Orsik
Orsik
Sheet
AC 18 · HP 33 · 25 ft.Saving throws
Skills
- ArcanaINT
- AthleticsSTR
- InvestigationINT
- PerceptionWIS
Armor
Weapons
Tools
Languages
Features
11 featuresAlways on
- Magical TinkeringLevel 1
Invest magic into tiny nonmagical objects to produce light, recorded sounds, or smells.
- Infuse ItemLevel 2
Can maintain 2 active infusions. Known: Enhanced Defense, Enhanced Weapon, Repeating Shot, Replicate Magic Item (Goggles of Night).
- The Right Tool for the JobLevel 3
Magically create a set of artisan's tools with 1 hour of work.
- Eldritch CannonLevel 3
Create a Small or Tiny magical cannon (Flamethrower, Force Ballista, or Protector) for 1 hour.
- Arcane FirearmLevel 5
Use woodcarver's tools to turn a wand or staff into a focus that adds 1d8 to spell damage.
- TraitMountain DwarfDarkvision (60 ft.)
- TraitMountain DwarfDwarven Resilience
- TraitMountain DwarfDwarven Combat Training
- TraitMountain DwarfTool Proficiency
- TraitMountain DwarfStonecunning
- Ship's PassageSailor
You can secure free passage on a sailing ship for yourself and your companions.
Spells
6 spellsSpellcasting. Orsik casts with Intelligence (spell save DC 14, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): ,
2nd level (2 slots): ,
Gear
6 itemsWeapons
- MusketMartial firearm, deals 1d12 piercing. Modified with Repeating Shot infusion.
Armor
- Scale MailMedium armor with metal scales.
- ShieldWooden or metal shield (+2 AC).
Tools
- Tinker's ToolsTools for repairing and creating clockwork or small items.
- Woodcarver's ToolsTools for crafting your Arcane Firearm.
Gear
- 50 feet of silk ropeStrong, light rope.
Appearance
Orsik is a stout dwarf with a beard stained by soot and salt. He wears battered scale mail and carries a long musket strapped across his back. His eyes are bright behind a pair of thick brass goggles.
Mannerisms
Orsik talks with his hands, often sketching imaginary diagrams in the air to explain simple concepts.
Personality
Pragmatic and loud, Orsik views problems through the lens of engineering. He values functionality over form and rarely minces words. He is at his happiest when the air is thick with the smell of black powder.
Ideals
Freedom. No one should be tethered to a port or a master if they have the tools to forge their own path.
Bonds
My ship was lost to the depths, but the blueprints I salvaged from the captain's locker are worth more than my own life.
Flaws
I have a tendency to solve every social problem by showing off my loudest inventions, which often escalates tension.
Quirks
Background
Born in the mountain holds but raised on the deck of the 'Iron Barnacle', Orsik served as a master gunner for over twenty years. He found his true calling when he realized he could merge his ancestral smithing traditions with the arcane needs of ship-to-ship combat. After a kraken attack left him as one of the few survivors, he took his tools and his prototype musket to the shore, seeking components and coin to build something even bigger. He prefers the unpredictable life of an adventurer over the rigid structure of a military vessel, provided there is enough grease to keep his gears turning. Orsik considers himself an artist, though his medium is explosive pressure and calculated destruction.
“He found his true calling when he realized he could merge his ancestral smithing traditions with the arcane needs of ship-to-ship combat.”
- Background
- Sailor
Connections
Species
Mountain Dwarf
Media
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