Shifty
Shifty
Sheet
AC 15 · HP 28 · 25 ft.Saving throws
Skills
- Animal HandlingWIS
- AthleticsSTR
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
11 featuresAlways on
- Favored Enemy (Beasts)Level 1
Advantage on Wisdom (Survival) checks to track beasts and Intelligence checks to recall information about them.
- Natural Explorer (Forest)Level 1
While traveling for an hour or more in forest terrain, you gain various benefits including ignored difficult terrain and finding twice as much food when foraging.
- Fighting Style (Archery)Level 2
You gain a +2 bonus to attack rolls you make with ranged weapons.
- SpellcastingLevel 2
You can cast ranger spells using Wisdom as your spellcasting ability.
- Ranger's CompanionLevel 3
You have a beast companion that accompanies you. Shifty's companion is a Swarm of Snakes (modeled using the Giant Poisonous Snake stat block). The beast obeys your commands as best it can and acts on your turn.
- Primeval AwarenessLevel 3
Expend a ranger spell slot to sense if Celestials, Dragons, Elementals, Fey, Fiends, or Undead are within 1 mile.
- TraitForest GnomeDarkvision (60 ft.)
- Gnome CunningForest GnomeAdvantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
- Natural IllusionistForest GnomeKnow the Minor Illusion cantrip (Intelligence casting).
- Speak with Small BeastsForest GnomeCommunicate simple ideas with small beasts through sounds and gestures.
- City SecretsUrchin
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
Spells
4 spellsSpellcasting. Shifty casts with Wisdom (spell save DC 11, to hit with spell attacks).
Cantrips (at will):
1st level (3 slots): , ,
Gear
7 itemsWeapons
- LongbowA powerful ranged weapon. Range 150/600.
- 2×ShortswordA light finesse weapon.
- Small knifeA souvenir from a childhood theft.
Armor
- Studded Leather ArmorLight armor made from tough but flexible leather, reinforced with close-set rivets or spikes.
Gear
- Quiver with 20 arrowsA leather case containing 20 arrows.
- Explorer's PackIncludes a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
- Token to remember parentsA small petrified snake egg.
Appearance
Shifty is a diminutive forest gnome with olive skin that seems perpetually smeared with mud. Their hair is a messy nest of dark brown tangles where several small, emerald-green snakes occasionally hide. They wear dark green studded leather that has been modified with various pouches and loops to allow their 'family' of snakes to crawl across their body with ease. Their eyes are a striking, slitted amber, giving them a slightly reptilian look.
Mannerisms
They move with a swaying, liquid gait that lacks the bouncy rhythm typical of gnomes. They rarely blink and often tilt their head at sharp angles to look at people.
Personality
Shifty is quiet and prefers the company of cold-blooded reptiles to the warmth of people. They have a dry, biting sense of humor and a tendency to stare without blinking for long periods. They are deeply suspicious of authority but fiercely protective of the small and downtrodden.
Ideals
Independence. I am a free spirit, and no person or law should be able to cage me or those I care for.
Bonds
My swarm of snakes is my only family. If anyone harms a single scale on their heads, I will hunt them to the ends of the earth.
Flaws
I trust animals much more than I trust people. I often respond to questions with a low hiss or a silent stare that makes others uncomfortable.
Quirks
Background
Born in the subterranean warrens of a gnome city, Shifty never quite fit the mold of a cheerful tinkerer. They were orphaned young and forced to survive in the damp, lightless sewers of a nearby human metropolis. It was there, among the filth and the shadows, that they discovered a massive nest of serpents. Instead of fear, Shifty felt a kinship. They began to communicate with the snakes, learning their rhythmic patterns and silent ways of hunting. The snakes became Shifty's only family, providing warmth in the winter and protection from the city's many predators. Eventually, the city's guard grew tired of the 'snake-rat' stealing their rations and chased Shifty into the surrounding forests. The wilderness suited Shifty even better. They refined their skills as a hunter and tracker, always accompanied by the writhing mass of vipers that they call their kin. They took the name Shifty because they never stay in one place too long and because their body is always shifting with the movement of their scales and companions.
“They were orphaned young and forced to survive in the damp, lightless sewers of a nearby human metropolis.”
- Background
- Urchin
Connections
Species
Forest Gnome
Media
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