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Seth Balder - AI-generated fantasy Character

Seth Balder

Human · Cleric (Life Domain) · Level 14 · Acolyte

Seth Balder

Seth is composed, precise, and quietly authoritative.
AC17
HP59/59
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 59 · 30 ft.
AlignmentLawful NeutralGenderMaleAge46 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalCHA

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons

Tools

Calligrapher's Supplies

Languages

Common,
Celestial,
Dwarvish,
Elvish

Features

26 features

Always on

  • Divine SparkLevel 2

    When As a Magic action, targeting a creature within 30 feet

    Seth presents his holy symbol and restores 1d8 plus 2 hit points to a creature within 30 feet, or damages a creature with necrotic energy for the same amount, Constitution save for half damage.

  • Turn UndeadLevel 2

    When As a Magic action, affecting Undead within 30 feet

    Seth forces nearby Undead to make Wisdom saving throws. Those that fail are Dazed and Frightened, and flee from him.

  • Preserve LifeLevel 3

    When As a Magic action, expending Channel Divinity

    Seth invokes restorative divine power, distributing up to 70 hit points among creatures within 30 feet. No target can be healed above half its hit point maximum.

  • SpellcastingLevel 1

    You can cast cleric spells using Wisdom as your spellcasting ability. You can use a holy symbol as a spellcasting focus, and you can prepare a number of cleric spells equal to your Cleric level plus your Wisdom modifier.

  • Divine Order: ThaumaturgeLevel 1

    Seth follows the Thaumaturge Divine Order. He gains one additional cleric cantrip and adds his Wisdom modifier to Intelligence checks made as part of a religion-related ability or check.

  • Channel DivinityLevel 2

    You can channel divine power to fuel magical effects. You regain one expended use after a Short Rest and regain all expended uses after a Long Rest. At this level, you can use Channel Divinity for Divine Spark and Turn Undead.

  • Divine Domain: LifeLevel 3

    Choose a Divine Domain. Seth follows the Life Domain, gaining its domain spells and features.

  • Disciple of LifeLevel 3

    When you cast a spell with a spell slot that restores hit points to a creature, that creature regains additional hit points equal to 2 plus the spell's level.

  • Ability Score ImprovementLevel 4

    You gain an Ability Score Improvement feat or another feat for which you qualify.

  • Sear UndeadLevel 5

    When you use Turn Undead, an Undead that fails its saving throw also takes radiant damage equal to 4d8. If the creature has a challenge rating of 1 or lower, it is destroyed instead.

  • Channel Divinity ImprovementLevel 6

    You gain another use of Channel Divinity between Long Rests, for a total of two uses. Your Life Domain grants Blessed Healer.

  • Blessed HealerLevel 6

    When a spell you cast with a spell slot restores hit points to a creature other than you, you regain hit points equal to 2 plus the spell's level.

  • Blessed StrikesLevel 7

    Once on each of your turns, when you deal damage with a Cleric cantrip or a weapon attack, you can deal an extra 1d8 radiant damage to one target of the attack.

  • Ability Score ImprovementLevel 8

    You gain another Ability Score Improvement feat or another feat for which you qualify.

  • Sear Undead ImprovementLevel 8

    When you use Turn Undead, an Undead that fails its saving throw is destroyed if its challenge rating is 2 or lower.

  • Divine InterventionLevel 10

    You can cast one of your prepared Cleric spells from levels 1 through 5 without expending a spell slot. You must finish a Long Rest before using this feature again.

  • Sear Undead ImprovementLevel 11

    When you use Turn Undead, an Undead that fails its saving throw is destroyed if its challenge rating is 3 or lower.

  • Ability Score ImprovementLevel 12

    You gain another Ability Score Improvement feat or another feat for which you qualify.

  • Sear Undead ImprovementLevel 14

    Your Sear Undead damage increases to 5d8 radiant damage.

  • Improved Blessed StrikesLevel 14

    Your Blessed Strikes extra radiant damage increases to 2d8.

  • ResourcefulHumanWhen you fail a D20 Test, you can give yourself Heroic Inspiration to reroll the die. You regain this benefit after a Long Rest.
  • SkillfulHumanYou gain proficiency in one skill of your choice. Seth chose Animal Handling.
  • VersatileHumanYou gain an additional Origin feat. Seth chose Skilled.
  • Human ResilienceHumanYou gain Heroic Inspiration after finishing a Long Rest.
  • Extra Origin FeatHumanSkilled grants proficiency in three additional skills or tools. Seth chose Performance, Persuasion, and Calligrapher's Supplies.
  • Shelter of the FaithfulAcolyte

    You can usually find shelter, food, and basic assistance at temples, shrines, and other religious institutions devoted to your faith or a closely allied deity. Clergy recognize your service and may provide modest support, though they do not endanger themselves for you.

