Aeris Vell
Aeris Vell
Sheet
AC 12 · HP 10 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- InvestigationINT
- PersuasionCHA
- Sleight of HandDEX
Armor
Weapons
Tools
Languages
Features
13 featuresAlways on
- Eldritch Blast
When Action
You hurl a crackling bolt of eldritch energy at a creature you can see within range.
- Mage Hand
When Action
You create invisible spectral force that can manipulate objects at a distance.
- Hex
When Bonus Action
A creature takes extra necrotic damage and you gain the ability to track and exploit your cursed target.
- Eldritch Invocations, Cantrips KnownLevel 1
A 1st-level warlock knows two cantrips of your choice from the warlock spell list. At higher levels, you learn additional warlock cantrips as shown on the class table.
- Pact MagicLevel 1
You can cast your warlock spells using a special spell slot. You know two 1st-level warlock spells at 1st level, and you regain all expended pact magic slots when you finish a short or long rest.
- Otherworldly Patron, ArchfeyLevel 1
You have made a pact with an Archfey, a mysterious being of the Feywild. You gain Fey Presence, which lets you cause each creature in a 10-foot cube to make a Wisdom saving throw or become charmed or frightened until the end of your next turn. You can use this feature once per short or long rest.
- Archfey Expanded Spell ListLevel 1
You can choose from the Archfey expanded spell list when selecting warlock spells.
- SpellcastingLevel 1
You can use Charisma for your warlock spellcasting. Your spell save DC and spell attack bonus are derived from Charisma.
- TraitHalf-ElfDarkvision, can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitHalf-ElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put you to sleep.
- TraitHalf-ElfSkill Versatility, gain proficiency in two skills of your choice.
- TraitHalf-ElfExtra Language, you can speak, read, and write one extra language of your choice.
- False IdentityCharlatan
You have created a variety of false identities, complete with documentation, established acquaintances, and disguises. You can fool people into believing you are someone else.
Spells
4 spellsSpellcasting. Aeris Vell casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (1 slot): ,
Gear
8 itemsWeapons
- Light crossbowLight crossbow and 20 bolts
- DaggerAny simple weapon
Armor
- Leather armorLeather armor
Tools
- Disguise kitA disguise kit for altering appearance and impersonating others
- Forgery kitA forgery kit used to create convincing false documents and seals
Gear
- Component pouchA component pouch
- Fine clothesA pair of fine clothes for shifting identities and social deception
- Playing card setA set of gaming cards with marked backs and hidden tells
Appearance
Aeris Vell is a striking half-elf woman with silver-brown hair worn in a loose knot, sharp green eyes, and an expression that always seems one step away from a smile. She dresses like a tasteful wanderer, layered charcoal finery over practical travel clothes, with a silver ring on one finger and a faint glow in her gaze when magic stirs. Her bearing is elegant but alert, like someone trained to look harmless while measuring every exit.
Mannerisms
Aeris speaks softly and rarely repeats herself. She tilts her head when lying, as if listening for the lie to become true, and touches her ring when deciding whether to trust someone. When amused, she smiles with only one side of her mouth.
Personality
Charming, observant, and difficult to pin down, Aeris treats every conversation like a performance with hidden exits. She likes clever people, hates waste, and has a nearly theatrical appreciation for dramatic timing. Beneath the polish, she is surprisingly protective of the powerless and quietly sentimental about small acts of kindness.
Ideals
Freedom. No one should be chained by birth, debt, or fate. If the world insists on labels, she will use them as costumes and walk away as someone new.
Bonds
She keeps a lacquered playing card sealed inside her journal, the first token the Archfey ever gave her, and she believes losing it would sever more than luck. She protects ordinary travelers and street hustlers who remind her of her own beginnings, especially those who are clever enough to survive but too poor to be smug about it.
Flaws
Aeris cannot resist a profitable lie or an elegant con, even when honesty would be safer. She hates feeling owned, so when someone tries to command her, she may sabotage her own interests just to prove they cannot control her. Under pressure, she can become so committed to a persona that she forgets who she is beneath the mask.
Quirks
Background
Aeris Vell was born between worlds, the daughter of a traveling elf courier and a human card sharp who vanished before her first winter. Her elven kin taught her etiquette, patience, and the value of secrets, while the roads taught her how to survive on a smile, a stolen name, and a hand faster than suspicion. By the time she was grown, she could be a maid, a merchant’s niece, a minor noble, or a grieving widow depending on what the room needed. She never meant to become a liar, she only discovered that lies opened doors that truth kept shut. Her life changed the night she tried to swindle a masked patron in a candlelit salon and won something far stranger than coin. The patron was not a noble at all, but a fey courtier exiled from a realm of moonlit bargains, and Aeris had amused it enough to be noticed. It offered her power in exchange for mischief, cleverness, and the occasional delivery of a whisper where it would hurt most. Aeris accepted, partly from greed and partly from the intoxicating certainty that she had finally outplayed someone dangerous. Now she walks the world as a warlock of the Archfey, using glamour, charm, and hexes to build a better life, or at least a more interesting one.
“By the time she was grown, she could be a maid, a merchant’s niece, a minor noble, or a grieving widow depending on what the room needed.”
- Background
- Charlatan
Connections
Species
Half-Elf
Media
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