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Bokk Ashscar - AI-generated fantasy Character

Bokk Ashscar

Hobgoblin · Ranger (Gloom Stalker) · Level 15 · Soldier

Bokk Ashscar

Bokk is a bundle of nervous energy, bravado, and calculated insecurity.
AC16
HP109/109
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 109 · 30 ft.
AlignmentLawful EvilGenderMaleAge34 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Shortsword,
Light crossbow

Tools

One gaming set, bone dice,
Vehicles, land

Languages

Common,
Goblin,
Orc

Features

31 features

Action

  • Multiattack

    When On Bokk's turn when he takes the Attack action.

    Bokk makes two weapon attacks when he takes the Attack action, or three attacks during the first turn of combat when Dread Ambusher applies.

  • Primeval AwarenessLevel 3

    Bokk can communicate simple ideas to beasts and has advantage on Wisdom (Animal Handling) checks. He can use an action and a spell slot to sense certain creature types within 1 mile for 1 minute.

Bonus action

  • VanishLevel 14

    When On Bokk's turn when he needs to disappear or reposition.

    Bokk takes the Hide action as a bonus action.

Always on

  • Shortsword

    When When a creature is within melee reach.

    Bokk makes a shortsword attack against a creature within 5 feet. Attack bonus +8, damage 1d6 + 3 piercing.

  • Dagger

    When When a creature is within range.

    Bokk makes a dagger attack against a creature within 5 feet, or throws it at a target within 20 feet, with a normal range of 60 feet. Attack bonus +8, damage 1d4 + 3 piercing.

  • Light Crossbow

    When When a target is within range and ammunition is available.

    Bokk makes a light crossbow attack against a target within 80 feet, with disadvantage beyond 80 feet and a maximum range of 320 feet. Attack bonus +8, damage 1d8 + 3 piercing.

  • Dread AmbusherLevel 3

    When At the start of Bokk's first turn in combat.

    Bokk adds 1d8 weapon damage to one attack during the first turn of combat and gains 10 feet of additional walking speed that turn.

  • Fighting Style: DefenseLevel 2

    Bokk chooses Defense as his fighting style, gaining a +1 bonus to AC while wearing armor.

  • SpellcastingLevel 2

    Bokk is a half-caster ranger. He knows ranger spells and uses Wisdom as his spellcasting ability.

  • Favored EnemyLevel 1

    Bokk has advantage on Wisdom (Survival) checks to track favored enemies and Intelligence checks to recall information about them. He has chosen humanoids, goblinoids, and undead as favored enemies.

  • Natural ExplorerLevel 1

    Bokk gains benefits while traveling through his favored terrain, including improved navigation, tracking, stealth, and foraging. His favored terrains are forests, mountains, and the Underdark.

  • Extra AttackLevel 5

    Bokk can attack twice instead of once whenever he takes the Attack action on his turn.

  • Land's StrideLevel 8

    Moving through nonmagical difficult terrain costs Bokk no extra movement. He can pass through nonmagical plants without being slowed or damaged by them, and he has advantage on saving throws against magically created or manipulated plants.

  • Stalker's FlurryLevel 11

    When Bokk makes a weapon attack against a creature he has no advantage against, he can impose disadvantage on the attack roll to gain advantage on his next attack against that creature before the end of his next turn.

  • Hide in Plain SightLevel 10

    Bokk can spend 1 minute camouflaging himself with access to mud, dirt, plants, soot, and other natural materials. While camouflaged and motionless against a surface, he gains a +10 bonus to Dexterity (Stealth) checks.

  • Iron MindLevel 7

    Bokk gains proficiency in Wisdom saving throws.

  • Feral SensesLevel 18

    Bokk is adept at finding hidden creatures. He can see invisible creatures within 30 feet unless they successfully hide, and he can sense the location of any creature hidden from him within 30 feet.

  • Foe SlayerLevel 20

    Once on each of his turns, Bokk can add his Wisdom modifier to the attack or damage roll of an attack against his favored enemy.

  • Umbral SightLevel 3

    Bokk is invisible to any creature relying on darkvision to see him while he is in darkness.

  • Iron MindLevel 7

    Bokk has advantage on saving throws against being frightened.

  • Stalker's FlurryLevel 11

    Bokk has trained himself to strike with lethal precision from concealment and confusion, using his Gloom Stalker abilities to turn a missed attack into another opportunity through Stalker's Flurry.

  • Gloom Stalker MagicLevel 3

    Bokk gains the Gloom Stalker spells disguise self, rope trick, fear, and greater invisibility. These spells do not count against his ranger spells known.

  • Ability Score ImprovementLevel 4

    Bokk has increased his abilities through three Ability Score Improvements, raising his Dexterity and Wisdom to their current values and improving his Intelligence.

  • Ability Score ImprovementLevel 8

    Bokk has increased his abilities through three Ability Score Improvements, raising his Dexterity and Wisdom to their current values and improving his Intelligence.

  • Ability Score ImprovementLevel 12

    Bokk has increased his abilities through three Ability Score Improvements, raising his Dexterity and Wisdom to their current values and improving his Intelligence.

