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Cerys Pendra - AI-generated fantasy Character

Cerys Pendra

Wood Elf · Ranger · Level 1 · Soldier

Cerys Pendra

Bubbly, excitable, and relentlessly curious, Cerys speaks to strangers as though they are friends she has not seen in years.
AC14
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 11 · 35 ft.
AlignmentChaotic GoodGenderFemaleAge127 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Longbow,
Shortsword,
Shield

Tools

One type of gaming set

Languages

Common,
Elvish,
Orc

Features

9 features

Always on

  • Favored EnemyLevel 1

    Cerys has significant experience studying and tracking humanoid raiders, particularly orcs and goblinoids. She has advantage on Wisdom (Survival) checks to track them and on Intelligence checks to recall information about them. She also speaks one language of her favored enemies, Orc.

  • Natural ExplorerLevel 1

    Cerys is especially familiar with forest environments. When making an Intelligence or Wisdom check related to forest terrain, her proficiency bonus is doubled if she is proficient in the relevant skill. While traveling for an hour or more in forest terrain, she gains benefits including difficult terrain not slowing the group, the group not becoming lost except by magical means, remaining alert to danger while engaged in other activities, moving stealthily at a normal pace when alone, finding twice as much food, and tracking other creatures while learning their exact number, sizes, and how long ago they passed.

  • DarkvisionWood ElfCerys can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
  • Keen SensesWood ElfCerys is proficient in the Perception skill.
  • Fey AncestryWood ElfCerys has advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • TranceWood ElfCerys does not need to sleep. She can finish a long rest in four hours by meditating deeply.
  • Fleet of FootWood ElfCerys has a walking speed of 35 feet.
  • Mask of the WildWood ElfCerys can attempt to hide when lightly obscured by natural phenomena such as foliage, heavy rain, falling snow, mist, or other natural effects.
  • Military RankSoldier

    Cerys can usually find the local veterans, mercenaries, militia members, and soldiers in any settlement. These contacts recognize her service and may provide information, temporary shelter, or practical assistance, though they do not endanger themselves for her.

Gear

9 items

Weapons

  • 2×
    Shortsword
    Balanced elven blades used for close defense when enemies breach her firing line.
  • Longbow
    A polished longbow inherited from her former patrol unit.

Armor

  • Leather armor
    Supple boiled leather armor reinforced at the shoulders and ribs, decorated with green stitching.

Gear

  • 20×
    Arrows
    Arrows carried in a weatherproof leather quiver.
  • Explorer's pack
    A sturdy pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Insignia of rank
    A small green arrowhead belonging to her missing commander.
  • Trophy from a fallen enemy
    A battered copper whistle used to signal her old patrol.
  • Common clothes
    A set of common traveling clothes, patched at the knees and sleeves.

Purse

  • 10×
    Gold pieces
    Loose coin saved from military pay and odd jobs.

Appearance

Cerys Pendra is a striking wood elf with glossy black hair worn in a high, slightly unruly braid, vivid green eyes, warm bronze skin, and expressive, pointed ears that constantly betray her mood. She has a strong, curving figure shaped by years of archery, travel, and outdoor work. Her leather armor is carefully fitted for mobility, with bright green thread repairs and small personal charms sewn into the seams. Her longbow is old elven craftsmanship, polished smooth from years of use, while a pair of practical shortswords hang at her hips.

Mannerisms

Cerys leans forward when listening, gestures with whatever object is in her hand, and gives a tiny celebratory fist pump whenever a plan works. She frequently whispers encouragement to her bow before taking a difficult shot.

Personality

Bubbly, excitable, and relentlessly curious, Cerys speaks to strangers as though they are friends she has not seen in years. She is quick to laugh, quicker to volunteer, and genuinely thrilled by new roads, unusual food, interesting weapons, and anyone with a good story. Beneath her bright enthusiasm is a sharp observer who notices tracks, hidden exits, and changes in the wind almost instantly.

Ideals

Purpose is not something granted by a commander or inherited from an ancestor. It is something built by choosing to help, especially when no one is watching.

Bonds

She carries her missing commander’s cracked green arrowhead and intends to discover whether the commander survived. She also feels responsible for every young archer who served under her, even those who insist they can take care of themselves.

Flaws

Cerys treats every stranger as a potential friend and every quiet moment as a personal challenge to fill with noise. She hates admitting that she is frightened or directionless, so she turns uncertainty into jokes, reckless optimism, or an impulsive promise she may not be able to keep.

Quirks

Names every bow she uses, including rental bows.
Collects unusual buttons and trades them for rumors.
Keeps a running list of towns ranked by quality of pastries.
Laughs at especially dangerous moments, usually from nerves.
Cannot resist giving dramatic introductions to ordinary animals.

Background

Cerys Pendra served as an archer along the western green marches, where elven patrols watched for raiders, poachers, and creatures driven out of the deep woods. She was an excellent shot, but a terrible soldier in every other respect. Cerys sang during silent watches, challenged officers to races, and once gave an entire patrol matching nicknames based on woodland birds. Her superiors considered her undisciplined. Her fellow archers considered her impossible not to love. When a border skirmish ended with her unit scattered and its commander missing, Cerys chose not to return to formal service. She took her bow, followed the commander’s trail to safety, and then realized she no longer knew what she was supposed to do next.

“She was an excellent shot, but a terrible soldier in every other respect.”
From their backstory
Background
Soldier

Connections

Species

Wood Elf

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