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Unknown - AI-generated fantasy Character

Unknown

Forest Gnome · Rogue (Arcane Trickster) · Level 5 · Sage

Unknown

Unknown is brisk, observant, and unexpectedly considerate.
AC15
HP33/33
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 33 · 25 ft.
AlignmentChaotic GoodGenderNonbinaryAge92 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools

Languages

Common,
Gnomish,
Draconic,
Thieves' Cant

Features

15 features

Bonus action

  • Cunning ActionLevel 2

    When On your turn

    Take a bonus action to Dash, Disengage, or Hide.

Reaction

  • Uncanny DodgeLevel 5

    When When an attacker you can see hits you

    Halve the damage from an attack that hits you when you can see the attacker.

Always on

  • Sneak AttackLevel 1

    When Once per turn when you hit with an eligible attack

    Make a finesse or ranged weapon attack with advantage, or attack a target engaged by an ally, to deal an extra 3d6 damage once per turn.

  • ExpertiseLevel 1

    Choose two proficient skills or one proficient skill and thieves' tools. Your proficiency bonus is doubled for checks using them. Unknown has expertise in Stealth and Investigation.

  • Thieves' CantLevel 1

    You know the secret mix of dialect, jargon, and coded signals used by rogues. You can communicate hidden messages through ordinary conversation, and recognize similar messages from others familiar with Thieves' Cant.

  • SpellcastingLevel 3

    You have learned to cast wizard spells, primarily from the schools of enchantment and illusion. Intelligence is your spellcasting ability. You know the mage hand cantrip and two additional wizard cantrips, plus four 1st-level wizard spells. Your spell slots are shown in the spellcasting fields.

  • Mage Hand LegerdemainLevel 3

    When you choose the Arcane Trickster archetype at 3rd level, you gain magical legerdemain, allowing you to use mage hand as an invisible hand and perform delicate thievery or sabotage at range. You can stow or retrieve objects from containers carried by other creatures, use thieves' tools at range, and use the hand to distract targets, granting advantage on Dexterity (Sleight of Hand) checks.

  • Ability Score ImprovementLevel 4

    When you reach 4th level, you can increase one ability score by 2, or two ability scores by 1. Unknown increased Dexterity by 2, raising it from 16 to 18.

  • TraitForest GnomeDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though darkness appears as shades of gray.
  • TraitForest GnomeGnome Cunning, you have advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
  • TraitForest GnomeNatural Illusionist, you know the minor illusion cantrip. Intelligence is your spellcasting ability for it.
  • TraitForest GnomeSpeak with Small Beasts, through sounds and gestures, you can communicate simple ideas with Small or smaller beasts.
  • TraitForest GnomeGnome size, Small.
  • TraitForest GnomeBase walking speed, 25 feet.
  • ResearcherSage

    When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it, usually from a library, scriptorium, university, or another learned person or creature.

Spells

7 spells

Spellcasting. Unknown casts with Intelligence (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , ,

1st level (3 slots): , , ,

Gear

10 items

Weapons

  • Rapier
    A finely balanced finesse blade with a plain iron guard.
  • Shortbow
    A compact ranged weapon with a case of arrows.
  • 2×
    Dagger
    A backup blade concealed inside the satchel.

Armor

  • Leather armor
    Light armor made from supple leather, worn beneath a patched green waistcoat.

Tools

  • Thieves' tools
    A set of precision tools, including picks, tension wires, files, and tiny probes.

Gear

  • 20×
    Arrows
    Ammunition for the shortbow.
  • Scholar's pack
    A scholar's pack containing a backpack, a book of lore, ink, a pen, parchment, a small knife, and a pouch of sand.
  • Research notes
    A damaged notebook containing coded observations from the burned observatory.
  • Brass key
    A scorched brass key of unknown purpose.

Purse

  • 10×
    Gold pieces
    The remaining funds from a life spent researching, stealing, and trading information.

Appearance

A small forest gnome with copper-brown skin, cropped iron-gray hair, and a narrow face usually half-hidden beneath oversized brass spectacles. A faded green waistcoat is patched at the elbows, and a leather satchel hangs from the left shoulder, its buckle polished bright from constant handling while the rest of the bag is worn nearly gray. Within a minute of meeting someone, it becomes clear that their eyes rarely settle on faces. They track exits, pockets, loose floorboards, and the hands of anyone speaking. Their smile is quick, private, and usually arrives just before a risky idea.

Mannerisms

Unknown cleans their spectacles whenever someone lies, even if the lenses are already spotless. While listening, they angle their head toward the nearest exit and silently count doors, windows, and armed hands.

Personality

Unknown is brisk, observant, and unexpectedly considerate. They speak to servants, animals, and scholars with the same direct courtesy, but become playful and needle-sharp around pompous people. They love puzzles that involve practical mechanisms and distrust any answer that arrives too quickly.

Ideals

Truth belongs to everyone. Knowledge hoarded by the powerful becomes another kind of weapon, so secrets should be uncovered and placed where ordinary people can use them.

Bonds

The scorched brass key from the observatory is the only surviving proof that the vanished collection ever existed. Unknown will risk almost anything to find the lock it opens and recover the evidence hidden behind it.

Flaws

Unknown cannot leave a mystery alone, even when solving it is clearly more dangerous than ignoring it. They also mistake secrecy for safety and will withhold vital information from allies until trust has already begun to crack.

Quirks

Keeps a private list of every locked door encountered, including doors that were already open.
Gives ordinary objects temporary names when working with them, such as Captain Needle or Old Reliable.
Leaves tiny folded paper triangles near places they have searched, always pointing toward the safest exit.

Background

Unknown was not born nameless. The name was removed from every record that mattered, including a monastery ledger, a magistrate's archive, and the private correspondence of a minor noble family. As a young forest gnome, they worked as a copyist in a remote observatory, where their sharp memory and restless hands made them useful for repairing delicate instruments and retrieving documents no one else could reach. There they discovered a coded catalog describing a vanished collection of magical evidence, proof that several respected scholars had fabricated discoveries and quietly destroyed the careers of their rivals. Before Unknown could expose the conspiracy, the observatory burned. They escaped with only a brass key, a damaged notebook, and the conviction that the fire was meant to erase them as well as the evidence. Since then, they have survived by stealing from people who profit from lies, selling harmless fragments of information to honest clients, and using magic to make locked doors feel more like suggestions. They call themselves Unknown because every name they once possessed belongs to someone else's records. Their long-term goal is not revenge. It is to reconstruct the truth so completely that no one can burn it away again.

“Before Unknown could expose the conspiracy, the observatory burned.”
From their backstory
Background
Sage

Connections

Species

Forest Gnome

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