Vikasha
Vikasha
Sheet
AC 15 · HP 223 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
35 featuresAction
- Telekinetic Movement
When On her turn
Vikasha can spend a Psionic Energy Die to move a creature or object up to 30 feet using telekinesis.
Bonus action
- Second WindLevel 1
When On her turn
As a Bonus Action, Vikasha regains 1d10 + 20 hit points and can move up to half her Speed without provoking Opportunity Attacks.
- Tactical ShiftLevel 5
Whenever Vikasha uses Second Wind as a Bonus Action, she can move up to half her Speed without provoking Opportunity Attacks.
Reaction
- Protective Field
When When Vikasha or an ally within range takes damage
Vikasha can spend a Psionic Energy Die to reduce damage to herself or an ally by 1d12 + 5.
Always on
- Tactical MindLevel 2
When After failing an ability check
When Vikasha fails an ability check, she can expend a use of Second Wind to add 1d10 to the roll. The use is not expended if the check still fails.
- Studied AttacksLevel 7
When After missing with an attack roll
After missing a creature with an attack, Vikasha gains Advantage on her next attack against that creature before the end of her next turn.
- Psionic Strike
When After hitting with a weapon attack
After hitting with a weapon attack, Vikasha can spend a Psionic Energy Die to deal 2d12 extra force damage and potentially knock the target Prone with Bulwark of Force.
- Fighting StyleLevel 1
Choose a Fighting Style feat. Vikasha uses the Dueling Fighting Style, gaining a bonus to damage rolls when wielding a single one-handed melee weapon and no other weapons.
- Weapon MasteryLevel 1
Choose four weapons whose mastery properties you can use. Vikasha commonly uses a longsword, dagger, hand crossbow, and spear, represented as modern tactical weapons where appropriate. You can change the chosen weapons after a Long Rest.
- Psi Warrior: Psionic PowerLevel 3
Vikasha gains the Psi Warrior subclass and its Psionic Power feature. She has twelve Psionic Energy Dice, each a d12, regained after a Long Rest, with one die recoverable after a Short Rest. She can use Protective Field to reduce damage, Psionic Strike to deal extra force damage, and Telekinetic Movement to move a creature or object.
- Ability Score ImprovementLevel 4
Increase ability scores or choose a feat. Vikasha has received several Ability Score Improvements and feats over her career, including the Epic Boon gained at 19th level.
- Extra AttackLevel 5
Vikasha can make three attacks instead of one whenever she takes the Attack action.
- Ability Score ImprovementLevel 6
Increase ability scores or choose a feat.
- Ability Score ImprovementLevel 8
Increase ability scores or choose a feat.
- Tactical MasterLevel 9
Vikasha can replace the mastery property of a weapon attack with Push, Sap, or Slow for that attack.
- IndomitableLevel 9
When Vikasha fails a saving throw, she can reroll it with a bonus equal to her Fighter level. She must use the new roll. She can use this feature twice per Long Rest.
- Action SurgeLevel 11
Vikasha can use Action Surge twice per Short or Long Rest, but only once on a turn. It grants one additional action, except the Magic action.
- Ability Score ImprovementLevel 12
Increase ability scores or choose a feat.
- Psi Warrior: Telekinetic AdeptLevel 13
Vikasha's Psionic Energy Dice are d12s. Her Psionic Strike deals an additional 2d12 force damage when used.
- Indomitable ImprovementLevel 13
Indomitable can be used three times per Long Rest. When Vikasha uses it, she can add her Fighter level to the rerolled saving throw.
- Ability Score ImprovementLevel 14
Increase ability scores or choose a feat.
- Ability Score ImprovementLevel 16
Increase ability scores or choose a feat.
- Extra Attack ImprovementLevel 20
Vikasha can make four attacks instead of one whenever she takes the Attack action.
- Epic BoonLevel 19
Vikasha gains the benefits of an Epic Boon feat. Her chosen boon is Boon of Combat Prowess, allowing her to turn a missed weapon attack into a hit once per turn and improve one ability score by 1, subject to the feat's limits.
- Psi Warrior: Psionic Power DetailsLevel 3
Vikasha can use Protective Field to reduce damage to herself or an ally within range by 1d12 + 5. She can use Psionic Strike after hitting with a weapon to deal 2d12 extra force damage. She can use Telekinetic Movement to move a Large or smaller creature or object up to 30 feet.
- Psi Warrior: Telekinetic AdeptLevel 10
When Vikasha uses Telekinetic Movement, she can teleport herself and willing creatures to unoccupied spaces within 30 feet, or move an object or creature with precise mental control, as permitted by the feature.
