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Vikasha - AI-generated fantasy Character

Vikasha

Human · Fighter (Psi Warrior) · Level 20 · Criminal

Vikasha

Vikasha is controlled, observant, and intensely pragmatic.
AC15
HP223/223
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 223 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge38 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Improvised weapons as appropriate to the rules,
Unarmed strikes

Tools

Thieves' tools,
Gaming set

Languages

Common,
Thieves' Cant

Features

35 features

Action

  • Telekinetic Movement

    When On her turn

    Vikasha can spend a Psionic Energy Die to move a creature or object up to 30 feet using telekinesis.

Bonus action

  • Second WindLevel 1

    When On her turn

    As a Bonus Action, Vikasha regains 1d10 + 20 hit points and can move up to half her Speed without provoking Opportunity Attacks.

  • Tactical ShiftLevel 5

    Whenever Vikasha uses Second Wind as a Bonus Action, she can move up to half her Speed without provoking Opportunity Attacks.

Reaction

  • Protective Field

    When When Vikasha or an ally within range takes damage

    Vikasha can spend a Psionic Energy Die to reduce damage to herself or an ally by 1d12 + 5.

Always on

  • Tactical MindLevel 2

    When After failing an ability check

    When Vikasha fails an ability check, she can expend a use of Second Wind to add 1d10 to the roll. The use is not expended if the check still fails.

  • Studied AttacksLevel 7

    When After missing with an attack roll

    After missing a creature with an attack, Vikasha gains Advantage on her next attack against that creature before the end of her next turn.

  • Psionic Strike

    When After hitting with a weapon attack

    After hitting with a weapon attack, Vikasha can spend a Psionic Energy Die to deal 2d12 extra force damage and potentially knock the target Prone with Bulwark of Force.

  • Fighting StyleLevel 1

    Choose a Fighting Style feat. Vikasha uses the Dueling Fighting Style, gaining a bonus to damage rolls when wielding a single one-handed melee weapon and no other weapons.

  • Weapon MasteryLevel 1

    Choose four weapons whose mastery properties you can use. Vikasha commonly uses a longsword, dagger, hand crossbow, and spear, represented as modern tactical weapons where appropriate. You can change the chosen weapons after a Long Rest.

  • Psi Warrior: Psionic PowerLevel 3

    Vikasha gains the Psi Warrior subclass and its Psionic Power feature. She has twelve Psionic Energy Dice, each a d12, regained after a Long Rest, with one die recoverable after a Short Rest. She can use Protective Field to reduce damage, Psionic Strike to deal extra force damage, and Telekinetic Movement to move a creature or object.

  • Ability Score ImprovementLevel 4

    Increase ability scores or choose a feat. Vikasha has received several Ability Score Improvements and feats over her career, including the Epic Boon gained at 19th level.

  • Extra AttackLevel 5

    Vikasha can make three attacks instead of one whenever she takes the Attack action.

  • Ability Score ImprovementLevel 6

    Increase ability scores or choose a feat.

  • Ability Score ImprovementLevel 8

    Increase ability scores or choose a feat.

  • Tactical MasterLevel 9

    Vikasha can replace the mastery property of a weapon attack with Push, Sap, or Slow for that attack.

  • IndomitableLevel 9

    When Vikasha fails a saving throw, she can reroll it with a bonus equal to her Fighter level. She must use the new roll. She can use this feature twice per Long Rest.

  • Action SurgeLevel 11

    Vikasha can use Action Surge twice per Short or Long Rest, but only once on a turn. It grants one additional action, except the Magic action.

  • Ability Score ImprovementLevel 12

    Increase ability scores or choose a feat.

  • Psi Warrior: Telekinetic AdeptLevel 13

    Vikasha's Psionic Energy Dice are d12s. Her Psionic Strike deals an additional 2d12 force damage when used.

  • Indomitable ImprovementLevel 13

    Indomitable can be used three times per Long Rest. When Vikasha uses it, she can add her Fighter level to the rerolled saving throw.

  • Ability Score ImprovementLevel 14

    Increase ability scores or choose a feat.

  • Ability Score ImprovementLevel 16

    Increase ability scores or choose a feat.

  • Extra Attack ImprovementLevel 20

    Vikasha can make four attacks instead of one whenever she takes the Attack action.

  • Epic BoonLevel 19

    Vikasha gains the benefits of an Epic Boon feat. Her chosen boon is Boon of Combat Prowess, allowing her to turn a missed weapon attack into a hit once per turn and improve one ability score by 1, subject to the feat's limits.

  • Psi Warrior: Psionic Power DetailsLevel 3

    Vikasha can use Protective Field to reduce damage to herself or an ally within range by 1d12 + 5. She can use Psionic Strike after hitting with a weapon to deal 2d12 extra force damage. She can use Telekinetic Movement to move a Large or smaller creature or object up to 30 feet.

  • Psi Warrior: Telekinetic AdeptLevel 10

    When Vikasha uses Telekinetic Movement, she can teleport herself and willing creatures to unoccupied spaces within 30 feet, or move an object or creature with precise mental control, as permitted by the feature.

