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Sethri - AI-generated fantasy Character

Sethri

Dragonborn · Rogue · Level 1 · Criminal

Sethri

Dryly courteous and observant, Sethri prefers to let other people fill silences.
AC11
HP8/8
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 8 · 30 ft.
AlignmentNeutralGenderMaleAge32
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves’ tools,
One gaming set

Languages

Common,
Draconic

Features

7 features

Action

  • Breath WeaponDragonbornAs an action, exhale lightning in a 5-by-30-foot line. Each creature in the area makes a DC 10 Dexterity saving throw, taking 2d6 lightning damage on a failed save, or half as much on a success. Once used, recharge after a short or long rest.

Always on

  • Sneak AttackLevel 1

    Once per turn, deal an extra 1d6 damage to one creature hit with an attack if you have advantage, or if an eligible enemy of the target is within 5 feet of it and you do not have disadvantage. The attack must use a finesse or ranged weapon.

  • ExpertiseLevel 1

    Choose two skill proficiencies or one skill proficiency and thieves’ tools proficiency. Double your proficiency bonus for checks using them. Sethri has Expertise in Stealth and thieves’ tools.

  • Thieves’ CantLevel 1

    You know the secret signs and coded language used by thieves to convey simple messages and identify places where criminal activity occurs.

  • Draconic AncestryDragonbornBronze dragon ancestry grants lightning damage for the breath weapon and lightning resistance.
  • Damage ResistanceDragonbornResistance to lightning damage.
  • Criminal ContactCriminal

    Sethri knows how to contact a reliable criminal associate who can pass messages, arrange meetings, or provide information, though such help may come with a price or obligation.

Gear

9 items

Weapons

  • Rapier
    A slender, finesse martial weapon.
  • 2×
    Daggers
    Compact blades suitable for close combat or throwing.

Armor

  • Leather armor
    A light, flexible suit of leather armor. Included in the AC calculation.

Tools

  • Thieves’ tools
    Tools for picking locks and disabling traps.
  • Gaming set
    A set of gaming dice, used for gambling and as a plausible reason to linger in dockside taverns.

Gear

  • Burglar’s pack
    A set containing a backpack, ball bearings, string, a bell, candles, a crowbar, a hammer, pitons, a hooded lantern, oil, rations, tinderbox, and waterskin.
  • Crowbar
    A sturdy iron bar for prying open crates, shutters, and doors.
  • Dark common clothes with hood
    A dark set of ordinary clothes with a hood.
  • Belt pouch with 15 gp
    A small pouch containing 15 gp.

Appearance

Sethri is a bronze-scaled dragonborn with a long, narrow muzzle, swept-back horns, and a compact, sturdy build. Salt wind and years working wet docks have left his scales matte and pale along the shoulders, with darker green-bronze tones beneath his jaw. His voice is low and breathy, with a dry hiss on s sounds. When rattled, his breath catches, then comes out in a thin crackle of static.

Mannerisms

He listens with his head tilted slightly, as if weighing every voice against the rhythm of harbor work. Before answering a difficult question, he lets out one quiet breath through his nose.

Personality

Dryly courteous and observant, Sethri prefers to let other people fill silences. He is patient with nervous strangers and impatient with anyone who mistakes politeness for trust.

Ideals

Independence. No one should be owned by a debt they did not choose, and no promise should be extracted at knife-point.

Bonds

He keeps a small bronze tally token from his family’s old trading stall, and means to buy back the stall’s lease before the counting house sells it for good.

Flaws

He assumes every kindness hides a bargain, and will sometimes risk a good plan just to avoid owing anyone a favor.

Quirks

Counts doorways and windows whenever he enters a room.
Turns dice between his claws when listening.
Uses harbor slang even far inland.

Background

Sethri learned the harbors by sound: chain links lifting, cargo seals snapping, a watchman’s boots slowing near a warehouse door. His family had traded along the coast for generations, but after a bad season left them owing money to a counting house, Sethri took work carrying discreet packages through the docks. He was good at slipping through crowds, less good at pretending the work was honest.

“He was good at slipping through crowds, less good at pretending the work was honest.”
From their backstory
Background
Criminal

Connections

Species

Dragonborn

Media

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