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Aram Keshishian - AI-generated fantasy Character

Aram Keshishian

Aasimar · Artificer (Artillerist) · Level 7 · Guild Artisan

Aram Keshishian

Aram is patient, practical, and quietly protective.
AC16
HP45/45
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 45 · 30 ft.
AlignmentLawful GoodGenderMaleAge31 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Hand crossbows,
Heavy crossbows,
Firearms, if used in the campaign

Tools

Thieves' tools,
Tinker's tools,
One type of artisan's tools,
Woodcarver's tools

Languages

Common,
Celestial,
Dwarvish

Features

21 features

Bonus action

  • Eldritch CannonLevel 3

    He can create a Tiny or Small eldritch cannon during a long rest or by expending a spell slot. As a bonus action, he can command it to move and activate. Flamethrower mode emits a 15-foot cone, forcing creatures in the area to make a Dexterity saving throw or take 2d8 fire damage, half damage on a success.

  • Eldritch Cannon ImprovementLevel 5

    His eldritch cannon can be activated as a bonus action, and he can command it to make its own attack or use its special effect while he acts.

Always on

  • Cleansing Cone

    When As a bonus action while the eldritch cannon is within 60 feet

    The flamethrower cannon exhales a roaring 15-foot cone of flame. Creatures in the area make a Dexterity saving throw against his spell save DC, taking 3d8 fire damage on a failure or half as much on a success.

  • Radiant Soul

    When As an action, once per long rest

    He releases the protective radiance of his celestial heritage, gaining a flying speed of 30 feet for 1 minute and dealing extra radiant damage once on each of his turns when he hits with an attack or spell.

  • Healing Hands

    When As an action, once per long rest

    He lays a glowing hand on a creature and restores hit points equal to his level.

  • Arcane FirearmLevel 5

    When When casting a damaging artificer spell through the firearm

    He exhales a carefully measured stream of fire through his arcane firearm, adding one extra damage die to a damaging artificer spell cast through it.

  • Magical TinkeringLevel 1

    Proficiency with light and medium armor, shields, thieves' tools, tinker's tools, and one type of artisan's tools. Constitution and Intelligence saving throw proficiency. Two artificer skill proficiencies, chosen as Arcana and Investigation.

  • SpellcastingLevel 1

    He can use thieves' tools, tinker's tools, or another tool with which he is proficient as a spellcasting focus for artificer spells.

  • Infuse ItemLevel 2

    He learns four artificer infusions and can maintain two infused items at one time. His known infusions are Enhanced Arcane Focus, Enhanced Defense, Enhanced Weapon, and Replicate Magic Item, Bag of Holding. His current infused items are an enhanced arcane focus and enhanced defense on his scale mail.

  • The Right Tool for the JobLevel 3

    He gains proficiency with woodcarver's tools. He can use woodcarver's tools to create a magical eldritch cannon, choosing Flamethrower, Force Ballista, or Protector mode. His cannon is normally a flamethrower.

  • Artillerist SpecialistLevel 3

    He chooses the Artillerist specialist and gains proficiency with woodcarver's tools, along with Artillerist spells always prepared at the appropriate levels.

  • Tool ExpertiseLevel 6

    He can attune to up to four magic items at once.

  • Tool ExpertiseLevel 6

    He can attune to up to four magic items and gains expertise with tools he is proficient with, doubling his proficiency bonus for checks made with them.

  • Artificer ProficienciesLevel 1

    He gains proficiency with all simple weapons and with hand crossbows, heavy crossbows, and firearms if firearms are used in the campaign.

  • TraitAasimarDarkvision 60 feet
  • TraitAasimarCelestial Resistance, resistance to necrotic damage and radiant damage
  • TraitAasimarHealing Hands, once per long rest, restore hit points equal to level with a touch
  • TraitAasimarLight Bearer, knows the light cantrip, using Charisma as the spellcasting ability
  • TraitAasimarRadiant Soul, once per long rest, transform for 1 minute, gaining a 30-foot flying speed and dealing extra radiant damage once per turn
  • TraitAasimarCelestial lineage, speaks Common and Celestial
  • Guild MembershipGuild Artisan

    As a member of an artisans' guild, he can secure lodging, food, and basic assistance from other guild members. He also knows how to identify guild connections and can appeal to the guild for support, provided the request does not endanger the guild.

Spells

18 spells

Spellcasting. Aram Keshishian casts with Intelligence (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (4 slots): , , , ,

2nd level (3 slots): , , , , ,

3rd level (3 slots): ,

Gear

11 items

Weapons

  • Light crossbow
    A compact crossbow with a leather case and 20 bolts.

