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Jeaufre le Mare - AI-generated fantasy Character

Jeaufre le Mare

Half-Elf · Wizard (School of Evocation) · Level 7 · Sage

Jeaufre le Mare

Jeaufre is a gentleman of immense charm and intellectual curiosity.
AC14
HP37/37
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 37 · 30 ft.
AlignmentNeutral GoodGenderMaleAge24 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • HistoryINT
  • InsightWIS
  • MedicineWIS
  • PersuasionCHA
  • ReligionINT

Armor

None

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light Crossbows,
Shortsword,
Shortbow

Tools

None

Languages

Common,
Elvish,
Sylvan,
Draconic,
Celestial

Features

8 features

Always on

  • Arcane RecoveryLevel 1

    Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

  • Evocation SavantLevel 2

    The gold and time you must spend to copy an evocation spell into your spellbook is halved.

  • Sculpt SpellsLevel 2

    When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.

  • Potent CantripLevel 6

    Your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip’s damage (if any) but suffers no additional effects from the cantrip.

  • TraitHalf-ElfDarkvision
  • TraitHalf-ElfFey Ancestry
  • TraitHalf-ElfSkill Versatility
  • ResearcherSage

    When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it.

Spells

10 spells

Spellcasting. Jeaufre le Mare casts with Intelligence (spell save DC 16, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): ,

2nd level (3 slots): ,

3rd level (3 slots): ,

4th level (1 slot):

Gear

6 items

Weapons

  • Shortbow
    Used to fire arcane-infused arrows.
  • Shortsword
    A simple sidearm for close encounters.

Gear

  • Staff of Living Wood
    A staff made of vibrant green wood that seems to pulse with natural life.
  • Cloak of Flight
    A leaf-green cloak that allows the wearer to soar through the air.
  • Blue Robe
    Simple but elegant azure robes.
  • Spellbook
    Contains Jeaufre's recorded arcane discoveries and journals.

Appearance

Jeaufre is an exceptionally handsome individual standing 6 feet 4 inches tall including his impressive stag like antlers. He possesses dark brown fur that transitions into deep red hues in specific patches. He is typically seen wearing simple blue robes complemented by a vibrant leaf green cloak. His gaze is warm and scholarly, though his physical presence is undeniably striking.

Mannerisms

He has a habit of smoothing his blue robes when he is nervous and speaks with a melodic, soothing voice that often puts patients at ease.

Personality

Jeaufre is a gentleman of immense charm and intellectual curiosity. He carries himself with a graceful confidence born from his dual life as an academic and a high end companion. He is deeply empathetic, always looking to use his knowledge of anatomy and magic to bolster those around him. He is disciplined about his studies and his writing, never missing a day to journal his experiences.

Ideals

Generosity. I have seen the pain of lack, and I will do everything in my power to provide for those I love and those in need.

Bonds

My heart belongs to my girlfriend and her brother back home. Every coin I earn and every discovery I make is for their future stability.

Flaws

I am perhaps too comfortable using my charm and enchantment magic to manipulate social situations to my advantage.

Quirks

He meticulously grooms his antlers every morning with a special herbal oil.
He constantly stops to sketch botanical samples or anatomical diagrams in his journal.

Background

Born with the wild traits of a satyr but the refined lineage of half elven blood, Jeaufre grew up between two worlds. Despite his natural gifts, his family struggled with crushing poverty. To fund his prestigious education in the arcane arts and medicine, Jeaufre turned to work as a gigolo in the city upper circles. His natural affinity for enchantment magic made him a favorite among the elite, allowing him to send home steady wages to support his girlfriend and her brother. This period of his life instilled in him a profound understanding of human desire and anatomy, which he integrated into his medical studies. He eventually specialized in fire magic for its purity and power, though he never lost the gentle touch of a healer. Now a graduate and an accomplished wizard, he travels the world to gather material for a grand memoir. He journals every battle and every breakthrough, hoping to publish a definitive volume on the intersection of arcane fire and biological science. He remains fiercely protective of his loved ones, seeing his magic as a tool to illuminate the darkness and burn away the suffering that once plagued his home.

“Despite his natural gifts, his family struggled with crushing poverty.”
From their backstory
Background
Sage

Connections

Species

Half-Elf

Media

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