Jerica
Jerica
Sheet
AC 18 · HP 210 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InsightCHA
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
18 featuresAction
- Cleansing TouchLevel 14
Jerica can use an action to touch a creature and remove one spell affecting it, ending one spell per use. She can use this feature a number of times equal to her Charisma modifier per long rest.
Bonus action
- Shield Mastery
When After taking the Attack action with a one-handed weapon
Jerica can make one melee weapon attack as a bonus action after taking the Attack action, provided she has a free hand and uses the weapon in one hand.
- Divine SenseLevel 3
Jerica can use a bonus action to cause her melee weapon attacks to deal radiant damage for 1 minute. She can use this feature twice per long rest.
Always on
- Divine SmiteLevel 2
When After hitting with a melee weapon attack
Jerica can expend a spell slot when a melee weapon attack hits to deal additional radiant damage. The damage is 2d8 for a 1st-level slot, plus 1d8 for each slot level above 1st, to a maximum of 5d8, or 6d8 against fiends and undead.
- Lay on HandsLevel 1
When When touching a creature
Jerica can use her Lay on Hands pool to restore hit points or cure disease and poison.
- Sacred OathLevel 3
Jerica chooses a sacred oath, though her exact oath has not been specified. This grants oath features at 3rd level and beyond, including Channel Divinity options and additional oath spells.
- Fighting Style: DefenseLevel 2
Jerica gains a fighting style. Her selected style is Defense, granting a +1 bonus to AC while wearing armor.
- SpellcastingLevel 2
Jerica gains access to paladin spellcasting, using Charisma as her spellcasting ability. She can prepare paladin spells after a long rest.
- Aura of ProtectionLevel 6
Jerica gains proficiency in all saving throws. She can grant herself or another willing creature within 30 feet a bonus equal to her Charisma modifier on saving throws for 1 minute or until incapacitated.
- Aura of CourageLevel 10
Jerica and friendly creatures within 10 feet cannot be frightened while she is conscious.
- Improved Divine SmiteLevel 11
Jerica's melee weapon attacks deal an extra 1d8 radiant damage on every hit.
- Sacred Oath CapstoneLevel 20
Jerica gains the 20th-level feature of her chosen sacred oath. Because no oath was specified, the oath-specific capstone is left undefined.
- TraitTieflingDarkvision, 60 feet.
- TraitTieflingHellish Resistance, resistance to fire damage.
- Infernal Legacy, Thaumaturgy cantripTieflingAt 3rd level, Hellish Rebuke once per long rest as a 2nd-level spell. At 5th level, Darkness once per long rest.
- TraitTieflingInfernal Constitution and other tiefling racial traits are not included because this uses the classic 2014 tiefling profile.
- TraitTieflingAbility score increase of +2 Charisma and +1 Intelligence already applied.
- False IdentityCharlatan
Jerica has an established false identity, complete with forged papers, familiar mannerisms, and supporting contacts. She can pass herself off as a minor noble, devout pilgrim, mercenary captain, or other plausible persona when circumstances permit.
Spells
16 spellsSpellcasting. Jerica casts with Charisma (spell save DC 18, to hit with spell attacks).
1st level (4 slots): , , , ,
2nd level (3 slots): , , , ,
3rd level (3 slots): ,
4th level (3 slots): ,
5th level (2 slots): ,
Gear
10 itemsWeapons
- LongswordA versatile martial weapon used for both formal duels and brutal executions.
- 5×JavelinSimple thrown weapons carried in a leather case.
Armor
- Chain MailHeavy metal armor made of interlocking rings, providing AC 16 before a shield or other modifiers.
- ShieldA polished steel shield bearing a deliberately misleading holy emblem, providing a +2 bonus to AC.
Tools
- Disguise KitA compact kit containing cosmetics, wigs, false facial hair, costume pieces, and other tools for changing identity.
- Forgery KitSpecial inks, parchment, seals, and implements for producing convincing forgeries.
Gear
- Priest's PackA pack containing a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Fine ClothesAn elegant outfit used when presenting herself as a minor noble or wealthy patron.
- Belt PouchA belt pouch containing starting currency.
Purse
- 15×Gold PiecesStarting currency from her background.
Appearance
Jerica is a tall, powerfully built tiefling woman with deep crimson skin, swept-back black horns, golden slit-pupiled eyes, and long dark hair worn in a severe braid. Her infernal heritage shows in her forked tail, sharp teeth, and faintly glowing markings around her eyes. She wears battered chain mail beneath a dark burgundy surcoat, carries a shield decorated with a false holy symbol, and keeps her longsword polished enough to serve as a mirror.
Mannerisms
Jerica smiles whenever someone challenges her authority, slowly polishes her shield during conversations, and addresses strangers by invented titles until she learns which form of respect they crave. When angry, she becomes unnaturally soft-spoken and begins counting backward from ten in Infernal.
Personality
Jerica is poised, persuasive, and intensely observant. She mirrors the speech patterns of whoever she is addressing, offering nobles flattering formality, soldiers blunt camaraderie, and priests carefully chosen theological language. She rarely raises her voice, because she has learned that calm certainty is more intimidating than rage. Beneath her controlled exterior is a fierce hunger to prove that she is more than the monster others expect her to be, even if proving it requires becoming something worse.
Ideals
Power belongs to those willing to seize it. Mercy is valuable only when it purchases loyalty, fear, or future leverage.
Bonds
Jerica still protects the old caravan that raised her, though she would deny caring about its people. She also possesses a stolen signet belonging to a powerful noble who once ruined her family, and she intends to use it to gain access to the noble's inner circle before destroying everything the family built.
Flaws
Jerica cannot resist improving a lie, even when the simpler truth would serve her better. She assumes every act of kindness hides a transaction, and she is quick to punish anyone who reminds her that she once needed help. Her greatest weakness is vanity. She wants not merely to win, but to be admired by the people she has deceived.
Quirks
Background
Jerica was raised among traveling confidence artists who taught her that truth was merely a tool used by people too unimaginative to invent something better. Her tiefling appearance made her an obvious target for suspicion, so she learned to turn fear into theater. She became a master of forged seals, counterfeit relics, staged miracles, and carefully chosen tears. Her favorite deception was posing as a wandering exorcist, claiming that her infernal blood gave her special insight into demons and curses while collecting extravagant fees from frightened villagers.
“Her tiefling appearance made her an obvious target for suspicion, so she learned to turn fear into theater.”
- Background
- Charlatan
Connections
Species
Tiefling
Media
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