Sefa
Sefa
Sheet
AC 19 · HP 12 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationINT
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalCHA
Armor
Weapons
Tools
Languages
Features
8 featuresBonus action
- Second WindLevel 1
When On her turn when she needs healing
Sefa can use a bonus action to regain 1d10 + 1 hit points. This can be used once per short or long rest.
Always on
- Fighting Style: DefenseLevel 1
Sefa adopts the Defense fighting style. While wearing armor, she gains a +1 bonus to AC.
- LuckyHalflingWhen Sefa rolls a 1 on the d20 for an attack roll, ability check, or saving throw, she can reroll the die and must use the new roll.
- BraveHalflingSefa has advantage on saving throws against being frightened.
- Halfling NimblenessHalflingSefa can move through the space of any creature that is of a size larger than hers.
- Halfling sizeHalflingSefa is Small.
- Naturally StealthyHalflingSefa can attempt to hide even when obscured only by a creature at least one size larger than her.
- Ship's PassageSailor
Sefa can secure free passage on sailing ships for herself and her adventuring companions in exchange for working passage. She has earned this privilege through practical seamanship, rigging repairs, and reliable service aboard vessels that know her by reputation.
Gear
11 itemsWeapons
- LongswordA well-maintained longsword with a salt-darkened leather grip.
- Light crossbowA light crossbow with a compact stock suitable for shipboard use.
- Belaying pinA short wooden pin used aboard ship and usable as a club.
Armor
- ShieldA sturdy shield painted with a faded blue gull.
- Chain mailRiveted chain mail sized and adjusted for a halfling frame.
Gear
- 20×Crossbow boltsA case containing quarrels for the light crossbow.
- Dungeoneer's packA pack containing bedroll, mess kit, tinderbox, torches, rations, and waterskin.
- Silk ropeStrong silk rope suitable for rigging and climbing.
- Lucky charmA small brass sailmaker's thimble from Sefa's first captain.
- Common clothesPlain but well-mended clothing suitable for shore leave.
Purse
- 10×Gold piecesCoin kept in a stitched leather pouch.
Appearance
Sefa is a compact lightfoot halfling with sun-browned skin, strong forearms, and dark chestnut hair usually tied beneath a faded blue headscarf. Salt has roughened her knuckles and bleached the tips of her hair. Her gray-green eyes constantly measure tension, angles, and movement, and she carries a bone sailmaker's needle in a leather sheath at her belt. She speaks softly, often after a brief breath through her nose, which makes people lean closer before realizing she has already noticed everything in the room.
Mannerisms
Sefa pauses to inspect a person's hands before answering them. When thinking, she rubs wax between her fingertips and quietly counts under her breath. She speaks in a low, even voice, but becomes unexpectedly firm when discussing safety or workmanship.
Personality
Sefa is observant, patient, and quietly practical. She rarely raises her voice, preferring to let a precise observation do the work of an argument. She is generous with useful advice, especially when someone is learning a craft, but has little patience for swagger, sloppy preparation, or anyone who treats sailors and deckhands as disposable.
Ideals
A ship survives because everyone protects everyone else. No one should be abandoned to the sea, the storm, or the schemes of the powerful merely because they are small or inconvenient.
Bonds
The first vessel that trusted Sefa, the Dawn Gull, is still missing after vanishing on a routine coastal run. She intends to find its crew and learn whether the disappearance was an accident or sabotage.
Flaws
Sefa cannot leave an unsafe knot, crooked stitch, or suspiciously altered object uncorrected, even when doing so would be wiser. She assumes betrayal is usually hidden beneath ordinary friendliness and can become controlling when others refuse to follow her precautions.
Quirks
Background
Sefa was raised among the ropewalks and sail lofts of a busy harbor, where halfling hands were prized for delicate stitching and fearless work high above the deck. She learned to read canvas before she learned to read letters, identifying a weak seam by the way it fluttered and a dangerous knot by the strain it put on neighboring lines. Her first captain hired her as a sailmaker's assistant after watching her repair a storm-split topsail with nothing but waxed thread, a fishbone needle, and half a lantern's worth of light. She eventually became the quiet guardian of a merchant vessel's foredeck, repairing sails, checking rigging, and correcting anyone who tied a knot she did not trust. When raiders began tampering with ships in the harbor, Sefa discovered that one of her crewmates had been helping them. The betrayal left her wary of easy smiles and careless hands, but it also convinced her that a ship's safety cannot depend on staying below deck. She now travels as a fighter, carrying a longsword beside her sailmaker's tools, determined to protect crews, expose sabotage, and prove that a halfling who knows every weakness in a ship can learn the weaknesses of far larger foes.
“When raiders began tampering with ships in the harbor, Sefa discovered that one of her crewmates had been helping them.”
- Background
- Sailor
Connections
Species
Halfling
Media
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