Seren Vale
Seren Vale
Sheet
AC 12 · HP 9 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- ArcanaINT
- InvestigationINT
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
13 featuresAction
- TraitAasimarHealing Hands, as an action you can touch a creature and heal it for hit points equal to your level, usable once per long rest
Bonus action
- Healing LightLevel 1
You can draw on your patron's healing power to restore life and hope. As a bonus action, you can heal a creature you can see within 60 feet, spending a number of dice from a pool equal to 1 plus your warlock level. At level 1, the pool has 2d6 total, and you can heal a total of 2d6 hit points per long rest.
Always on
- Eldritch Blast
When Action
She can unleash crackling beams of force against distant foes, the simplest expression of her pact-driven magic.
- Armor of Agathys
When Action
She can wrap herself or a companion in protective, retaliatory frost, turning danger into resilience.
- Minor Illusion
When Action
She can weave a deceptive shimmer that distracts enemies or conceals a small object from sight.
- Hex
When Bonus Action
She can mark a foe with a curse that sharpens her attacks and makes the target easier to track.
- Otherworldly Patron, The CelestialLevel 1
You have made a pact with a celestial being, gaining divine magic and a pool of radiant healing power. Your chosen patron grants you warlock features tied to mercy, hope, and the light that endures in dark places.
- Bonus CantripsLevel 1
You know two cantrips of your choice from the warlock spell list. These cantrips do not count against your number of cantrips known.
- Pact MagicLevel 1
You have learned to use magic through your pact. You know two 1st-level warlock spells, and you have one 1st-level spell slot that refreshes on a short or long rest.
- TraitAasimarDarkvision, 60 feet
- TraitAasimarCelestial Resistance, resistance to necrotic damage and radiant damage
- TraitAasimarLight Bearer, you know the light cantrip and Charisma is your spellcasting ability for it
- Rustic HospitalityFolk Hero
You can find a place to hide, rest, or recuperate among common folk, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
Spells
4 spellsSpellcasting. Seren Vale casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (1 slot): ,
Gear
8 itemsWeapons
- Light CrossbowA light crossbow with 20 bolts, chosen as warlock starting equipment.
- 2×DaggerA pair of daggers for close defense.
Tools
- ShovelA shovel from the village tool shed, kept from her days helping the fields.
Gear
- Component PouchA component pouch used as a spellcasting focus.
- Scholar's PackA scholar's pack containing useful travel and study supplies.
- Common ClothesA set of common clothes, practical for travel.
- Iron PotAn iron pot for field cooking and shared meals.
- Belt PouchA leather belt pouch containing her starting gold.
Appearance
A slim aasimar woman with warm amber eyes, wheat-blonde hair usually tied back with a simple ribbon, and a faint golden sheen to her skin that becomes brightest when she is moved by compassion or anger. She wears practical leather armor under a weatherworn cloak, with a small holy charm, travel satchel, and the unmistakable look of someone who has walked far more village roads than noble halls.
Mannerisms
Speaks gently, even to strangers who are angry with her. She unconsciously touches the small charm at her throat when deciding whether to trust someone, and she bows her head before entering a poor home as if asking permission from the room itself.
Personality
Kind, patient, and quietly determined. Seren listens more than she speaks, but when she does speak it is usually to encourage, reassure, or cut through cruelty with a calm honesty that can be startling. She believes small acts of mercy matter as much as grand victories.
Ideals
Service. Power has value only when it protects the helpless and gives ordinary people a chance to live in peace.
Bonds
She sends what coin she can to her home village and dreams of returning with enough strength and wisdom to keep it safe forever.
Flaws
She takes on too much alone and finds it hard to ask for help, even when she is exhausted. Her desire to spare others pain can make her overly cautious, and she sometimes hesitates at the wrong moment if she thinks there is any chance of a peaceful solution.
Quirks
Background
Seren Vale was born under a harvest moon in a tiny border village that most maps forgot. From childhood she was marked by her aasimar heritage, a soft radiance in her eyes and a strange way of sensing when fear or sorrow hung over a room. The villagers first thought her blessed by the gods, then simply lucky, and finally indispensable when wolves, raiders, and sickness began testing the little community. Seren never sought glory. She mended roofs, hauled water, guided lost children home, and learned that a true hero is often the person who stays after the shouting ends. Her gift for making calm out of panic drew the attention of a distant celestial presence, a quiet voice of mercy that answered when she prayed over a feverish child and felt power stir in her hands. That blessing became a pact, not of domination or ambition, but of service. Seren left home to travel from settlement to settlement, taking coin only when she must, helping wherever bandits, blight, or cruelty threatened small folk. She calls herself a humble servant of the road, but the light that follows her is growing stronger, and so is the sense that her wanderings are shaping her into something far larger than the village girl who first picked up a spear for her neighbors.
“From childhood she was marked by her aasimar heritage, a soft radiance in her eyes and a strange way of sensing when fear or sorrow hung over a room.”
- Background
- Folk Hero
Connections
Species
Aasimar
Media
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