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Naku - AI-generated fantasy Character

Naku

Half-orc · Other · Level 4 · Bounty Hunters Guild of Askia

Naku

Naku is direct, observant, and unexpectedly patient with frightened people.
AC15
HP34/34
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 34 · 30 ft.
AlignmentLawful neutralGenderFemaleAge31 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • InsightWIS
  • InvestigationINT
  • PerceptionWIS
  • PersuasionCHA
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Thieves' tools,
Gaming set, dice

Languages

Common,
Orc,
Quechua trade cant

Features

13 features

Always on

  • Guild TrainingLevel 1

    When Character creation

    You gain proficiency in light armor, medium armor, shields, simple weapons, martial weapons, thieves' tools, and one gaming set, plus two skills from the class list.

  • Quarry MarkLevel 1

    When Bonus action

    Choose one creature within 60 feet as your quarry for 1 hour. Gain tracking and recall benefits, plus 1d4 extra damage once per turn against it.

  • Tracker's Patience

    When After failing a qualifying ability check

    Reroll a failed check to track, investigate, or locate a creature. Uses equal Wisdom modifier per long rest.

  • Pin the QuarryLevel 3

    When Once per turn when hitting your marked quarry

    Force a creature hit by your Quarry Mark weapon attack to make a Strength save or have speed 0 until your next turn.

  • Pursuit MethodLevel 2

    You adopt a specialized pursuit method. Tracker's Patience: when you fail an ability check to track, investigate, or locate a creature, you may reroll it once, and you must use the new result. You can do so a number of times equal to your Wisdom modifier, regaining all uses after a long rest.

  • Hunter's CipherLevel 3

    You gain the ability to read and create a simple code of chalk marks, cord knots, and ledger symbols used by guild hunters. You can communicate a short practical message to another trained guild hunter without speaking, provided they can see the marks.

  • Ability Score ImprovementLevel 4

    Increase one ability score by 2, or two ability scores by 1. You cannot increase an ability score above 20 using this feature. Naku increases Wisdom by 2.

  • DarkvisionHalf-orcYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Relentless EnduranceHalf-orcWhen reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once per long rest.
  • Savage AttacksHalf-orcWhen you score a critical hit with a melee weapon attack, roll one of the weapon's damage dice one additional time and add it to the extra damage.
  • MenacingHalf-orcYou gain proficiency in the Intimidation skill.
  • TraitHalf-orcOrcish blood grants a powerful, durable build and a strong cultural connection to endurance and reputation.
  • Guild NetworkBounty Hunters Guild of Askia

    Guild Network. You can usually find a guild contact, safe resting place, or reliable rumor in a settlement where the Bounty Hunters Guild of Askia has members or business. Guild members recognize your brass token and may provide ordinary assistance, though they do not endanger themselves without compensation or a compelling reason.

Gear

11 items

Weapons

  • Battleaxe
    A broad-headed one-handed weapon favored for pinning fugitives against walls and wagons
  • 2×
    Handaxe
    Balanced throwing weapons kept in a stitched belt loop
  • Light crossbow
    A small crossbow with a dark wooden stock

Armor

  • Studded leather armor
    A practical reinforced coat worn over a padded shirt, with several visible repairs
  • Shield
    A compact shield painted with the faded red-and-brass mark of the BGHA

Gear

  • 20×
    Crossbow bolt
    Bolts carried in a waxed leather case
  • Hemp rope
    Useful for binding wrists, marking trails, and securing doors
  • Guild token
    A brass guild badge bearing the initials BGHA
  • Investigator's kit
    A hooded lantern, flint and steel, three sticks of chalk, sealing wax, ink, quill, and a weatherproof ledger
  • Traveler's clothes
    A worn red wool scarf, carefully maintained despite its age

Purse

  • 18×
    Gold pieces
    Emergency pay and accumulated contract shares

Appearance

A compact, broad-shouldered half-orc woman with dark umber skin, a square jaw, and tightly braided black hair threaded with copper beads. She stands closer to people than most expect, filling doorways and leaning over tables without realizing how imposing she is. Her guild coat is one size too large, repeatedly repaired at the elbows, while her red wool scarf is carefully washed and folded every night. A brass bounty token hangs from her belt beside a bundle of chalk sticks and knotted cord.

Mannerisms

Naku plants both feet before asking a question, leans in until the other person gives ground, and writes down the answer even when she already knows it. She counts doors, windows, and exits whenever she enters a room.

Personality

Naku is direct, observant, and unexpectedly patient with frightened people. She dislikes theatrics, vague promises, and anyone who says they have nothing to hide before being asked a question. Around children and animals, her hard expression softens immediately, though she tries to pretend it has not.

Ideals

Order. A promise recorded, witnessed, and paid for is stronger than blood or friendship. People deserve protection from chaos, even when they dislike the person enforcing it.

Bonds

She owes her first real chance to the guild clerk who defended her when senior hunters called her too blunt and too slow to charm witnesses. She will not let the Bounty Hunters Guild of Askia be mocked, cheated, or used to disappear innocent people.

Flaws

Once I decide someone is guilty, I become very reluctant to admit that I may be wrong. I also mistake intimidation for efficiency and often realize too late that I have frightened the very witness I needed.

Quirks

Keeps chalk sorted by color and becomes visibly irritated when someone borrows a piece without asking.
Names every mule she rides, but never names weapons.
Ties one extra knot in her rope after a successful capture.
Collects unusual excuses given by suspects and rates them in the margins of her ledger.

Background

Naku grew up in the dry market country east of Askia, where caravans crossed salt flats under watchful skies and every stranger had a price attached to them. Her mother kept ledgers for a mule train, and her father repaired harnesses, but Naku learned early that the most useful person in a crisis was the one who could remember footprints, lies, and which doors opened from the inside. When a caravan guard disappeared with a sealed payroll chest, Naku tracked him by the way he had rationed his water. The Bounty Hunters Guild of Askia noticed the result, recruited her as a runner, and eventually gave her a brass token of her own.

“When a caravan guard disappeared with a sealed payroll chest, Naku tracked him by the way he had rationed his water.”
From their backstory
Background
Bounty Hunters Guild of Askia

Connections

Species

Half-orc

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