  • DarkvisionHobgoblinBokk can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
  • Martial TrainingHobgoblinBokk is proficient with two martial weapons, the shortsword and light crossbow, and with light armor.
  • Saving FaceHobgoblinWhen Bokk misses with an attack roll or fails an ability check or saving throw, he can gain a bonus equal to the number of allies he can see within 30 feet, up to a maximum of +5. He can use this trait once per short or long rest.
  • Hobgoblin ResilienceHobgoblinBokk has advantage on saving throws against being charmed.
  • LanguagesHobgoblinBokk can speak, read, and write Common and Goblin. He also speaks Orc from years spent among mixed warbands.
  • Military RankSoldier

    Bokk retains the rank, insignia, and battlefield connections of his former military service. Soldiers who recognize his old allegiance may offer him shelter, information, or access to military facilities, provided doing so does not put them in obvious danger.

Spells

12 spells

Spellcasting. Bokk Ashscar casts with Wisdom (spell save DC 17, to hit with spell attacks).

1st level (4 slots): , , ,

2nd level (3 slots): , , , ,

3rd level (3 slots): ,

4th level (1 slot):

Gear

12 items

Weapons

  • 2×
    Shortsword
    A pair of notched shortswords, one maintained slightly better than the other.
  • Light crossbow
    A light crossbow with a battered wooden stock.
  • Dagger
    A curved, poorly balanced blade useful for close work and intimidation.

Armor

  • Scale mail
    Dented steel breastplate scavenged from a battlefield, worn over a threadbare brown tunic.

Tools

  • Gaming set
    A set of marked bone dice used for gambling and bargaining.

Gear

  • 20×
    Crossbow bolts
    Bolts carried in a leather case.
  • Explorer's pack
    A worn explorer's pack containing a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and 50 feet of hempen rope.
  • Insignia of rank
    A tarnished military insignia from the mercenary company that raised him.
  • Battle trophy
    A trophy taken from a defeated enemy, kept as proof of Bokk's usefulness.
  • Common clothes
    A set of common clothes, patched and stained from years of travel.
  • Scavenger's satchel
    A leather satchel filled with scavenged trinkets, scraps, stolen documents, and useful odds and ends.

Purse

  • 10×
    Gold pieces
    Coin saved, stolen, or extracted through favors and threats.

Appearance

Bokk is a lean, wiry hobgoblin built for speed and endurance. His pale, sickly grayish-red skin is marked by faded scars, while his sharp face, high cheekbones, pointed chin, and watery blue eyes give him a perpetually hungry appearance. Greasy dark brown hair is tied into a loose, untidy ponytail, with stringy strands falling around his face. His left ear bears a tarnished silver ring. He wears mismatched scavenged armor, including a dented steel breastplate over a threadbare brown tunic, patched leather greaves, cracked boots, and a mud-stained dark wool cloak. Crude dwarven runes cover his forearms. A notched shortsword hangs at his hip, with a curved dagger tucked into his belt and a bulging leather satchel slung over one shoulder.

Mannerisms

Bokk moves in quick, jerky motions and rarely stands with his back to a door. He speaks rapidly, often interrupting himself to correct a detail or add a threat disguised as advice. His pale eyes constantly scan exits, hands, and pockets. When lying, he smiles too broadly and rubs the tarnished ring in his left ear.

Personality

Bokk is a bundle of nervous energy, bravado, and calculated insecurity. He is observant, opportunistic, and relentlessly practical. He flatters superiors, intimidates weaker allies, and treats every conversation as a contest over information. He is not cruel merely for pleasure, but he is perfectly willing to be cruel when it secures food, safety, money, or status.

Ideals

Control. The safest place in the world is above everyone else, with enough leverage to make disobedience more dangerous than loyalty.

Bonds

I owe my survival to the old mercenary company that raised me, and I will protect its surviving veterans when doing so is profitable or strategically useful.

Flaws

Bokk assumes every kindness is a transaction and every friendship is a trap. He will betray an ally without hesitation if the cost of loyalty becomes higher than the benefit. His fear of poverty and helplessness makes him greedy, suspicious, and incapable of leaving a useful secret buried.

Quirks

Counts coins, arrows, and exits whenever he enters a new room.
Keeps scraps of paper recording favors owed to him and favors he intends to collect.
Whispers battlefield commands to himself when nervous.
Sleeps with one hand wrapped around his dagger.
Collects broken insignias from defeated soldiers.

Background

Bokk was orphaned before he was old enough to remember his parents, abandoned among the supply carts of a hobgoblin warband. He survived by stealing rations, memorizing guard rotations, and learning which officers could be flattered and which ones needed to be feared. When a mercenary company absorbed the warband, Bokk enlisted as a scout and runner. He was never the strongest fighter, but he understood battlefields as systems of hunger, fear, and opportunity. He noticed weak points, carried messages through impossible terrain, and always made certain that someone more important was blamed when a mission failed. Over the years, Bokk climbed through the ranks by turning information into leverage. He learned the habits of enemy patrols, the private debts of officers, and the exact price of loyalty. His ranger training grew from necessity. He became skilled at tracking deserters, hunting fugitives, and moving unseen through hostile country, while his Gloom Stalker talents made him especially dangerous in darkness. Bokk now serves no banner except the one that protects him. He dreams of a fortified command, a locked treasury, and enough secrets to ensure that no superior can ever discard him again. He calls this ambition prudence. Those who know him call it fear wearing a uniform.

“He survived by stealing rations, memorizing guard rotations, and learning which officers could be flattered and which ones needed to be feared.”
From their backstory
Background
Soldier

Connections

Species

Hobgoblin

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