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Brunna Gleddvar - AI-generated fantasy Character

Brunna Gleddvar

Dwarf · Sorcerer · Level 1 · Sage

Brunna Gleddvar

Brunna is patient with honest ignorance but sharply impatient with intellectual laziness.
AC11
HP8/8
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 8 · 25 ft.
AlignmentNeutral GoodGenderFemaleAge68 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows,
Battleaxes,
Handaxes,
Light hammers,
Warhammers

Tools

None

Languages

Common,
Dwarvish,
Draconic,
Elvish

Features

12 features

Always on

  • Fire Bolt

    When When a creature or object is within 120 feet

    You launch a small mote of fire at a creature or object within range. Make a ranged spell attack. On a hit, the target takes 1d10 fire damage.

  • Minor Illusion

    When When you need a brief sound or image within 30 feet

    You create a harmless sensory effect, such as a sound, a brief image, a scent, or a small mark, within range for up to 1 minute.

  • Detect Magic

    When When you examine a creature, object, or area for magic

    You point at one creature or object within range and learn whether it bears magic. You sense the school of magic, if any, and can determine whether a place or object has been magically consecrated or desecrated.

  • Protection from Evil and Good

    When When you touch a willing creature before danger begins

    A willing creature you touch gains a shimmering ward for 1 minute. The target gains a +1 bonus to AC and saving throws.

  • SpellcastingLevel 1

    You can speak, read, and write Common and Dwarvish. You have learned to channel raw magical power through your innate connection to the arcane.

  • Sorcerous OriginLevel 1

    Your innate magic comes from an ancient and not yet fully understood source within your bloodline. This origin will determine your sorcerous origin when you reach 1st level, though no subclass is selected in this rules profile.

  • DarkvisionDwarfYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
  • Dwarven ResilienceDwarfYou have advantage on saving throws against poison, and you have resistance against poison damage.
  • Dwarven Combat TrainingDwarfYou are proficient with the battleaxe, handaxe, light hammer, and warhammer.
  • StonecunningDwarfWhenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
  • TraitDwarfDwarven Toughness is not included because no dwarf subrace was specified. The character uses the common dwarf traits shared by the 2014 rules profile.
  • ResearcherSage

    When you attempt to learn or recall a piece of lore, you often know where and from whom you can obtain the information. Usually, this information comes from a library, scriptorium, university, sage, or another learned person or creature.

Spells

4 spells

Spellcasting. Brunna Gleddvar casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , ,

1st level (2 slots):

Gear

11 items

Weapons

  • Light crossbow
    A simple ranged weapon suitable for a scholar who prefers distance from danger.

Tools

  • Small knife
    A small knife used for cutting parchment, cord, and food.

Gear

  • 20×
    Crossbow bolt
    Ammunition for the light crossbow.
  • Arcane focus
    A focus for channeling sorcerous magic, made from a polished shard of black iron veined with faint blue crystal.
  • Explorer's pack
    A sturdy pack containing provisions and practical adventuring supplies.
  • Ink
    A small bottle of black ink.
  • Quill
    A sharpened writing quill.
  • Letter from a dead colleague
    A letter from a dead colleague posing a question Brunna has not yet solved.
  • Common clothes
    Plain but respectable scholar's clothing.
  • Belt pouch
    A leather pouch containing starting coin.

Purse

  • 10×
    Gold pieces
    Starting wealth from the Sage background.

Appearance

A broad-shouldered dwarven woman with dark copper hair braided close to the scalp and a square, weathered face. Her beard is absent, as is typical among many dwarven women, but she wears two short copper braids at her jaw as a family mark. Her gray-green eyes brighten with faint amber sparks when her sorcery stirs. She favors practical charcoal robes beneath a leather scholar's coat, with chalk dust on the cuffs and a polished iron focus hanging at her throat.

Mannerisms

Brunna taps the edge of her thumb against her forefinger while thinking, as though counting invisible runes. She lowers her voice when discussing anything dangerous, even in an empty room, and habitually checks the nearest stonework for cracks before sitting down.

Personality

Brunna is patient with honest ignorance but sharply impatient with intellectual laziness. She listens closely, asks precise questions, and treats even humble local customs as evidence worth preserving. Though reserved among strangers, she becomes unexpectedly warm when discussing old masonry, lost languages, or the practical uses of magic.

Ideals

Knowledge should serve the living. A discovery has no value if it cannot be used to prevent suffering or protect the vulnerable.

Bonds

I carry Master Odrin Pell's last letter and will find out what happened to him, no matter who tries to bury the truth.

Flaws

I become so absorbed in a mystery that I neglect immediate dangers, social obligations, and sometimes the people standing beside me.

Quirks

She names particularly impressive books and apologizes to them when closing their covers.
She collects unusual bits of masonry from places connected to historical events.
She mutters translations under her breath when nervous.
She refuses to sleep beneath unsupported ceilings.
She keeps Master Pell's letter sealed in wax even though she has read it dozens of times.

Background

Brunna Gleddvar was raised in a deep dwarven hold where every clan had a trade, every corridor had a history, and every stone was expected to remember its place. Her family maintained the hold's records, copying mining ledgers, ancestral oaths, and old maps into iron-bound volumes. Brunna proved an unusually gifted scholar, especially with ancient languages and the magical patterns hidden in engineering diagrams. During an excavation beneath a sealed observatory, she touched a rune that answered with a pulse of blue-white fire. The power did not burn her. It settled into her bones, then woke again whenever she spoke certain forgotten words. The hold's elders considered her magic both dangerous and sacred, so Brunna was sent to study among surface sages rather than be confined as an omen. She became a tireless researcher, tracing the origin of her sorcery through fragments of draconic inscriptions, elven star charts, and dwarven accounts of primordial flame. Her mentor, Master Odrin Pell, vanished while investigating the same mystery, leaving Brunna a final letter that warned her not to trust any scholar who claimed the old observatory was empty. Now she travels as both archivist and adventurer, seeking the truth behind her bloodline while using her strange power to protect people who would otherwise be overlooked by the great and learned.

“Her family maintained the hold's records, copying mining ledgers, ancestral oaths, and old maps into iron-bound volumes.”
From their backstory
Background
Sage

Connections

Species

Dwarf

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