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Ssheveth Nydrassi - AI-generated fantasy Character

Ssheveth Nydrassi

Elf · Druid (Circle of the Land, Forest) · Level 3 · Outlander

Ssheveth Nydrassi

Ssheveth is observant, dryly humorous, and more comfortable with an animal's warning growl than with polite conversation.
AC13
HP27/27
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 27 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge127 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionINT
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor, nonmetal,
Shields, nonmetal

Weapons

Clubs,
Daggers,
Darts,
Javelins,
Maces,
Quarterstaffs,
Scimitars,
Sickles,
Slings,
Spears,
Longswords,
Shortswords,
Shortbows,
Longbows

Tools

Herbalism kit

Languages

Common,
Elvish,
Druidic

Features

13 features

Bonus action

  • Beast Form Mobility

    When While using Wild Shape

    Ssheveth can take the Dash, Disengage, or Hide action as a bonus action while in beast form, depending on the form and circumstances.

  • Wild ShapeLevel 2

    Ssheveth can use a bonus action to magically assume the shape of a beast she has seen. At 3rd level, she can transform twice per short or long rest, remain transformed for up to 1 hour, and assume beasts of challenge rating 1/4 or lower that lack a flying or swimming speed.

Always on

  • SpellcastingLevel 1

    Ssheveth can cast prepared druid spells using Wisdom as her spellcasting ability. She can use a druidic focus, such as her carved yew staff, in place of material components when permitted.

  • DruidicLevel 1

    Ssheveth knows the secret language of druids and can leave hidden messages in natural surroundings. Other druids recognize such signs and can uncover them automatically.

  • Druid Circle, Circle of the LandLevel 2

    Ssheveth belongs to the Circle of the Land, gaining an additional druid cantrip and access to circle spells tied to her chosen land. She has chosen the Forest land.

  • Natural RecoveryLevel 2

    Once per day during a short rest, Ssheveth can recover expended spell slots with a combined level of up to 2. No recovered slot can be 6th level or higher.

  • TraitElfDarkvision, Ssheveth can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, seeing only in shades of gray.
  • TraitElfKeen Senses, proficiency in the Perception skill.
  • TraitElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • TraitElfTrance, Ssheveth meditates deeply for 4 hours instead of sleeping and gains the same benefit a human gains from 8 hours of sleep.
  • TraitElfElf Weapon Training, proficiency with longswords, shortswords, shortbows, and longbows.
  • TraitElfAbility Score Increase, Dexterity increased by 2.
  • WandererOutlander

    Ssheveth has an excellent memory for maps and geography, and can recall the general layout of terrain, settlements, and natural landmarks. She can find food and fresh water for herself and up to five other people each day, provided the land offers such resources.

Spells

9 spells

Spellcasting. Ssheveth Nydrassi casts with Wisdom (spell save DC 14, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , , , ,

2nd level (2 slots): ,

Gear

12 items

Weapons

  • Wooden staff
    A simple wooden staff used as a spellcasting focus and walking aid.
  • Scimitar
    A curved blade suitable for cutting vines, brush, and foes.

Armor

  • Leather armor
    Flexible boiled leather armor, carefully maintained and free of metal fittings.
  • Wooden shield
    A small round wooden shield reinforced with bone and leather.

Tools

  • Herbalism kit
    A leather satchel containing bandages, dried herbs, salves, and basic gathering tools.

Gear

  • Hunting trap
    A hunting trap for catching small game or securing a trail.
  • Beast trophy
    A trophy from a beast she survived hunting, wrapped in oiled cloth.
  • Traveler's clothes
    A traveler's outfit suitable for long journeys through unsettled country.
  • Belt pouch
    A leather pouch containing coin saved from guiding travelers and trading herbs.
  • 5×
    Rations
    Mixed provisions gathered or purchased for wilderness travel.
  • Waterskin
    A waterskin for carrying fresh water during travel.
  • Staff
    A sturdy walking staff used to test ground, mark trails, and climb difficult slopes.

Appearance

Ssheveth is a lean, long-limbed wood elf with warm brown skin, gray-green eyes, and thick black hair braided with small feathers, pale seeds, and polished bits of river stone. Her pointed ears are marked with faint white paint in the shape of branching leaves. She wears weathered leather armor beneath a moss-colored cloak, and carries a yew staff carved with spiraling knotwork. Her hands are callused from climbing, gathering herbs, and traveling beyond settled roads.

Mannerisms

Ssheveth pauses before entering any new place to touch the nearest living plant, stone, or wooden surface. When thinking, she rolls a seed between her fingers and speaks in a low, measured voice. She rarely sits with her back to an open doorway.

Personality

Ssheveth is observant, dryly humorous, and more comfortable with an animal's warning growl than with polite conversation. She offers practical kindness without ceremony, remembers the names of working animals, and becomes unexpectedly playful around children. She is slow to trust institutions, but deeply loyal to individuals who show courage or mercy.

Ideals

Freedom. No creature should be owned, fenced in, or forced to serve a system that treats life as a resource. The wild must remain free, and civilization must learn to live within its limits.

Bonds

The poisoned spring that first awakened her druidic calling still runs weakly, and Ssheveth is determined to find who contaminated it and why. She also carries a small clay token from the human healer who taught her that compassion is not limited by borders.

Flaws

Ssheveth has little patience for laws made by people who have never slept beneath the sky. When she decides that someone is harming the natural world, she can become reckless, vindictive, and frighteningly certain that she alone sees the full truth.

Quirks

Names every campfire before extinguishing it.
Collects seeds from places where someone made an important decision.
Whistles three notes whenever she senses nearby danger.
Refuses to step on mushrooms unless absolutely necessary.
Keeps a private list of towns that have treated animals kindly.

Background

Ssheveth was born among a small woodland elf community that moved with the seasons rather than building permanent halls. Her mother taught her the old paths through cedar valleys and fern marshes, while her father served as a scout who guided travelers away from dangerous hunting grounds. Ssheveth learned early that the wilderness was not empty. Every hollow had a history, every animal had a warning, and every stream carried news if one knew how to listen. When a fever swept through a nearby human settlement, Ssheveth broke tradition and crossed into the sick village alone. She found a dying grove at its center, poisoned by runoff from an abandoned mine. With the help of an elderly druid, she cleansed the spring, saved several families, and discovered a talent for shaping living magic. Since then, she has walked beyond her people's borders as an outlander, helping communities that do not yet understand how closely their survival is tied to the land. She is kind to the frightened, suspicious of the powerful, and entirely willing to ruin a road, dam, or manor if it threatens the balance of the wild.

“Ssheveth learned early that the wilderness was not empty.”
From their backstory
Background
Outlander

Connections

Species

Elf

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