Vaelis Xilrath
Vaelis Xilrath
Sheet
AC 16 · HP 100 · 40 ft.Saving throws
Skills
- Animal HandlingWIS
- AthleticsSTR
- InsightWIS
- InvestigationINT
- NatureINT
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
27 featuresAction
- MultiattackLevel 11
When You take the Attack action.
When you take the Attack action, make one additional attack against a different creature within 30 feet of the original target and within your weapon's range.
- Extra AttackLevel 5
You can attack twice instead of once whenever you take the Attack action on your turn.
Bonus action
- Hunter's Mark
When Bonus Action, when you can see a creature within range.
Mark a creature as your quarry, gaining extra damage against it and advantage on certain checks to find it, according to the spell's effects.
Reaction
- Uncanny Dodge
When A creature you can see hits you with an attack roll.
When a creature you can see hits you with an attack roll, use your Reaction to reduce the damage by 1d10 + 4. If the damage becomes 0, move up to half your Speed without provoking Opportunity Attacks.
- Defensive TacticsLevel 7
When a creature you can see hits you with an attack roll, you can use your Reaction to reduce the damage by 1d10 plus your Dexterity modifier. If this reduces the damage to 0, you can move up to half your Speed without provoking Opportunity Attacks.
Always on
- Hunter's PreyLevel 3
When You hit a creature with a weapon attack and it is missing any Hit Points.
When you hit a creature with a weapon attack, you can deal an extra 1d8 damage to it once per turn if it is missing any of its Hit Points.
- Favored EnemyLevel 1
You always have Hunter's Mark prepared. You can cast it without expending a spell slot a number of times equal to your Proficiency Bonus per Long Rest, and you can cast it using spell slots as normal. You regain the ability to cast it without a spell slot when you finish a Long Rest.
- Deft ExplorerLevel 2
You gain proficiency in three Ranger skills. You also gain Expertise in one skill in which you are proficient.
- Fighting StyleLevel 2
You gain the Two-Weapon Fighting, Archery, Defense, or Druidic Warrior Fighting Style. Vaelis has Archery, granting a +2 bonus to attack rolls with ranged weapons.
- SpellcastingLevel 2
You can cast prepared Ranger spells using Wisdom as your spellcasting ability.
- Ranger SubclassLevel 3
You gain the Hunter subclass and its features.
- Weapon MasteryLevel 1
You can use the mastery properties of two kinds of Simple or Martial weapons with which you have proficiency. Vaelis uses mastery properties for the longbow and shortsword.
- RovingLevel 6
Your Speed increases by 10 feet while you are not wearing Heavy armor.
- Hunter's LoreLevel 3
You gain the Hunter's Lore feature and can identify whether a creature you can see has any Immunities, Resistances, or Vulnerabilities, and what they are, if any.
- TirelessLevel 10
When you finish a Short Rest, you can give yourself Temporary Hit Points equal to 1d8 plus your Wisdom modifier. You can also end one of the following conditions on yourself: Charmed, Frightened, Paralyzed, or Poisoned.
- Hunter Subclass FeatureLevel 7
You gain an additional Ranger subclass feature from the Hunter subclass.
- Hunter Subclass FeatureLevel 11
You gain an additional Ranger subclass feature from the Hunter subclass.
- Ability Score ImprovementLevel 4
You gain a general feat for which you qualify. At this level, Vaelis gains an additional feat or Ability Score Improvement as determined by the campaign's allowed feat options.
- Ability Score ImprovementLevel 8
You gain a general feat for which you qualify. At this level, Vaelis gains an additional feat or Ability Score Improvement as determined by the campaign's allowed feat options.
- Ability Score ImprovementLevel 12
You gain a general feat for which you qualify. At this level, Vaelis gains an additional feat or Ability Score Improvement as determined by the campaign's allowed feat options.
- TraitElfDarkvision, you can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
- TraitElfFey Ancestry, you have Advantage on saving throws you make to avoid or end the Charmed condition.
- TraitElfKeen Senses, you have proficiency in the Insight, Perception, or Survival skill. Vaelis has Perception proficiency.
- TraitElfTrance, you do not need to sleep, and finishing a Long Rest takes 4 hours if spent in a trancelike meditation.
- TraitElfElven Lineage, choose a lineage that grants additional traits. Vaelis has Drow lineage.
