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Than'at - AI-generated fantasy Character

Than'at

Yuan-ti Pureblood · Rogue 5 / Warlock 3 (Swashbuckler Rogue / Great Old One Warlock, Pact of the Chain) · Level 8 · Criminal

Than'at

Than'at is observant, dryly humorous, and unfailingly polite in situations where politeness feels slightly threatening.
AC13
HP59/59
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 59 · 30 ft.
AlignmentNeutralGenderNonbinaryAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Martial weapons,
Light crossbows,
Heavy crossbows,
Longbows,
Shortbows

Tools

Thieves' tools,
Disguise kit,
Playing card set

Languages

Common,
Abyssal,
Draconic

Features

19 features

Bonus action

  • Cunning ActionLevel 2

    Than'at can use a bonus action to Dash, Disengage, or Hide.

Reaction

  • Shed the Skin

    When An attack hits Than'at.

    Than'at uses a reaction to halve the damage from an attack they can see.

  • Uncanny DodgeLevel 5

    Than'at can use Uncanny Dodge as a reaction to halve the damage from one attack that hits them, provided they can see the attacker.

Always on

  • Hidden Fang

    When Than'at has advantage on the attack roll and uses a finesse or ranged weapon.

    Than'at makes a weapon attack with advantage against a creature that cannot see them. On a hit, the attack deals 3d6 extra damage from Sneak Attack, if applicable.

  • Whispering Ray

    When Than'at targets a creature within 120 feet.

    Than'at lashes out with Eldritch Blast, adding their Charisma modifier to the damage of each beam.

  • Serpent's Crossing

    When Than'at makes a melee attack against a creature.

    Than'at darts through the battlefield after striking an enemy, avoiding opportunity attacks from that creature.

  • ExpertiseLevel 1

    Than'at gains expertise in two proficient skills, Stealth and Thieves' Tools. Their proficiency bonus is doubled for checks using either proficiency.

  • Sneak AttackLevel 1

    Than'at gains Sneak Attack, dealing an extra 3d6 damage once per turn when they hit with a finesse or ranged weapon and meet the attack conditions.

  • Swashbuckler, Fancy FootworkLevel 3

    Than'at gains proficiency with Charisma saving throws and can move without provoking opportunity attacks from a creature they have made a melee attack against during the turn.

  • Swashbuckler, Rakish AudacityLevel 3

    Than'at adds their Charisma modifier to initiative rolls and can make a melee weapon attack against a creature isolated from other creatures, treating the attack as Sneak Attack eligible even without advantage.

  • Great Old One, Awakened MindLevel 1

    Than'at gains resistance to psychic damage and can telepathically communicate with a creature they can see within 30 feet, provided they share a language.

  • Eldritch InvocationsLevel 2

    Than'at learns two Eldritch Invocations. They know Agonizing Blast, adding Charisma modifier to Eldritch Blast damage, and Devil's Sight, allowing them to see normally in darkness, including magical darkness, to 120 feet.

  • Pact of the ChainLevel 3

    Than'at gains a Pact Boon. Pact of the Chain allows them to cast Find Familiar as a ritual and summon an unusual familiar, a pseudodragon.

  • TraitYuan-ti PurebloodDarkvision, 60 feet.
  • TraitYuan-ti PurebloodMagic Resistance, advantage on saving throws against spells and other magical effects.
  • TraitYuan-ti PurebloodPoison Immunity, immunity to the poisoned condition and poison damage.
  • TraitYuan-ti PurebloodInnate Spellcasting, Charisma is the spellcasting ability. Than'at can cast Animal Friendship an unlimited number of times, but only targeting snakes. Than'at can cast Poison Spray at will and Suggestion once per long rest, beginning at 3rd level, without material components.
  • TraitYuan-ti PurebloodLanguages, Common and Abyssal.
  • Criminal ContactCriminal

    Than'at has a reliable contact among smugglers, fences, thieves, and other criminals. This contact can provide information, pass messages, or arrange introductions, though such favors may carry risks.

Spells

8 spells

Spellcasting. Than'at casts with Charisma (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , ,

1st level: , ,

2nd level (2 slots): ,

Gear

8 items

Weapons

  • Rapier
    A narrow finesse blade with a serpent-shaped pommel.
  • 2×
    Dagger
    A second concealed blade used for close work and sudden attacks.
  • Shortbow and arrows
    A shortbow with a quiver of twenty arrows.

Armor

  • Leather armor
    A black leather breast harness and reinforced bracers, treated to remain flexible during infiltration.

Tools

  • Thieves' tools
    A slim set of lockpicks and tension tools kept in a waxed leather roll.

Gear

  • Burglar's pack
    A burglar's pack containing a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, five candles, a crowbar, a hammer, 10 pitons, a hooded lantern, two flasks of oil, five days of rations, tinderbox, and a waterskin.
  • Criminal's pack and clothing
    A dark traveler's cloak, a small crowbar, and a belt pouch containing 15 gold pieces from criminal work.
  • Arcane focus
    A black iron talisman engraved with a spiral eye, serving as Than'at's arcane focus.

Appearance

Than'at is a lean, copper-scaled yuan-ti pureblood with a narrow, expressive face and slit-pupiled amber eyes. Fine dark scales pattern the sides of the neck and hands, while a pair of small backward-sweeping horns emerge from the brow. Than'at wears a weathered wine-red coat over black leather armor, with silver thread sewn into the cuffs in looping serpent patterns. A hooked dagger rests at each hip, and a pale green familiar often coils around the shoulders like a living stole.

Mannerisms

Than'at pauses before answering difficult questions, letting their forked tongue briefly taste the air. They maintain unnervingly steady eye contact, then glance away only when they have decided what the other person wants to hear.

Personality

Than'at is observant, dryly humorous, and unfailingly polite in situations where politeness feels slightly threatening. They collect secrets without immediately using them, preferring to understand the shape of a person's fear before deciding whether to exploit it. Despite their manipulative instincts, they have a quiet tenderness toward outcasts, runaways, and anyone trying to escape an inherited role.

Ideals

Freedom. No priest, patron, bloodline, or prophecy gets to decide what Than'at becomes. A life chosen freely is worth more than any promise of safety.

Bonds

Than'at keeps a cracked ivory serpent idol taken from the enclave's shrine. It belongs to their younger sister, who vanished during a failed escape and may still be alive.

Flaws

Than'at assumes every kindness is a bargain and often tests people until they prove themselves, sometimes driving away the few allies they truly need.

Quirks

Keeps a private ledger rating every person met by the reliability of their handshake.
Names every summoned creature after a minor household object.
Leaves a single red thread at places where they have uncovered a dangerous secret.
Cannot resist correcting inaccurate descriptions of snakes.
Sleeps with one hand resting on the cracked ivory serpent idol.

Background

Than'at was raised in a hidden yuan-ti enclave beneath a ruined roadside shrine, where names were treated as tools and trust was considered a temporary weakness. Their mother taught them to read ledgers, locks, and faces, while the enclave's priesthood taught them the old serpent rites. Than'at became useful to the enclave by slipping through human settlements, stealing relics, and returning with secrets. They learned early that a smile could open more doors than a blade, and that the safest lie was usually built around a small truth.

“Their mother taught them to read ledgers, locks, and faces, while the enclave's priesthood taught them the old serpent rites.”
From their backstory
Background
Criminal

Connections

Species

Yuan-ti Pureblood

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