Nadira Kess
Nadira Kess
Sheet
AC 11 · HP 21 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
12 featuresAlways on
- Careful Spell
When When casting a spell that forces other creatures to make a saving throw
Nadira can choose to have creatures affected by her area spell succeed automatically on their saving throws, allowing her to protect allies from the spell's effects.
- Subtle Spell
When When casting a spell
Nadira can cast a spell without verbal or somatic components, making the spell difficult to detect through ordinary observation.
- SpellcastingLevel 1
Nadira can cast known sorcerer spells using Charisma as her spellcasting ability. She uses an arcane focus or a component pouch when required, and can cast spells with verbal, somatic, and material components as appropriate.
- Draconic AncestorLevel 1
Nadira's magic derives from a draconic bloodline. She speaks, reads, and writes Draconic, and she can add twice her proficiency bonus to Charisma checks made when interacting with dragons.
- Draconic ResilienceLevel 1
Her hit point maximum increases by 1 at 1st level and again by 1 whenever she gains a sorcerer level. Her skin also shows subtle draconic resilience, giving her an Armor Class of 13 + her Dexterity modifier when she is not wearing armor. This replaces her ordinary unarmored AC when higher.
- Font of MagicLevel 2
Nadira gains 2 sorcery points. She can use sorcery points to create spell slots or fuel Metamagic. The sorcery points return after a long rest.
- MetamagicLevel 3
Nadira gains two Metamagic options. She can apply one Metamagic option to a spell when she casts it, unless the option says otherwise. She knows Careful Spell and Subtle Spell.
- DarkvisionHalf-ElfNadira can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though she sees darkness in shades of gray.
- Fey AncestryHalf-ElfNadira has advantage on saving throws against being charmed, and magic cannot put her to sleep.
- Skill VersatilityHalf-ElfNadira is proficient in two skills, Arcana and Performance.
- LanguagesHalf-ElfNadira can speak, read, and write Common, Elvish, and one additional language, Draconic, chosen because of her draconic bloodline and magical studies.
- ResearcherSage
If Nadira does not know a piece of information, she usually knows where and from whom that information can be obtained. She can locate a library, scholar, archive, temple, or other source of learning, though the help she receives may require payment or favors.
Spells
8 spellsSpellcasting. Nadira Kess casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): ,
2nd level (2 slots): ,
Gear
6 itemsWeapons
- Light crossbowA light crossbow with 20 bolts, suitable for ranged attacks when magic is impractical.
Gear
- 20×BoltsA quiver containing bolts for the light crossbow.
- Component pouchA component pouch used to provide noncostly material components for spells.
- Scholar's packA scholar's pack containing a backpack, a book of lore, a bottle of ink, an ink pen, ten sheets of parchment, a little bag of sand, and a small knife.
- Spellbook-sized research journalA simple but carefully annotated arcane text inherited from her first useful teacher, a nameless archivist in the larger city.
Purse
- 10×Gold piecesA small purse containing starting coin.
Appearance
Nadira Kess is a lean half-elf woman with warm brown skin, dark hazel eyes, and thick black hair cut just below the jaw, with one copper-colored lock that appeared after her magic first erupted. She dresses in practical scholar's clothing beneath a weather-stained traveling cloak, and keeps a small notebook tucked into her belt. When she enters a room, she tends to stop just inside the doorway and listen before speaking. Her voice is low and deliberate, with a faint rasp from old grave dust and a noticeable pause before each sentence, as though she is checking whether the words are safe to release. Arcane light sometimes glimmers beneath her fingernails when she is anxious.
Mannerisms
Before speaking, Nadira takes a small breath through her nose and glances toward the nearest exit. She counts under her breath when examining magical phenomena, taps the edge of her notebook against her palm while thinking, and lowers her voice rather than raising it when angry.
Personality
Nadira is observant, quietly intense, and relentlessly curious. She listens as if every conversation might contain a missing piece of a larger pattern. She is kind to frightened people and unexpectedly patient with beginners, but she has little patience for gatekeepers, superstitions, or anyone who uses authority as a substitute for explanation. Her courage is real, though it often arrives disguised as irritation.
Ideals
Knowledge should be shared, especially knowledge that can keep ordinary people from being harmed by powers they do not understand. No authority, temple, bloodline, or prophecy has the right to decide who is allowed to learn.
Bonds
She carries a water-damaged page from the forgotten temple's records and intends to uncover the full history of the dragon whose bloodline runs through her. She also feels indebted to the adventurers who fought beside her and will risk herself to answer a genuine call for help.
Flaws
She assumes that anyone who calls magic dangerous is preparing to control or destroy it. When frightened, she becomes argumentative and tries to prove competence instead of admitting she needs help. She is also tempted to investigate forbidden knowledge even when the immediate danger is obvious.
Quirks
Background
Nadira Kess was born in a small river town where unusual things were treated as warnings rather than wonders. Her magic first surfaced during a summer storm, when every lantern in her family's home ignited at once and a burst of blue-white force shattered the kitchen windows. Terrified of what she might become, Nadira sought instruction from the town's elderly hedge mage. The woman took one look at Nadira's hands and called her a bad omen, refusing even to explain what she had seen. Nadira left with no teacher, no plan, and a stubborn conviction that ignorance was more dangerous than power. She traveled toward a larger city, surviving by copying texts, carrying messages, and trading scraps of magical theory for meals. The road nearly killed her when bandits and a wild spellstorm left her grievously wounded. She crawled into an overgrown graveyard and expected, at last, a quiet place to heal. Instead, the dead rose beneath the command of a necromancer who had claimed a long-forgotten temple hidden below the cemetery. A band of adventurers arrived to reclaim the temple, and Nadira fought beside them with raw, uncontrolled sorcery. In the battle, her magic took on the shape of a translucent brass dragon, burning through the necromancer's undead ranks. The adventurers helped her reach safety, and one of them gave her access to old temple records that identified her power as a draconic bloodline. Nadira now studies those records while adventuring, determined to learn whether the temple, the dragon within her magic, and the dangers that found her were connected by chance, divine design, or the patient hand of fate.
“Terrified of what she might become, Nadira sought instruction from the town's elderly hedge mage.”
- Background
- Sage
Connections
Species
Half-Elf
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