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Malakor Dren - AI-generated fantasy Character

Malakor Dren

Tiefling · Warlock (The Great Old One) · Level 20 · Criminal

Malakor Dren

Malakor is patient, observant, and unnervingly courteous.
AC13
HP163/163
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 163 · 30 ft.
AlignmentLawful EvilGenderMaleAge47 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Light crossbows

Tools

Thieves' tools,
Gaming set

Languages

Common,
Infernal

Features

22 features

Always on

  • Eldritch Blast

    When Action

    Malakor fires a beam of crackling, black-violet force. On a hit, the target takes 1d10 force damage. Agonizing Blast adds his Charisma modifier to each beam's damage, and Repelling Blast can push a hit target up to 10 feet away.

  • Slow

    When Action

    Malakor freezes a creature's immediate future, forcing up to six creatures in a 40-foot cube to make Wisdom saves or become slowed, with reduced speed, limited reactions, and impaired actions for up to 1 minute.

  • Misty Step

    When Bonus action

    Malakor tears open a temporary passage through folded space and steps through it, reappearing up to 30 feet away without provoking opportunity attacks.

  • Hex

    When Bonus action

    Malakor marks a victim with a curse that lets him deal extra necrotic damage and impose disadvantage on one ability or saving throw category of his choice.

  • Entropic WardLevel 6

    When Reaction

    Malakor steals a heartbeat from an attacker, forcing disadvantage on an attack against him and turning a miss into an opening for his next strike.

  • Ritual Casting

    When 10 minutes or spell's casting time

    Malakor casts a spell through his Pact of the Tome grimoire, using the Book of Ancient Secrets to perform rituals without expending spell slots.

  • Otherworldly Patron, The Great Old OneLevel 1

    Malakor is a 20th-level spellcaster. His spellcasting ability is Charisma, his spell save DC is 19, and his spell attack bonus is +11.

  • Awakened MindLevel 1

    Malakor can telepathically communicate with any creature he can see within 30 feet. The creature understands him if they share a language, and he can understand it if it knows at least one language.

  • Pact MagicLevel 1

    Malakor has four 5th-level pact magic spell slots. He regains all expended pact magic slots after a short or long rest.

  • Cantrips KnownLevel 1

    Malakor knows the eldritch blast, mage hand, minor illusion, and toll the dead cantrips.

  • Eldritch InvocationsLevel 2

    Malakor can choose to gain proficiency in Arcana and Intimidation. He has also chosen the Pact of the Tome, gaining a Book of Shadows containing three additional cantrips from any class.

  • Pact of the TomeLevel 3

    Malakor possesses a Book of Shadows. He selected guidance, shocking grasp, and vicious mockery as the three additional cantrips in the book.

  • Thought ShieldLevel 10

    Malakor's thoughts cannot be read by telepathy or other means unless he permits it. He also has resistance to psychic damage, and when he takes psychic damage, the attacker takes the same amount of damage.

  • Create ThrallLevel 14

    Malakor can cast dominate beast once without expending a spell slot, regaining the ability after a long rest.

  • Eldritch MasteryLevel 20

    Malakor has reached the pinnacle of warlock mastery. He knows four eldritch cantrips, fifteen warlock spells, and has four 5th-level pact magic slots.

  • Eldritch MasterLevel 20

    Malakor can spend 1 minute entreating his patron to regain all expended Pact Magic slots. Once he uses this feature, he must finish a long rest before using it again.

  • TraitTieflingDarkvision out to 60 feet
  • TraitTieflingResistance to fire damage
  • Infernal LegacyTieflingthaumaturgy cantrip
  • Infernal LegacyTieflinghellish rebuke once per long rest as a 2nd-level spell
  • Infernal LegacyTieflingdarkness once per long rest as a 2nd-level spell
  • Criminal ContactCriminal

    Malakor has a reliable criminal contact who can provide information, pass messages, arrange introductions, or help move stolen goods and people through the underworld, provided the contact is not exposed.

Spells

26 spells

Spellcasting. Malakor Dren casts with Charisma (spell save DC 19, to hit with spell attacks).

