Thistle 'Thi' Mossmantle
Thistle 'Thi' Mossmantle
Sheet
AC 18 · HP 21 · 30 ft.Saving throws
Skills
- InsightWIS
- MedicineWIS
- PersuasionCHA
- ReligionINT
Armor
Weapons
Tools
Languages
Features
10 featuresAction
- Channel Divinity: Turn UndeadLevel 2
As an action, each undead that can see or hear you within 30 feet must make a WIS save or be turned for 1 minute or until it takes damage.
- Channel Divinity: Order's DemandLevel 2
As an action, you can exert your intimidation to each creature of your choice that can see or hear you within 30 feet. Each target must succeed on a WIS saving throw or be charmed by you until the end of your next turn or until it takes damage. You can also cause any of the charmed creatures to drop what they are holding.
Bonus action
- Hidden StepFirbolgAs a bonus action, you can magically become invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw.
Always on
- SpellcastingLevel 1
You can cast prepared cleric spells using Wisdom as your spellcasting ability.
- Voice of AuthorityLevel 1
If you cast a spell with a spell slot of 1st level or higher and target an ally with the spell, that ally can use its reaction immediately after the spell to make one weapon attack against a creature of your choice that you can see.
- Bonus ProficienciesLevel 1
You gain proficiency with heavy armor and the Persuasion skill.
- Powerful BuildFirbolgYou count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
- Speech of Beast and LeafFirbolgYou have the ability to communicate in a limited manner with beasts and plants.
- Firbolg MagicFirbolgYou can cast Detect Magic and Disguise Self once per long rest.
- Guild MembershipGuild Artisan
As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed.
Spells
10 spellsSpellcasting. Thistle 'Thi' Mossmantle casts with Wisdom (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , ,
2nd level (2 slots): , ,
Gear
7 itemsWeapons
- MaceA simple bludgeoning weapon.
Armor
- Chain MailHeavy metal armor.
- ShieldProvides +2 to AC.
Tools
- Calligrapher's SuppliesInks, pens, and parchment for fine writing.
Gear
- Holy Symbol (Emblem on Shield)An emblem of a scale and a hammer.
- Ledger of Heroic InventoryA thick book where she tracks her clients' gear.
- Explorer's PackIncludes a backpack, bedroll, mess kit, and more.
Appearance
Thistle is a towering Firbolg standing nearly eight feet tall, with soft grey-blue skin and a prominent pinkish nose. Unlike her wilder kin, her thick hair is kept in a perfectly manicured braid pinned to her head. She wears heavy chain mail polished to a mirror shine, adorned with a clean white tabard that has dozens of custom-sewn pockets for ink pots and scrolls.
Mannerisms
She frequently adjusts her spectacles, even though they have no lenses and are purely for looking professional. She sighs audibly whenever anyone uses a non-standardized measurement.
Personality
Thistle is terrifyingly organized and professionally detached. She views adventuring not as a quest for glory, but as a business venture that requires rigorous management. She speaks with the measured cadence of a lawyer and has very little patience for 'instinct-driven' heroes who forget to track their rations or sharpen their blades.
Ideals
Efficiency. If a task is worth doing, it is worth doing with a plan and a budget.
Bonds
I carry a ledger given to me by my guild master, it contains the names of legendary aids I strive to surpass.
Flaws
I am prone to lecturing my allies about their poor choices even in the heat of life-threatening combat.
Quirks
Background
Thistle was born in a secluded firbolg enclave that prioritized harmony with nature above all else. Finding the 'cycle of life' far too messy and inefficient, she left her home to apprentice with the Merchant's Guild in a bustling human city. There, she discovered the Order of the Scale, a religious sect dedicated to the logistics of justice and the maintenance of societal structure. She realized that legendary heroes often fail not because of lack of heart, but due to poor administrative oversight. She took her vows not to save the world directly, but to become the most indispensable administrative aid to those who do. Thistle has begun tracking 'up and coming' adventurers, seeking a party worthy of her professional services. She intends to build a brand for herself, Thistle's Professional Adventuring Solutions, ensuring that every heroic deed is properly documented, compensated, and equipped. To her, a dungeon crawl is simply a high-stakes audit.
“Finding the 'cycle of life' far too messy and inefficient, she left her home to apprentice with the Merchant's Guild in a bustling human city.”
- Background
- Guild Artisan
Connections
Species
Firbolg
Media
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