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Trixx - AI-generated fantasy Character

Trixx

Kobold · Artificer (Battle Smith) · Level 10 · Guild Artisan

Trixx

Trixx is cheerful, intensely curious, and much more confident in his inventions than in his social judgment.
AC18
HP73/73
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 73 · 30 ft.
AlignmentChaotic GoodGenderMaleAge31 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationSTR
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionWIS
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Light crossbows

Tools

Thieves' tools,
Tinker's tools,
Smith's tools,
Jeweler's tools

Languages

Common,
Draconic,
Dwarvish

Features

23 features

Action

  • Attack Routine

    When When Trixx takes the Attack action

    Trixx makes two weapon attacks with his infused weapon or uses a cantrip.

  • Grovel, Cower, and BegKoboldAs an action, Trixx can distract enemies within 10 feet until the end of his next turn. Allies gain advantage on attack rolls against those enemies. Once used, this trait cannot be used again until Trixx finishes a short or long rest.

Bonus action

  • Steel Defender Command

    When As a bonus action

    Trixx commands his Steel Defender to attack, dash, disengage, dodge, or help. The defender can use its reaction to impose disadvantage on an attack against a nearby creature.

  • Steel Defender CommandsLevel 3

    Trixx can use a bonus action to command his Steel Defender to attack, dash, disengage, dodge, or help. Without a command, it takes the Dodge action.

Reaction

  • Flash of GeniusLevel 7

    When When Trixx or an ally within 30 feet makes an ability check or saving throw

    Trixx adds 4 to an ability check or saving throw made by himself or a creature within 30 feet.

  • Arcane JoltLevel 9

    When When Trixx or his Steel Defender hits with a magical weapon

    Trixx deals 2d6 force damage or restores 2d6 hit points after he or his Steel Defender hits with a magical weapon.

Always on

  • Magical TinkeringLevel 1

    Trixx can use thieves' tools, tinker's tools, and artisan's tools as a spellcasting focus for artificer spells. He can infuse mundane objects with magical properties.

  • SpellcastingLevel 1

    Trixx has learned two artificer cantrips and prepares artificer spells using Intelligence. He can use tools as a spellcasting focus.

  • Infuse ItemLevel 2

    Trixx can infuse four objects with selected magical artificer infusions. He knows six infusions and can replace one known infusion whenever he gains a level.

  • Battle Smith: Battle ReadyLevel 3

    Trixx gains proficiency with smith's tools. He can use smith's tools to create a Steel Defender, a magical construct that acts on his initiative and obeys his commands.

  • Battle Smith: Steel DefenderLevel 3

    Trixx gains a Steel Defender, a friendly construct that can attack, impose disadvantage on attacks against nearby allies, and be repaired with mending or smith's tools.

  • Battle Smith: Battle ReadyLevel 3

    Trixx gains proficiency with smith's tools and can use Intelligence instead of Strength or Dexterity for attacks with magical weapons.

  • Battle Smith: Defender's BondLevel 3

    Trixx can use his reaction to impose disadvantage on an attack roll against a creature within 5 feet of his Steel Defender, provided the defender can see the attacker.

  • Tool ExpertiseLevel 6

    Trixx can attune to four magic items at once.

  • Tool ExpertiseLevel 6

    Trixx doubles his proficiency bonus for ability checks made using a tool with which he is proficient.

  • Extra AttackLevel 5

    Trixx can attack twice, instead of once, whenever he takes the Attack action on his turn.

  • DarkvisionKoboldTrixx can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Pack TacticsKoboldTrixx has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally is not incapacitated.
  • Sunlight SensitivityKoboldTrixx has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when he, the target of his attack, or whatever he is trying to perceive is in direct sunlight.
  • Ability Score IncreaseKoboldDexterity increases by 2 and Strength decreases by 2.
  • TraitKoboldKobolds reach adulthood by about age six and can live up to roughly 120 years.
  • SpeedKobold30 feet.
  • Guild MembershipGuild Artisan

    As a member of a guild, Trixx can secure lodging, food, and basic assistance from fellow guild members. He can also access guild halls and use his guild connections to locate skilled craftspeople, materials, or local information.