Spells

24 spells

Spellcasting. Seth Balder casts with Wisdom (spell save DC 15, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (4 slots): , , ,

2nd level (3 slots): , , ,

3rd level (3 slots): , ,

4th level (3 slots): ,

5th level (2 slots): ,

6th level (1 slot): ,

7th level (1 slot): ,

Gear

11 items

Weapons

  • Mace
    A simple mace used in ritual and combat
  • Light Crossbow
    A ranged weapon with ammunition

Armor

  • Scale Mail
    Protective metal armor worn beneath clerical vestments
  • Shield
    A wooden shield bearing Seth's religious emblem

Tools

  • Calligrapher's Supplies
    Tools for copying scripture, preparing records, and illuminating religious texts

Gear

  • 20×
    Crossbow Bolts
    Bolts for the light crossbow
  • Holy Symbol
    A holy symbol used as a spellcasting focus
  • Priest's Pack
    A pack containing candles, incense, vestments, rations, and basic devotional supplies
  • Prayer Book
    A prayer book containing the liturgy and historical records of Seth's parish
  • Vestments
    Plain clerical clothing suitable for travel and worship

Purse

  • 8×
    Gold Pieces
    A small reserve of personal funds

Appearance

Seth Balder is a lean, weathered human man with close-cropped iron-gray hair, a neatly trimmed gray beard, and sharp hazel eyes. His face bears faint scars from years spent tending the wounded during pilgrimages and border conflicts. He wears practical scale mail beneath white and gold clerical vestments, with a heavy wooden holy symbol hanging at his chest. His hands are ink-stained from copying scripture and medical records, and his posture remains rigidly upright even when exhausted.

Mannerisms

Seth pauses before answering difficult questions, as though consulting an invisible ledger. He straightens crooked objects without noticing, counts supplies under his breath, and addresses people by formal titles until they have earned familiarity. When casting a healing spell, he quietly names the person who taught him the prayer.

Personality

Seth is composed, precise, and quietly authoritative. He listens with complete attention, remembers every promise, and rarely raises his voice because he expects obedience without theatrics. Beneath his stern exterior is a deeply protective healer who will endure danger, hunger, and exhaustion rather than abandon someone entrusted to his care.

Ideals

Order. Mercy must be protected by structure, and structure must be judged by the mercy it produces. A law that cannot defend the helpless has failed its sacred purpose.

Bonds

The riverside parish that raised Seth still shelters refugees and depends on his protection. He has sworn to preserve its people, records, and sacred relics, no matter what political authority stands in his way.

Flaws

Seth treats disobedience as a moral failing even when flexibility would save lives. He is suspicious of spontaneous kindness, convinced that every unrecorded favor creates a debt or hidden obligation. When confronted with chaos, he becomes controlling and may sacrifice personal relationships to preserve procedure.

Quirks

Keeps a handwritten ledger of every person he has healed, including their favorite food when known.
Refuses to begin a meal until everyone present has been served.
Collects broken religious seals and repairs them during quiet evenings.
Uses precise legal language when angry, making even personal arguments sound like formal judgments.

Background

Seth Balder was raised in a small riverside parish where the temple served as chapel, hospice, courthouse, and granary. His parents were lay servants who taught him that faith was not measured by fervor alone, but by whether order, mercy, and duty endured when fear took hold. Seth entered the priesthood as a young man and quickly became known for his meticulous records, unsentimental discipline, and willingness to remain beside the dying long after more celebrated healers had departed. During a succession dispute between noble houses, Seth accompanied a relief caravan into a besieged province. He witnessed soldiers, priests, and magistrates abandon their vows when the established order collapsed. Seth survived by enforcing strict triage, maintaining supply ledgers, and invoking divine power when mundane medicine failed. The experience convinced him that compassion without structure becomes favoritism, while law without compassion becomes cruelty. Now, as a senior cleric of the Life domain, he travels to restore institutions, protect the innocent, and judge those who exploit weakness. He believes civilization is a sacred responsibility, and he intends to rebuild it one obligation at a time.

“During a succession dispute between noble houses, Seth accompanied a relief caravan into a besieged province.”
From their backstory
Background
Acolyte

Connections

Species

Human

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