gweqt
gweqt
Sheet
AC 17 · HP 9 · 25 ft.Saving throws
Skills
- ArcanaINT
- HistoryINT
- InsightWIS
- ReligionWIS
Armor
Weapons
Languages
Features
10 featuresAlways on
- SpellcastingLevel 1
You can cast cleric spells using Wisdom as your spellcasting ability. You prepare a number of cleric spells equal to your Wisdom modifier plus your cleric level, with a minimum of one. You also know two cantrips and can use a holy symbol as your spellcasting focus.
- Ritual CastingLevel 1
You can cast any cleric spell you have prepared as a ritual if that spell has the ritual tag.
- Divine DomainLevel 1
At 1st level, choose a Divine Domain. You gain the domain's 1st-level features and domain spells. This cleric follows the Knowledge Domain.
- Blessings of KnowledgeLevel 1
You gain proficiency in two languages of your choice and expertise with two skills of your choice from Arcana, History, Nature, and Religion. This cleric chose Arcana and History.
- Knowledge Domain SpellsLevel 1
The following spells are always prepared for you and do not count against the number of cleric spells you prepare: command and identify.
- DarkvisionForest GnomeYou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
- Gnome CunningForest GnomeYou have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
- Natural IllusionistForest GnomeYou know the minor illusion cantrip. Intelligence is your spellcasting ability for it.
- Speak with Small BeastsForest GnomeThrough sounds and gestures, you can communicate simple ideas with Small or smaller beasts.
- Shelter of the FaithfulAcolyte
You and your adventuring companions can expect to receive healing and care from your temple, shrine, or other established religious community, though you must uphold the honor and tenets of the faith.
Spells
7 spellsSpellcasting. gweqt casts with Wisdom (spell save DC 11, to hit with spell attacks).
Cantrips (at will): , ,
1st level (2 slots): , , ,
Gear
12 itemsWeapons
- MaceA simple melee weapon favored by clerics
- Light crossbowA ranged backup weapon
Armor
- Scale mailChain shirt armor replaced by scale mail at character creation
- ShieldA holy symbol emblazoned on a shield
Gear
- 20×Crossbow boltsAmmunition for the light crossbow
- Priest's packAdventuring supplies for a cleric
- Holy symbolA holy symbol used for spellcasting
- Prayer bookA token of office from his temple duties
- 5×Incense sticksUsed for ritual incense at the shrine
- VestmentsCeremonial clothing from the temple
- Common clothesSimple spare clothing
- PouchContains the remainder of his starting funds
Appearance
A compact forest gnome with bright copper hair worn in loose, unruly braids, alert hazel eyes, and ink stains on his fingers. He dresses in well-kept acolyte vestments under practical scale mail, with a polished holy symbol hanging beside a satchel stuffed with notes, ribbons, and tiny scraps of scripture. His shield is painted with tiny stars, marginalia, and a few suspiciously humorous prayers.
Mannerisms
He speaks quickly, punctuates serious statements with tiny satisfied nods, and often mutters notes to himself as if an invisible scribe is following along. When thinking, he taps his holy symbol twice before answering. He smiles when corrected, then usually becomes even more determined to prove his point politely.
Personality
Curious, affable, and relentlessly observant, Gweqt treats every person as a text worth reading carefully. He is playful in conversation, but turns intensely focused when someone is sick, lost, or being denied dignity. He enjoys debate, especially when it lets him expose lazy thinking, yet he genuinely tries to leave people better informed than he found them.
Ideals
Wonder. The world is full of mysteries, and every mystery deserves to be approached with curiosity, mercy, and a little mischief.
Bonds
The temple that raised him is his first home, and he will risk much to protect its library, its novices, and its memory.
Flaws
He cannot resist correcting people in the middle of danger, especially when they are being wrong about history, theology, or obvious facts. His wit is fast, but so is his temper when someone dismisses the powerless. He also trusts fascinating secrets a little too quickly, which has gotten him into trouble more than once.
Quirks
Background
Gweqt was raised beneath a canopy of moss and candlelight in a small temple-library where the faithful copied prayers into the margins of ancient books. As a forest gnome, he treated the whole shrine as a living puzzle, hiding notes in hymnals, naming the resident mice after saints, and asking far too many questions for a child expected to be quiet and reverent. The priests discovered that his curiosity was not rebellion, but devotion, a frantic desire to understand every miracle, every doctrine, and every contradiction. When he was finally entrusted with sacred texts of his own, he read them like treasure maps and began preaching with the zeal of a scholar who had just learned that mystery is holy. His faith did not make him obedient, it made him brave. Gweqt left the temple after deciding that mercy meant more than rule keeping, and that the gods were far too vast to fit inside anyone's tidy hierarchy. He became a cleric not to police belief, but to protect wonder, preserve lost knowledge, and offer healing to people whom civilization has forgotten. Now he travels with a bundle of scriptures, a stubborn conscience, and a habit of challenging arrogant leaders with cheerful, devastating questions. He still sends careful letters back to the temple, but he signs them with doodles, corrections, and a promise to return with stories worth copying.
“His faith did not make him obedient, it made him brave.”
- Background
- Acolyte
Connections
Species
Forest Gnome
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