Wynther
Wynther
Sheet
AC 18 · HP 11 · 30 ft.Saving throws
Skills
- InsightWIS
- MedicineWIS
- PersuasionCHA
- ReligionINT
Armor
Weapons
Tools
Languages
Features
7 featuresBonus action
- TraitDwarfStonecunning (Bonus Action to gain Blindsight 60 ft for 10 minutes, limited to stone surfaces)
Always on
- Divine Order: ProtectorLevel 1
You gain proficiency with Martial weapons and Heavy armor.
- SpellcastingLevel 1
You can cast prepared cleric spells using Wisdom as your spellcasting ability.
- TraitDwarfDarkvision (120 feet)
- TraitDwarfDwarven Resilience (Advantage on saves vs Poisoned, Resistance to Poison damage)
- TraitDwarfDwarven Toughness (+1 HP per level)
- Magic Initiate (Cleric)Acolyte
You learn two cantrips and one level 1 spell from the Cleric spell list. You can cast the level 1 spell once per long rest without a spell slot.
Spells
10 spellsSpellcasting. Wynther casts with Wisdom (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (2 slots): , , , ,
Gear
6 itemsWeapons
- MaceA simple melee weapon. 1d6 bludgeoning.
Armor
- Chain MailHeavy armor that provides AC 16. Requires STR 13.
- ShieldProvides +2 to AC.
Gear
- Holy SymbolAn amulet representing the divine.
- Acolyte's PackIncludes a backpack, prayer book, 10 candles, tinderbox, and more.
Purse
- 15×Gold PiecesStarting gold from background and class.
Appearance
Wynther is a stout, broad-shouldered dwarf with a beard the color of fresh snowfall and eyes like polished silver. He wears meticulously polished chain mail beneath a sapphire blue tabard. His shield is heavy and reinforced with steel, bearing the symbol of a rising sun. He carries himself with the quiet dignity of a mountain, appearing both immovable and deeply comforting.
Mannerisms
He has a habit of clasping his hands behind his back and rocking slightly on his heels while listening to others speak.
Personality
He is exceptionally patient and believes that most conflicts can be resolved with a listening ear and a well-timed proverb. He speaks with a rhythmic, resonant tone that calms those around him. Despite his holy calling, he is immensely practical and enjoys the simple mechanics of stone and silver.
Ideals
Compassion. It is the duty of the strong to shield the weak and the wise to guide the lost. Peace is the highest form of victory.
Bonds
He carries a small silver bell given to him by his mentor, a gift he intends to return only when he has truly made a difference in the world.
Flaws
He is often too trusting of those who claim to seek redemption, and his unwavering belief in the goodness of others can lead him into dangerous traps.
Quirks
Background
Wynther was raised within the hallowed, sun-drenched chambers of the Highspire Temple, an unusual dwarven monastery built atop a coastal cliff rather than deep underground. As an acolyte, he studied the intersection of stone and light, learning that even the hardest rock can be shaped by persistent, gentle forces. He spent decades mediating disputes between mining guilds and merchant houses, earning a reputation for absolute fairness. When the high priest saw that Wynther's wisdom had outgrown the temple walls, he was commissioned as a wandering protector. He now travels the world to ensure that the light of his faith reaches those who have forgotten the warmth of hope. He views his mission as a sacred duty to mend both broken spirits and shattered communities.
“As an acolyte, he studied the intersection of stone and light, learning that even the hardest rock can be shaped by persistent, gentle forces.”
- Background
- Acolyte
Connections
Species
Dwarf
Media
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