Kaelen Vane
Kaelen Vane
Sheet
AC 11 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
7 featuresAlways on
- SpellcastingLevel 1
You can cast known sorcerer spells using Charisma as your spellcasting ability.
- Wild Magic SurgeLevel 1
When you cast a spell of 1st level or higher, the DM can have you roll a d20. On a 1, roll on the Wild Magic Surge table.
- Tides of ChaosLevel 1
Gain advantage on one attack roll, ability check, or saving throw. Recharges after a long rest or casting a 1st+ level spell (DM's choice).
- TraitHalf-ElfDarkvision (60 ft.)
- TraitHalf-ElfFey Ancestry (Advantage against charmed, cannot be put to sleep by magic)
- TraitHalf-ElfSkill Versatility (Proficiency in two skills of choice)
- WandererOutlander
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. You can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Spells
6 spellsSpellcasting. Kaelen Vane casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (2 slots): ,
Gear
10 itemsWeapons
- Light Crossbow1d8 piercing, range 80/320, loading, two-handed.
- 2×Dagger1d4 piercing, finesse, light, thrown (range 20/60).
- StaffUsed for walking and as a simple club (1d6 bludgeoning).
Tools
- Arcane Focus (Crystal)An orb used to channel magic.
- StaffUsed for walking and as a simple club (1d6 bludgeoning).
- Hunting TrapA heavy iron trap.
Gear
- 20×Crossbow BoltsBolts for the crossbow.
- Explorer's PackIncludes backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
- Animal TrophyA large claw from a beast you slew.
- Traveler's ClothesDurable outdoor clothing.
- PouchContains 10 gold pieces.
Appearance
Kaelen is a tall, athletic half-elf with a presence more like a scout than a scholar. He has bronze-tanned skin from years in the sun and dark hair peppered with premature streaks of silver magic. His eyes are an intense hazel, often glowing with faint, shifting colors when he is stressed. He wears rugged traveler's furs over his simple tunic and always carries a quarterstaff that he handles with the precision of a practiced swordsman.
Mannerisms
Kaelen often stands with a rigid, military posture and avoids making direct eye contact during conversations to maintain his concentration.
Personality
Kaelen is a man of quiet intensity and iron discipline. He speaks rarely, choosing his words with care as if afraid that a careless syllable might spark a disaster. He finds solace in repetitive physical tasks and hard labor, believing that a strong body is the only vessel capable of containing the volatility of his soul. Despite his guarded nature, he is deeply compassionate and will throw himself into danger to shield others.
Ideals
Discipline. I will master myself so that I may never be a danger to others again.
Bonds
I still watch over my home village from the shadows, ensuring that my sister and family remain safe and prosperous.
Flaws
I am terrified of losing control of my emotions, believing that any strong feeling will trigger a magical catastrophe.
Quirks
Background
Born in a small border town to a human father and an elven mother, Kaelen lived a peaceful life until his fourteenth winter. During a village festival, a sudden surge of uncontrolled magic erupted from him, shattering the stone foundations of the town hall and seriously injuring several playmates. Horrified by the destruction he had caused, Kaelen fled into the surrounding wilderness before the dust had even settled, fearing that his very existence was a threat to those he loved. He spent nearly a decade in the untamed wilds, living as a hermit and a hunter. In the isolation of the mountains, he began a grueling regime of physical training. He treated his body like a forge, hoping that if he became strong enough and disciplined enough, he could master the chaotic energy that hummed in his blood. He practiced with a makeshift wooden sword and performed feats of endurance, finding that exhaustion was the only thing that calmed the static in his mind. Now, Kaelen has returned to civilization, not because his magic is gone, but because he has learned that isolation cannot stop fate. He travels as a protector of the common folk, using his tempered body and his dangerous gifts to fight the monsters of the world. Every spell he casts is a calculated risk, a brief opening of the cage he has built around himself, fueled by the hope that his training will be enough to keep the chaos in check.
“He spent nearly a decade in the untamed wilds, living as a hermit and a hunter.”
- Background
- Outlander
Connections
Species
Half-Elf
Media
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