- TraitElfDrow lineage, you know the Dancing Lights cantrip. Starting at level 3, you can cast Faerie Fire once per Long Rest. Starting at level 5, you can cast Darkness once per Long Rest. Wisdom is the spellcasting ability for these spells.
- AlertCriminal
You have Alert, granting you proficiency in Initiative. When you roll Initiative, you can switch your Initiative with the Initiative of a willing ally in the same combat.
Spells
12 spellsSpellcasting. Vaelis Xilrath casts with Wisdom (spell save DC 14, to hit with spell attacks).
1st level (4 slots): , , , , ,
2nd level (3 slots): , ,
3rd level (3 slots): ,
4th level (3 slots): no spells
5th level:
Gear
11 itemsWeapons
- 2×ShortswordMartial melee weapon, 1d6 piercing damage, Light, Finesse, Nick.
- LongbowMartial ranged weapon, 1d8 piercing damage, Ammunition, Heavy, Range 150/600, Two-Handed, Slow.
- 2×DaggerLight thrown or melee weapons, each dealing 1d4 piercing damage and possessing the Finesse and Thrown properties.
Armor
- Scale MailMedium armor, Armor Class 14 plus Dexterity modifier, maximum Dexterity bonus of +2. This armor gives disadvantage on Dexterity (Stealth) checks.
Tools
- CrowbarUseful for prying open doors, crates, and shackles.
- Thieves' ToolsUsed to disable traps and open locks.
- Gaming SetA gaming set used to pass messages, gamble, or establish trust among criminal contacts.
Gear
- 20×ArrowsAmmunition for the longbow.
- Dungeoneer's PackContains equipment useful for exploring underground passages and wilderness terrain.
- Common ClothesPlain clothing suitable for blending into settlements and traveling unnoticed.
Purse
- 15×Gold PiecesStarting currency retained from criminal work and smuggling.
Appearance
Tall and lean, with deep charcoal-gray skin, long white hair braided with bits of black iron, and vivid violet eyes. A thin scar crosses his left cheek, and faint silver markings run from his temples to his jaw. He wears weathered scale armor beneath a dark green cloak, with a longbow across his back and twin blades at his hips. His clothing is practical, muted, and carefully maintained, with hidden pockets sewn into nearly every layer.
Mannerisms
Vaelis rarely stands with his back to a door. He touches the broken signet at his throat whenever someone mentions the Underdark, speaks in a quiet measured voice, and instinctively maps every room by counting exits, windows, and hiding places.
Personality
Quiet, observant, and fiercely compassionate toward the powerless, Vaelis speaks little but notices everything. He is suspicious of authority, patient with frightened people, and unexpectedly gentle with children and animals. He prefers plans with several escape routes, but once he decides someone is in danger, caution gives way to swift and decisive action.
Ideals
Freedom. No one is born to serve another person's ambition. Every mind deserves the chance to choose its own path, even when that choice is dangerous or inconvenient.
Bonds
The names of the people who died helping me escape are carved into the limbs of my longbow. I will protect every oppressed drow I find, and one day I will return to the Underdark to free those who cannot flee.
Flaws
I expect betrayal so quickly that I sometimes create it by refusing to trust anyone. The cruelty of my former society still lives inside me, and when someone abuses power, my first instinct is to make them afraid before I consider whether a wiser response exists.
Quirks
Background
Vaelis Xilrath was born beneath the earth, in a drow city where obedience was treated as virtue and mercy was considered weakness. His mother secretly taught him old surface songs, while his father showed him how to move unseen through crowded tunnels and locked estates. When Vaelis refused an order to help punish a family accused of disloyalty, he was marked for execution. He escaped through the city's forgotten drainage passages, carrying only a stolen bow, a broken signet, and the names of those he could not save. On the surface, Vaelis survived as a burglar, scout, and occasional smuggler, using the skills forced upon him to rob slavers, corrupt magistrates, and agents of the people who had hunted him. Over time, crime became a weapon rather than a means of survival. He trained as a ranger, learning to read tracks across stone, snow, and city streets, and became a relentless hunter of tyrants who prey on the powerless. Vaelis now searches for other drow who escaped oppression, hoping to build a hidden network strong enough to fight back without becoming another cruel power. He knows freedom cannot be won by vengeance alone, but he is still learning how to tell the difference.
“His mother secretly taught him old surface songs, while his father showed him how to move unseen through crowded tunnels and locked estates.”
- Background
- Criminal
Connections
Species
Elf
Media
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