  • Psi Warrior: Bulwark of ForceLevel 18

    When Vikasha uses Psionic Strike, the target and each creature of her choice within 10 feet of it must succeed on a Strength saving throw or be knocked Prone. Her Psionic Energy Dice are d12s.

  • Creature TypeHumanHumanoid.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • ResourcefulHumanWhen Vikasha fails a D20 Test, she can give herself Heroic Inspiration, usable once per Long Rest.
  • SkillfulHumanVikasha gains proficiency in one skill of her choice, Investigation.
  • VersatileHumanVikasha gains one additional Origin feat of her choice, represented here by Skilled.
  • Skilled Origin FeatHumanVikasha gains proficiency in three additional skills or tools, represented by History, Insight, and Persuasion.
  • Criminal ContactCriminal

    You know how to find people who operate outside the law, and you can usually locate criminal contacts, safe houses, fences, or illicit services in a settlement. You also know the signals and practices used by criminal networks to identify allies and exchange information.

Gear

10 items

Weapons

  • Tactical Machete
    A modernized one-handed longsword, visually represented as a heavy tactical machete or reinforced combat blade. It uses the longsword statistics.
  • 2×
    Combat Dagger
    A balanced dagger suitable for close combat, throwing, and concealment.
  • Compact Hand Crossbow
    A compact hand crossbow or modern equivalent, with twenty bolts.

Tools

  • Thieves' Tools
    Thieves' tools used for locks, traps, restraints, and covert entry.
  • Gaming Set
    A gaming set associated with prison betting circles and underworld negotiations.

Gear

  • 20×
    Crossbow Bolts
    Twenty crossbow bolts in a reinforced case.
  • Burglar's Pack
    A burglar's pack containing a backpack, ball bearings, string, bell, candles, crowbar, hammer, pitons, hooded lantern, oil, tinderbox, rations, and waterskin.
  • Modern Clothing
    A black leather jacket, black tank top, reinforced cargo pants, and heavy steel-toed boots. The clothing is modern, practical, and not armor.
  • Plain Silver Ring
    A plain silver ring belonging to a dead accomplice.

Purse

  • 40×
    Currency
    A small purse containing 40 gold pieces, represented in a modern setting by cash, valuables, or equivalent purchasing power.

Appearance

Vikasha is a six-foot-tall human woman with a lean, densely muscled build shaped by years of imprisonment, combat, and relentless conditioning. Her deep olive skin is covered from neck to ankles in intricate prison tattoos depicting battles, loyalties, betrayals, and conquered territories. Her head is completely shaved, and her angular face bears high cheekbones, a strong jaw, and piercing pale-gray eyes. She wears a fitted black tank top, a worn but meticulously maintained leather jacket with reinforced panels, dark cargo pants, and heavy steel-toed combat boots. A plain silver ring rests on her right hand. She wears no armor, relying on speed, perception, telekinetic force, and disciplined combat technique.

Mannerisms

Vikasha pauses before answering questions, as if weighing several possible futures. She maintains direct eye contact without blinking, taps two fingers against her silver ring when assessing danger, and instinctively positions herself where she can see every exit. When angry, she becomes quieter rather than louder.

Personality

Vikasha is controlled, observant, and intensely pragmatic. She speaks in a low, precise voice and rarely wastes words. She studies posture, breathing, and eye movement as carefully as speech, using her psionic talents to reinforce an already formidable understanding of people. She respects competence, preparation, and loyalty. She does not seek glory, affection, or forgiveness. She seeks control, and she protects those who have proven they can stand beside her.

Ideals

Control. Freedom is only real when you possess the strength, information, and discipline to defend it. Order is not kindness, but it is preferable to chaos controlled by fools.

Bonds

She protects the few people who earned her absolute loyalty, especially former prisoners and street operatives who helped her survive. She also keeps the plain silver ring of a dead accomplice, though she refuses to speak the name attached to it.

Flaws

Vikasha mistakes vulnerability for weakness and competence for moral authority. She keeps score of every slight, assumes betrayal is inevitable, and would rather destroy a useful alliance than admit she misjudged someone. Her need for control can become suffocating, especially when she believes others are acting irrationally or sentimentally.

Quirks

She silently counts doors, windows, and people whenever she enters a room.
She never sits with her back to an entrance.
She cleans weapons while listening to other people argue.
She touches her silver ring whenever someone mentions betrayal.
She occasionally moves small objects without touching them when deep in thought.

Background

Vikasha was born in the crowded, lawless districts of Atrix Isle, where power belonged to whoever could seize it and keep it. She learned early to read a room before entering it, to recognize a lie by the pause before it was spoken, and to remember every debt. Her first crimes were small, practical acts of theft and smuggling, but her talent for planning quickly drew her into more dangerous work. When a prison syndicate betrayed her, Vikasha survived the resulting purge and spent years behind bars, where the tattooed histories of prisoners became her education. Every mark placed on her skin records a battle survived, a promise made, or a betrayal answered.

“She learned early to read a room before entering it, to recognize a lie by the pause before it was spoken, and to remember every debt.”
From their backstory
Background
Criminal

Connections

Species

Human

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