- Psi Warrior: Bulwark of ForceLevel 18
When Vikasha uses Psionic Strike, the target and each creature of her choice within 10 feet of it must succeed on a Strength saving throw or be knocked Prone. Her Psionic Energy Dice are d12s.
- Creature TypeHumanHumanoid.
- SizeHumanMedium.
- SpeedHuman30 feet.
- ResourcefulHumanWhen Vikasha fails a D20 Test, she can give herself Heroic Inspiration, usable once per Long Rest.
- SkillfulHumanVikasha gains proficiency in one skill of her choice, Investigation.
- VersatileHumanVikasha gains one additional Origin feat of her choice, represented here by Skilled.
- Skilled Origin FeatHumanVikasha gains proficiency in three additional skills or tools, represented by History, Insight, and Persuasion.
- Criminal ContactCriminal
You know how to find people who operate outside the law, and you can usually locate criminal contacts, safe houses, fences, or illicit services in a settlement. You also know the signals and practices used by criminal networks to identify allies and exchange information.
Gear
10 itemsWeapons
- Tactical MacheteA modernized one-handed longsword, visually represented as a heavy tactical machete or reinforced combat blade. It uses the longsword statistics.
- 2×Combat DaggerA balanced dagger suitable for close combat, throwing, and concealment.
- Compact Hand CrossbowA compact hand crossbow or modern equivalent, with twenty bolts.
Tools
- Thieves' ToolsThieves' tools used for locks, traps, restraints, and covert entry.
- Gaming SetA gaming set associated with prison betting circles and underworld negotiations.
Gear
- 20×Crossbow BoltsTwenty crossbow bolts in a reinforced case.
- Burglar's PackA burglar's pack containing a backpack, ball bearings, string, bell, candles, crowbar, hammer, pitons, hooded lantern, oil, tinderbox, rations, and waterskin.
- Modern ClothingA black leather jacket, black tank top, reinforced cargo pants, and heavy steel-toed boots. The clothing is modern, practical, and not armor.
- Plain Silver RingA plain silver ring belonging to a dead accomplice.
Purse
- 40×CurrencyA small purse containing 40 gold pieces, represented in a modern setting by cash, valuables, or equivalent purchasing power.
Appearance
Vikasha is a six-foot-tall human woman with a lean, densely muscled build shaped by years of imprisonment, combat, and relentless conditioning. Her deep olive skin is covered from neck to ankles in intricate prison tattoos depicting battles, loyalties, betrayals, and conquered territories. Her head is completely shaved, and her angular face bears high cheekbones, a strong jaw, and piercing pale-gray eyes. She wears a fitted black tank top, a worn but meticulously maintained leather jacket with reinforced panels, dark cargo pants, and heavy steel-toed combat boots. A plain silver ring rests on her right hand. She wears no armor, relying on speed, perception, telekinetic force, and disciplined combat technique.
Mannerisms
Vikasha pauses before answering questions, as if weighing several possible futures. She maintains direct eye contact without blinking, taps two fingers against her silver ring when assessing danger, and instinctively positions herself where she can see every exit. When angry, she becomes quieter rather than louder.
Personality
Vikasha is controlled, observant, and intensely pragmatic. She speaks in a low, precise voice and rarely wastes words. She studies posture, breathing, and eye movement as carefully as speech, using her psionic talents to reinforce an already formidable understanding of people. She respects competence, preparation, and loyalty. She does not seek glory, affection, or forgiveness. She seeks control, and she protects those who have proven they can stand beside her.
Ideals
Control. Freedom is only real when you possess the strength, information, and discipline to defend it. Order is not kindness, but it is preferable to chaos controlled by fools.
Bonds
She protects the few people who earned her absolute loyalty, especially former prisoners and street operatives who helped her survive. She also keeps the plain silver ring of a dead accomplice, though she refuses to speak the name attached to it.
Flaws
Vikasha mistakes vulnerability for weakness and competence for moral authority. She keeps score of every slight, assumes betrayal is inevitable, and would rather destroy a useful alliance than admit she misjudged someone. Her need for control can become suffocating, especially when she believes others are acting irrationally or sentimentally.
Quirks
Background
Vikasha was born in the crowded, lawless districts of Atrix Isle, where power belonged to whoever could seize it and keep it. She learned early to read a room before entering it, to recognize a lie by the pause before it was spoken, and to remember every debt. Her first crimes were small, practical acts of theft and smuggling, but her talent for planning quickly drew her into more dangerous work. When a prison syndicate betrayed her, Vikasha survived the resulting purge and spent years behind bars, where the tattooed histories of prisoners became her education. Every mark placed on her skin records a battle survived, a promise made, or a betrayal answered.
“She learned early to read a room before entering it, to recognize a lie by the pause before it was spoken, and to remember every debt.”
- Background
- Criminal
Connections
Species
Human
Media
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