Vespera Vane
Vespera Vane
Sheet
AC 18 · HP 143 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- InsightWIS
- InvestigationINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
13 featuresBonus action
- Cunning ActionLevel 2
You can take a Bonus Action on each of your turns in combat to Dash, Disengage, or Hide.
Always on
- Sneak AttackLevel 1
Deal an extra 9d6 damage once per turn to a target you have advantage against or an ally is within 5 feet of.
- AssassinateLevel 3
Advantage on Initiative and advantage on attack rolls against any creature that has not taken a turn yet. Hit deals extra damage equal to rogue level.
- Cunning StrikeLevel 5
When you deal Sneak Attack damage, you can add various effects like Poison, Trip, or Withdraw by reducing Sneak Attack dice.
- EvasionLevel 7
When you make a Dexterity save for half damage, you take no damage on success and half on failure.
- Reliable TalentLevel 7
Whenever you make an ability check with a proficient skill, you can treat a d20 roll of 9 or lower as a 10.
- Death StrikeLevel 17
On the first round of combat, if you hit a creature, they must succeed on a CON save DC 20 or take double damage from your attack.
- Psychic BladesLevel 18
Use Bardic Inspiration to deal 2d6 psychic damage when you hit with a weapon attack.
- Words of TerrorLevel 20
Frighten a creature for 1 hour by speaking to them for at least 1 minute.
- ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
- SkillfulHumanYou gain proficiency in one skill (Perception).
- VersatileHumanYou gain an Origin Feat (Alert).
- AlertCriminal
You can add your Proficiency Bonus to Initiative. After rolling initiative, you can swap your initiative result with a willing ally.
Spells
7 spellsSpellcasting. Vespera Vane casts with Charisma (spell save DC 19, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): , ,
2nd level (2 slots): ,
Gear
4 itemsWeapons
- 2×Serrated Stiletto DaggerFinesse weapon, 1d4 piercing, allows for Sneak Attack.
Armor
- Glamoured Studded LeatherProvides AC 12 plus Dex, appears as minimal clothing and fishnets.
Tools
- Thieves ToolsSet of lockpicks and probes.
Gear
- Platform HeelsHeavy footwear that does not hinder her stealth.
Appearance
Vespera is a strikingly beautiful woman whose charisma is as sharp as the blades she carries. She has short, raggedly cut dark hair and wide eyes that dart with an unhinged intensity. Her most notable feature is her skin. She is covered from head to toe in intricate tattoo sleeves of solid black ink, forming hypnotic and morbid designs. She wears minimal clothing, often little more than leather straps and silk scraps, paired with fishnet stockings and black platform heels.
Mannerisms
She tilts her head at sharp, bird-like angles when listening to someone. She often taps her stilettos against her platform heels in a rhythmic, unsettling cadence.
Personality
She is a volatile mix of seductive charm and predatory mania. Vespera moves with a feline grace, alternating between bubbling, flirtatious laughter and a deathly, silent stare. She finds a genuine, disturbing joy in the art of the kill and views every murder as a personal masterpiece.
Ideals
Artistry. Every kill must be unique, beautiful, and profoundly personal.
Bonds
The Ink. My tattoos are my only true history, and I will protect the record of my kills with my life.
Flaws
Unhinged. I cannot resist a high-risk target, even if it compromises my safety.
Quirks
Background
Vespera grew up in the rotting core of Atrix, a city where survival meant knowing exactly where to put a knife. By the time she was a teenager, she had realized that she didn't just kill to survive. She killed because she loved the sound of the world going quiet. Her criminal background provided her with the tools to navigate the underworld, but her internal madness drove her to turn her own body into a living canvas for her victims' memories. The black ink that covers her is a ritualistic record of every high-profile life she has extinguished. To Vespera, each tattoo is a story, and Atrix is her library. She eventually found the College of Whispers, learning that words could be used to flay a mind as easily as a serrated stiletto could flay flesh. She now operates as a high-priced ghost, a socialite serial killer who is invited to the finest parties only to leave them stained red.
“By the time she was a teenager, she had realized that she didn't just kill to survive.”
- Background
- Criminal
Connections
Species
Human
Media
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