Sasha Vey
Sasha Vey
Sheet
AC 16 · HP 117 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
28 featuresAction
- Double Tap
When Sasha takes the Attack action.
Sasha makes two weapon attacks when she takes the Attack action.
- Volley
When Sasha uses her action and has sufficient ammunition.
Sasha fires into a cluster of enemies, making a separate ranged weapon attack against every creature within 10 feet of a point she can see.
Bonus action
- VanishLevel 14
When Sasha uses her bonus action to Hide.
Sasha disappears into cover and becomes difficult to track, using her training and urban camouflage to vanish from observation.
Always on
- Colossus Slayer
When Once per turn when Sasha hits a creature with a weapon attack.
Sasha makes a weapon attack against the triggering creature, adding 1d8 damage if it is below its hit point maximum.
- Favored EnemyLevel 1
Sasha has marked void-weave traffickers, aberrations, and psychic predators as favored enemies. She has advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them. She also knows one language commonly used by her favored enemies, Deep Speech.
- Natural ExplorerLevel 1
Sasha is an expert at navigating urban ruins, hostile facilities, and dangerous wilderness. In her favored terrain, her group cannot become lost except by magical means, remains alert to danger while traveling, can move stealthily at a normal pace, finds twice as much food while foraging, and learns exact details about terrain and inhabitants when studying an area.
- Fighting StyleLevel 2
Sasha adopts the Two-Weapon Fighting style, allowing her to add her ability modifier to the damage of a second weapon attack when fighting with two weapons.
- SpellcastingLevel 2
Sasha is a 16th-level ranger spellcaster. Wisdom is her spellcasting ability. She can use a spellcasting focus or a component pouch as appropriate.
- Primeval AwarenessLevel 3
Sasha can spend one minute focusing her senses to detect the presence and general direction of aberrations, celestials, dragons, elementals, fey, fiends, and undead within 1 mile, or 6 miles in favored terrain. This feature does not reveal exact location and is blocked by certain magical effects.
- Extra AttackLevel 5
Sasha can make two attacks when she takes the Attack action.
- Favored Enemy and Natural Explorer ImprovementLevel 6
Sasha gains an additional favored enemy and associated language, and gains an additional favored terrain. Her existing favored enemy and terrain benefits improve as determined by the 2014 ranger rules.
- Hunter's Prey, Colossus SlayerLevel 3
Once per turn, when Sasha hits a creature with a weapon attack, she can deal an extra 1d8 damage if the target is below its hit point maximum.
- Defensive Tactics, Multiattack DefenseLevel 7
When a creature attacks Sasha, she gains a +4 bonus to AC against all subsequent attacks made by that creature during the same turn.
- Land's StrideLevel 8
Sasha can pass through nonmagical plants without being slowed or taking damage from them. She also has advantage on saving throws against magically created or manipulated plants.
- Hide in Plain SightLevel 10
Sasha can spend 1 minute creating camouflage for herself. While remaining still against a suitable surface, she gains a +10 bonus to Dexterity (Stealth) checks until she moves or takes an action.
- Multiattack, VolleyLevel 11
Sasha can use her action to make a ranged attack against any number of creatures within 10 feet of a point she can see with ammunition for each target. She must have enough ammunition for every target and makes a separate attack roll for each.
- Superior Hunter's Defense, EvasionLevel 15
When Sasha is subjected to an effect that allows a Dexterity saving throw for half damage, she takes no damage on a successful save and half damage on a failure. She also gains no disadvantage from being blinded, deafened, or incapacitated when choosing between Uncanny Dodge and Evasion as applicable to her defensive training.
- Ability Score ImprovementLevel 4
Sasha increases her Strength score by 1 and her Wisdom score by 1, raising both scores to 16 and 18 respectively after her human bonuses and prior training.
- Ability Score ImprovementLevel 8
Sasha increases her Dexterity score by 2, raising it to 18.
- Ability Score ImprovementLevel 12
Sasha increases her Constitution score by 2, raising it to 14.
- Ability Score ImprovementLevel 16
Sasha increases her Intelligence score by 1 and her Charisma score by 1, raising both scores to 14.
- Ability Score IncreaseHumanAll ability scores increase by 1.
- AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
- AlignmentHumanHumans tend toward no particular alignment.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one additional language, Deep Speech selected for her favored enemies.
- Military RankSoldier
Sasha can usually find the veterans, mercenaries, security personnel, and military contacts needed to obtain information, shelter, or practical assistance, provided she has not made herself a liability to them.
Spells
10 spellsSpellcasting. Sasha Vey casts with Wisdom (spell save DC 17, to hit with spell attacks).