Armor

  • Scale mail
    Practical scale armor reinforced with brass plates and maintained with artisan's care.
  • Shield
    A sturdy shield bearing the small stamped mark of his guild.

Tools

  • Thieves' tools
    A simple metalworking implement used as his artificer spellcasting focus.
  • Tinker's tools
    A practical set of tinker's tools, including files, pliers, wire, awls, and miniature hammers.
  • Woodcarver's tools
    Woodcarver's tools used to shape the frame and vents of his eldritch cannon.

Gear

  • 20×
    Crossbow bolts
    Bolts suitable for his light crossbow.
  • Letter of introduction from guild
    A guild membership letter and proof of standing.
  • Artisan's clothes
    A set of artisan's clothes, clean enough for formal guild business and sturdy enough for travel.
  • Pouch
    A purse containing starting gold from his guild work.

Purse

  • 25×
    Gold pieces
    Starting coin from the artificer and guild artisan packages.

Appearance

A broad-shouldered humanlike man with warm brown skin, close-cropped dark hair, and a neatly trimmed beard touched with a few premature silver strands. His eyes carry a faint golden sheen in bright light, and a subtle radiance gathers around his hands when he works. He wears practical scale mail beneath a soot-marked leather apron, with brass tools, glass tubes, and tiny crystal components arranged in careful loops around his belt. His eldritch cannon is built into a heavy iron-and-brass frame resembling a squat furnace, its forward vents glowing orange when it prepares to unleash a cone of cleansing flame. Before speaking, he often draws a slow breath through his nose and clears his throat once, as if making certain his voice is properly assembled. When rattled, his breathing becomes audible and measured, like bellows feeding a forge.

Mannerisms

He pauses before answering difficult questions, takes one controlled breath, and clears his throat softly. He checks the tension of his cannon's braces whenever he enters a new room. When discussing a technical problem, he taps a steady rhythm against his thumb with the fingers of his other hand. Under stress, his voice becomes quieter and more precise rather than louder.

Personality

Aram is patient, practical, and quietly protective. He prefers useful kindness over grand speeches, and he shows affection by repairing tools, reinforcing doors, checking food stores, and making sure everyone has a dry place to sleep. He listens intently, often with his head slightly bowed, but he becomes unexpectedly firm when someone powerful dismisses the needs of ordinary people. He believes nearly anything can be improved, including himself, if one is honest about the flaws and willing to do the work.

Ideals

Protection through craft. A tool is only as honorable as the purpose it serves, and power must stand between the vulnerable and those who would exploit them.

Bonds

The old guild workshop that raised him is his true home. He sends part of every reward back to keep its apprentices fed and its doors open, and he will risk almost anything to protect the workers who once protected him.

Flaws

He is too certain that lawful process will eventually protect the innocent, even after the process has clearly been bought or corrupted. He also has difficulty abandoning a broken device, a failed plan, or a person who has proven themselves dangerous. When angered, he calls his desire for retribution justice and does not always notice the difference until afterward.

Quirks

He names every major repair and records the date it was completed.
He keeps a tiny brass gear from his first successful invention sewn inside his left glove.
He refuses to waste candle stubs and collects them for workshop use.
He tests a new mechanism by listening to it before looking at it.
He quietly counts door hinges, window latches, and exits whenever he enters a building.

Background

Aram Keshishian was raised among metalworkers, lampwrights, and instrument makers in a crowded guild quarter where every family had a trade and every apprentice learned to respect both fire and patience. He was always visibly different from the other craftsmen. In sunlight, a muted gold seemed to rest beneath his skin, and his shadow sometimes leaned toward the nearest flame. The guild accepted him because he was useful, dependable, and willing to spend long hours repairing what others had given up on. He became an artificer by building practical things, improved locks, safer stoves, compact pumps, and tools that let injured workers return to their benches. After his thirtieth summer, Aram dreamed of a vast white forge suspended above a dark and helpless city. A radiant figure placed an unfinished cannon in his hands and told him that fire was not only for making or destroying, but also for drawing a line between the defenseless and those who would prey upon them. He awoke with the design of his eldritch cannon burned into his memory. Since then, he has traveled wherever guild workers, refugees, pilgrims, and ordinary families are threatened, repairing what he can and confronting the wicked when repair is no longer enough. His flamethrower cannon is not a weapon of rage to him. It is a warning, a shield, and, when necessary, judgment made visible.

“He was always visibly different from the other craftsmen.”
From their backstory
Background
Guild Artisan

Connections

Species

Aasimar

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