Spells

14 spells

Spellcasting. Trixx casts with Intelligence (spell save DC 16, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , , , ,

2nd level (3 slots): , , ,

3rd level (2 slots): , ,

Gear

10 items

Weapons

  • Light Crossbow
    A light crossbow with 20 bolts, used when closing distance would be inconvenient.

Armor

  • Scale Mail
    Medium armor made from overlapping metal scales. Trixx's Dexterity bonus is limited to +2 while wearing it.
  • Shield
    A sturdy shield reinforced with brass plates and etched with miniature gear diagrams.

Tools

  • Smith's Tools
    A set of smith's tools used for forging, repairing, and maintaining metalwork.
  • Jeweler's Tools
    A set of jeweler's tools inherited from Trixx's guild sponsor.
  • Tinker's Tools
    A set of tinker's tools used as an artificer spellcasting focus and for magical tinkering.
  • Thieves' Tools
    A set of thieves' tools for opening locks and disabling traps.

Gear

  • Dungeoneer's Pack
    A set of practical adventuring tools including a knife, hammer, tinderbox, and small repair implements.
  • Guild Artisan's Supplies
    A guild insignia, a letter of introduction, and a small belt pouch containing 15 gp.
  • Brass Jeweler's Loupe
    A worn brass-and-leather loupe on a cord, used for examining gems, mechanisms, and suspicious crumbs.

Appearance

Trixx is a small, wiry kobold with rust-red scales, oversized ears, bright amber eyes, and a narrow snout usually dusted with metal filings. He wears practical scale mail beneath a soot-darkened leather apron, with a shield covered in chalk diagrams and tiny brass fittings. A battered jeweler's loupe hangs from a cord around his neck, its leather strap polished smooth where he constantly grips it while thinking. His tail is decorated with several colorful wire rings, each marking a successful invention or a favor owed.

Mannerisms

Trixx constantly adjusts the brass loupe at his throat, even when he is not using it. When excited, he taps a rapid rhythm against his shield and narrates his own calculations under his breath. He refers to dangerous experiments as 'encouraging data.'

Personality

Trixx is cheerful, intensely curious, and much more confident in his inventions than in his social judgment. He treats every problem as a machine with a hidden solution, including arguments, haunted ruins, and interpersonal tension. He is generous with repairs, protective of overlooked people, and delighted whenever someone takes his work seriously. His optimism is genuine, but it is frequently accompanied by sparks, loose screws, and a plan that has not been tested enough.

Ideals

Ingenuity. No problem is impossible, only insufficiently understood. Knowledge should be used to make ordinary people's lives safer, stranger, and better.

Bonds

The guild artisan who sponsored Trixx is ill and depends on the income from Trixx's inventions. Trixx will risk almost anything to repay that faith and preserve the guild workshop that gave him a future.

Flaws

Trixx cannot leave a mechanism alone once he notices it. He will dismantle useful equipment to understand it, confidently promise that the reassembly will be easy, and then become defensive when everyone else asks him to stop experimenting.

Quirks

Names every major invention before testing it.
Keeps failed prototypes in a pouch labeled 'future solutions.'
Offers mechanical explanations for emotional problems.
Collects unusual screws and insists each one has a purpose.
Whistles softly whenever he is lying about how dangerous an experiment is.

Background

Trixx was hatched beneath a ruined mining town, where his kobold clan survived by scavenging discarded tools and repairing abandoned machinery. Unlike most of his clutchmates, he was fascinated by the reasons things broke. He learned to sort useful scrap from worthless metal, then began trading small repairs to passing miners. His first successful invention was a spring-loaded lantern shutter that let miners signal one another without exposing their position to monsters in the dark. A traveling guild artisan recognized Trixx's talent and sponsored his entry into a metalworkers' guild. There, he became an enthusiastic, troublesome student, learning arcane infusions, alchemical principles, and the delicate craft of setting gemstones. His unusual ideas were often dismissed as unsafe until they worked, usually with a spectacular shower of sparks. Trixx now travels to acquire rare components, protect vulnerable communities, and prove that ingenuity belongs to anyone willing to keep trying after the first twelve explosions.

“Unlike most of his clutchmates, he was fascinated by the reasons things broke.”
From their backstory
Background
Guild Artisan

Connections

Species

Kobold

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