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Serriah - AI-generated fantasy Character

Serriah

Human · Bard (College of Glamour) · Level 20 · Entertainer

Serriah

Confident, playful, and exacting, Serriah treats every room like a choreography problem waiting to be solved.
AC13
HP144/144
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 144 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge31
STR
DEX
CON
INT
WIS
CHA

Saving throws

DEXCHACONINTWISSTR

Skills

  • AcrobaticsDEX
  • DeceptionCHA
  • InsightWIS
  • PerformanceCHA
  • PersuasionCHA

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Disguise kit,
Lute,
Flute,
One musical instrument of your choice

Languages

Common,
Elvish

Features

23 features

Action

  • Enthralling PerformanceLevel 6

    When During a performance

    You can use your action to create an entrancing performance that can charm a crowd.

Bonus action

  • Mantle of MajestyLevel 10

    When On your turn

    You can animate your presence into a commanding aura that lets you use a bonus action to command others.

Always on

  • Mantle of InspirationLevel 3

    When When you expend Bardic Inspiration

    You inspire an ally who can immediately gain temporary hit points and move without provoking opportunity attacks.

  • Bardic InspirationLevel 1

    When When a creature fails an ability check, attack roll, or saving throw

    You can bolster a failed ally by spending Bardic Inspiration after the roll is made.

  • Hit DiceLevel 1

    You have a d8 Hit Die.

  • Bardic TrainingLevel 1

    You are proficient in light armor, simple weapons, hand crossbows, longswords, rapiers, and shortswords.

  • Skill ProficienciesLevel 1

    Choose three skills to become proficient in.

  • Jack of All TradesLevel 2

    You can add half your proficiency bonus, rounded down, to any ability check you make that does not already include your proficiency bonus.

  • Song of RestLevel 2

    During a short rest, you can help allies regain additional hit points equal to one of your Bardic Inspiration dice.

  • Bard CollegeLevel 3

    Choose a Bard College. This character is a College of Glamour bard.

  • Mantle of Inspiration BenefitsLevel 3

    When you use Bardic Inspiration, the target can also gain temporary hit points and move without provoking opportunity attacks.

  • Bonus ProficienciesLevel 3

    You gain proficiency with one of the following, your choice: a musical instrument, a gaming set, or another tool. You also gain proficiency with Persuasion if you do not already have it.

  • ExpertiseLevel 3

    Choose two of your skill proficiencies to double your proficiency bonus. Serriah has expertise in Performance and Persuasion.

  • Font of InspirationLevel 5

    You can use Bardic Inspiration 5 times between rests, regained on a short or long rest.

  • Expertise (Additional)Level 10

    You can double your proficiency bonus for two more skills. Serriah gains expertise in Acrobatics and Insight.

  • Magical SecretsLevel 10

    At 10th level, you learn two spells from any class. Serriah adds Counterspell and Revivify.

  • Unbreakable MajestyLevel 14

    You gain the ability to inspire greatness in a way that persists through even the most difficult challenges.

  • Mantle of Majesty EnhancementLevel 14

    When you take an action, you can create a presence so commanding that foes hesitate before striking you.

  • Magical SecretsLevel 18

    At 18th level, you learn two more spells from any class. Serriah adds Mass Heal and Forcecage.

  • Superior InspirationLevel 20

    You can inspire one more ally with superior confidence even when you have no Bardic Inspiration uses remaining, once per long rest.

  • TraitHumanAbility Score Increase, +1 to all ability scores
  • TraitHumanExtra Language
  • By Popular DemandEntertainer

    You can always find a place to perform, and people are willing to give you food and lodging in exchange for entertainment.

Spells

27 spells

Spellcasting. Serriah casts with Charisma (spell save DC 19, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , , , ,

2nd level (3 slots): , , , ,

3rd level (3 slots): , , , ,

4th level (3 slots): ,

5th level (3 slots): ,

6th level (2 slots):

7th level (2 slots):

8th level (1 slot): no spells

9th level (1 slot):

Gear

7 items

Tools

  • Disguise kit
    A disguise kit packed with cosmetics and styling tools.
  • Lute
    A lute kept for appearances, polished but rarely played.
  • Flute
    A flute kept for appearances, polished but rarely played.

Gear

  • Traveling clothes, modern performance attire
    A purple performance outfit with matching modern athletic wear tailored for mobility and stage presence.
  • Fine clothes
    A set of fine clothes suitable for entertaining or high society events.
  • Calling cards and performance notes
    A fan of performance handouts, calling cards, and event notes.

Purse

  • Gold pouch
    A pouch containing 15 gold pieces.

Appearance

Serriah is a striking human woman with fair skin, a heart-shaped face, icy blue eyes, and a sharp platinum blonde undercut with closely shaved sides. She favors sleek modern athletic wear, black yoga pants, a purple sports bra, and black running shoes, with a lean, toned build that reads as both elegant and dangerous. Her style is immaculate, minimal, and contemporary, like she just stepped out of a high-end studio between rehearsals and a midnight city run.

Mannerisms

Serriah moves like she is always on stage, shoulders relaxed, chin lifted, and every gesture just a little more precise than necessary. When she is thinking, she taps one finger against her thigh as if keeping time to music no one else can hear. She tends to tilt her head and offer a dazzling smile before answering difficult questions, as though every conversation might become a performance.

Personality

Confident, playful, and exacting, Serriah treats every room like a choreography problem waiting to be solved. She is warm to underdogs, devastatingly witty with bullies, and surprisingly meticulous about small comforts like hydration, sleep, and proper footwear. She believes self presentation is a craft, not a lie, and that showing up beautifully prepared is a form of respect.

Ideals

Expression. Everyone deserves a voice, a stage, and a chance to be seen clearly. Beauty, discipline, and confidence are not vanity to Serriah, they are acts of defiance against a world that tries to diminish people.

Bonds

Serriah still keeps a handwritten notebook of every venue, troupe, and person who gave her a chance when she had nothing. She will fiercely protect the people who live and work behind the spotlight, from stagehands to backup dancers to forgotten opening acts. Her greatest bond is to the idea that performance can give ordinary people courage, and she refuses to let cruel, hollow powers turn art into a tool of humiliation.

Flaws

Serriah hates feeling ordinary, and she will sometimes take reckless risks just to prove she can still command the room. She struggles to ask for help when she is afraid, because vulnerability feels to her like losing control of the performance. Compliments can make her dangerously impulsive, while criticism can become a secret wound she hides behind a perfect smile.

Quirks

Always smooths the waistband of her leggings before speaking.
Keeps impeccable posture even when exhausted.
Hums under her breath when concentrating.
Collects compliments as if they were lucky charms.
Practices expressive hand gestures in mirrors and reflective windows.

Background

Serriah learned early that applause is a kind of power. Raised in a city where talent was currency and attention bought safety, she discovered that she could command a room long before she could command her own life. She began as a dancer and performer, moving in flawless rhythm, reading faces as easily as music, and turning every stage into a place where people forgot their worries for a little while. Over time, the performances became something stranger and stronger, because Serriah did not merely entertain, she inspired, unsettled, and transformed. When she sang, rivalries softened. When she smiled, crowds leaned closer. When she strode into a room, people moved aside as if they had already decided she belonged at the center.

“When she strode into a room, people moved aside as if they had already decided she belonged at the center.”
From their backstory
Background
Entertainer

Connections

Species

Human

Media

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