1st level (4 slots): ,
2nd level (3 slots): ,
3rd level (3 slots): , , ,
4th level (3 slots):
5th level (1 slot):
Gear
12 itemsWeapons
- Suppressed pistolA suppressed modern pistol treated as a hand crossbow for rules purposes, using Dexterity for attack and damage rolls and requiring ammunition.
- Suppressed SMGA compact suppressed submachine gun treated as a heavy crossbow for rules purposes. Its burst fire is represented by Volley and other ranger features.
- 2×Combat knifeA combat knife treated as a shortsword, suitable for close combat and two-weapon fighting.
- Designated marksman rifleA long-range modern rifle treated as a longbow for rules purposes.
Armor
- Tactical scale armorModern tactical armor equivalent to scale mail, providing medium armor protection. It is matte gray, reinforced, and fitted with concealed utility pockets. It imposes disadvantage on Dexterity (Stealth) checks.
Tools
- Thieves' tools and multi-toolA lockpick set and compact multi-tool used for infiltration and field repairs.
Gear
- Tactical harnessA tactical harness containing spare ammunition, medical supplies, restraints, and field tools.
- First-aid kitA compact first-aid kit treated as a healer's kit.
- Hooded jacketA dark hooded jacket used for concealment in poor weather and urban environments.
- Military insigniaA military identification badge, unit patch, and faded service insignia.
- Personal mementoA small keepsake from Sasha's former unit and a packet of personal effects recovered after her captivity.
Purse
- Coin pouchA pouch containing 10 gp worth of emergency currency.
Appearance
Sasha is a human woman in her mid-twenties with a compact, wiry build shaped by speed, endurance, and disciplined field training. Her light olive skin is smooth and unmarked by tattoos, contrasting sharply with Vikasha's inked canvas. She has short dark brown hair cut in a practical bob that brushes her jawline, and deep brown eyes that remain alert even when her expression is calm. Her sharp features, high cheekbones, straight nose, and habitually pressed lips give her an intelligent, focused appearance. In casual settings she wears a faded gray hoodie, black T-shirt, durable dark jeans, and scuffed black sneakers. On missions she wears matte gray urban camouflage, a black tactical harness, thin leather gloves, reinforced silent-soled boots, and a black beanie. Her modern medium armor is styled as a lightweight tactical vest and reinforced jumpsuit.
Mannerisms
Sasha keeps her shoulders loose and her spine straight, even while resting. She scans entrances, windows, and reflective surfaces before sitting down. When concentrating, she presses her lips into a thin line and taps one finger twice against her thigh. She speaks in short, precise sentences and uses dry humor only when she trusts the people around her.
Personality
Sasha is observant, analytical, and quietly resilient. She values competence, directness, and promises that are kept. Her humor is dry and dark, appearing mostly in private or during moments of extreme stress. Trust is difficult for her to grant, but once earned it becomes fierce loyalty. She is not fearless. She simply refuses to let fear make decisions for her.
Ideals
Competence. Fear is real, but preparation gives people a chance to survive it. I will become better, sharper, and harder to break so others do not have to face the darkness alone.
Bonds
Doc Rya gave me back my mind when the Shadowstalker tried to take it. I will protect her and every person under my watch, no matter the cost.
Flaws
I treat vulnerability as a tactical error, including my own. I have difficulty accepting help, and when someone breaks a promise, I assume they are already planning the next betrayal.
Quirks
Background
Sasha grew up in the lower districts of Atrix Isle, where learning to read a room was as important as learning to fight. She joined a private security firm while still young, initially working surveillance and protective details before her talent for infiltration, reconnaissance, and patient observation became impossible to ignore. Her field discipline eventually earned her a place among specialized hunter teams, where she learned to move through urban environments like a ranger moves through hostile wilderness. She became a soldier without ever losing sight of the people she was supposed to protect. Her last assignment was a deep-cover operation tracking a void-weave trafficking ring. The operation collapsed when the Shadowstalker found her first. Captivity, torture, and psychic feeding left scars that cannot be seen, but Sasha survived by retreating into a cold analytical core. Doc Rya helped her reclaim the parts of herself that fear had buried. Now Sasha serves as a Hunter Ranger, tracking unnatural predators through modern city ruins, training compounds, and hostile terrain. She favors suppressed firearms, careful angles, and decisive action, because she knows exactly what happens when the hunted are given even one unguarded moment.
“She became a soldier without ever losing sight of the people she was supposed to protect.”
- Background
- Soldier
Connections
Species
Human
Media
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