Cantrips (at will): , , , , , ,

1st level: ,

2nd level: , , , ,

3rd level: ,

4th level: ,

5th level (4 slots): , , ,

7th level:

8th level: ,

9th level:

Gear

8 items

Weapons

  • Light crossbow
    A simple one-handed weapon used by Malakor's agents when spells are inconvenient.

Armor

  • Leather armor
    A blackened leather coat reinforced with thin iron plates, functioning as leather armor.

Gear

  • 20×
    Crossbow bolts
    Bolts for the light crossbow.
  • Arcane focus
    A spellcasting focus carved from a broken clock hand and wrapped in red thread.
  • Book of Shadows
    A spellbook-like grimoire containing the Pact of the Tome's forbidden marginalia.
  • Burglar's pack
    A burglar's kit containing picks, small files, and tension tools.
  • Patron's hourglass
    A brass hourglass that never contains sand, used as the focus of Malakor's chronomantic rituals.
  • Criminal's gear
    A dark hooded cloak, a set of common clothes, and a pouch containing 15 gp, from his criminal background.

Appearance

Malakor is a lean, copper-skinned tiefling with swept-back black hair, short swept horns, and eyes that glow dull amber whenever he concentrates. He stands with his weight slightly forward, as if time itself might lurch and leave him behind. Within a minute of meeting him, most people notice his constant habit of checking the brass hourglass chained to his belt, turning it over even when no sand remains. His dark traveling coat is stitched with mismatched scraps of uniforms, banners, and robes taken from conquered realms. A ring of tiny black iron keys hangs at his hip, each labeled with a date rather than a lock.

Mannerisms

Malakor speaks in calm, practical sentences, even while ordering atrocities. He pauses before answering simple questions, as though consulting several possible versions of the conversation. When waiting, he leans forward with both hands resting on his cane or staff, and he turns his empty hourglass over at the end of every sentence.

Personality

Malakor is patient, observant, and unnervingly courteous. He treats conversations as negotiations with future consequences, asking people what they will regret before asking what they want. He respects competence, rewards punctual obedience, and is fascinated by ordinary people who continue to make choices despite knowing they may suffer for them.

Ideals

Control. Freedom is only randomness wearing a pleasant face. A world becomes perfect when every choice has already been made for it.

Bonds

The Ragged Meridian is his greatest creation, and he will annihilate anyone who threatens its hierarchy or attempts to free those under his command. He also seeks the original clockwork relic that first answered him, convinced that it contains the coordinates of the final moment of every world.

Flaws

Malakor cannot tolerate uncertainty. When a plan fails, he blames free will, betrayal, or an insufficiently controlled variable, and his response is usually to enslave, punish, or destroy whoever remains closest. He is so confident in his visions that he sometimes ignores obvious present dangers.

Quirks

He labels prisoners and possessions with dates instead of names.
He refuses to sit in a chair facing a doorway unless he has first moved the chair himself.
He keeps written records of conversations that have not happened yet.
He calls his bandit clan members by their job, rank, or usefulness rather than their names.

Background

Malakor was born among caravan laborers who crossed the salt roads between cities and borderlands. He learned early that every empire kept two calendars, one for public festivals and one for prisons, taxes, executions, and troop movements. As a young man, he served as a clerk for a magistrate who secretly funded experiments on prisoners, attempting to predict disasters by studying fragments of impossible clocks recovered from a fallen ruin. Malakor discovered that the clocks were not measuring time. They were listening to something outside it. The voice that answered him called itself the Keeper Beneath the Last Second. It offered knowledge in exchange for witnesses, and Malakor supplied them by turning a prison revolt into a carefully engineered massacre. From that night onward, he could steal moments from a sword stroke, force wounds to reopen before they had been inflicted, and glimpse worlds that had not yet decided to exist. He gathered deserters, slavers, smugglers, failed revolutionaries, and mercenaries into the Ragged Meridian, a mixed-race bandit clan bound by fear, profit, and absolute obedience. Malakor has since crossed into other realms, raided their settlements, enslaved their populations for occult experiments, and erased entire provinces when the results displeased him. He believes continents are merely large bodies waiting to become data.

“He learned early that every empire kept two calendars, one for public festivals and one for prisons, taxes, executions, and troop movements.”
From their backstory
Background
Criminal

Connections

Species

Tiefling

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