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Senna Ulaneg - AI-generated fantasy Character

Senna Ulaneg

Hill Dwarf · Fighter (Battle Master) · Level 5 · Soldier

Senna Ulaneg

Senna is observant, blunt, and difficult to impress, but her irritation usually masks concern.
AC18
HP44/44
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 44 · 25 ft.
AlignmentNeutral GoodGenderFemaleAge62 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Battleaxe,
Handaxe,
Light hammer,
Warhammer,
Light crossbow,
Crossbow bolts,
Shield proficiency applies to armor use, not weapons.

Tools

Smith's tools,
One gaming set

Languages

Common,
Dwarvish

Features

18 features

Bonus action

  • Second WindLevel 1

    When Senna is injured and needs to recover during combat.

    As a bonus action, Senna regains 1d10 + 5 hit points. Once used, this move recharges after a short or long rest.

  • Rally

    When An ally within 30 feet needs encouragement and protection.

    As a bonus action, Senna can expend one superiority die to grant one friendly creature within 30 feet temporary hit points equal to the die roll plus 2.

Always on

  • Action SurgeLevel 2

    When Senna needs to push beyond her normal limits.

    Senna takes one additional action on her turn. Once used, this move recharges after a short or long rest.

  • Menacing Attack

    When Senna hits a creature with a weapon attack.

    When Senna hits with a weapon attack, she can expend one superiority die to deal extra damage and force the target to make a Wisdom saving throw. On a failure, the target is frightened of Senna until the end of her next turn.

  • Precision Attack

    When Senna misses or expects that an attack may barely miss.

    When Senna makes a weapon attack roll, she can expend one superiority die to add it to the roll, potentially turning a miss into a hit.

  • Martial Archetype, Battle MasterLevel 3

    Senna gains proficiency with artisan's tools of her choice. She has chosen smith's tools. She also gains superiority dice and combat maneuvers from the Battle Master archetype.

  • Combat SuperiorityLevel 3

    Senna gains four d8 superiority dice, which are expended when she uses a maneuver and regained when she finishes a short or long rest. Her maneuver save DC is 14. She knows the maneuvers Menacing Attack, Precision Attack, and Rally.

  • Student of WarLevel 3

    Senna gains proficiency with one type of artisan's tools. She has chosen smith's tools.

  • Ability Score ImprovementLevel 4

    Senna increases her Strength score by 2, raising it from 14 to 16.

  • Extra AttackLevel 5

    Senna can attack twice, instead of once, whenever she takes the Attack action on her turn.

  • DarkvisionHill DwarfSenna can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though she cannot distinguish color in darkness.
  • Dwarven ResilienceHill DwarfSenna has advantage on saving throws against poison and resistance against poison damage.
  • Dwarven Combat TrainingHill DwarfSenna is proficient with the battleaxe, handaxe, light hammer, and warhammer.
  • StonecunningHill DwarfWhenever Senna makes an Intelligence (History) check related to the origin of stonework, she is considered proficient and adds double her proficiency bonus instead of her normal proficiency bonus.
  • Dwarven ToughnessHill DwarfSenna's hit point maximum increases by 1 for every level.
  • Dwarven Armor TrainingHill DwarfSenna is proficient with light and medium armor, though her fighter training already grants proficiency with all armor and shields.
  • Ability Score IncreaseHill DwarfSenna's Constitution increases by 2 and her Wisdom increases by 1.
  • Military RankSoldier

    Senna can reliably find the support of former soldiers and members of her military organization. They recognize her authority, respect her service, and may provide shelter, information, or limited aid when it does not endanger them.

Gear

11 items

Weapons

  • Battleaxe
    A sturdy battleaxe suitable for one-handed use with a shield. Melee weapon attack: +6 to hit, damage 1d8 + 3 slashing.
  • Light crossbow
    A ranged weapon with a case of ammunition. Ranged weapon attack: +5 to hit, damage 1d8 + 2 piercing.

Armor

  • Chain mail
    Heavy armor consisting of interlocking metal rings and plates. Wearing it sets Senna's base AC to 16.
  • Shield
    A wooden shield bearing the worn emblem of Senna's clan. It grants +2 AC while wielded.

Gear

  • 20×
    Crossbow bolts
    Bolts suitable for the light crossbow.
  • Explorer's pack
    A pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Insignia of rank
    A brass military insignia marking her former rank and clan affiliation.
  • Trophy from a fallen enemy
    A trophy taken from a defeated enemy during her first campaign, a chipped iron goblin standard boss.
  • Bone dice
    A small set of bone dice used to pass quiet hours on watch.
  • Common clothes
    A plain set of practical clothes for travel and camp.

Purse

  • 10×
    Gold pieces
    Coin saved from military pay and her departure from the clan.

Appearance

Senna is a short, powerfully built hill dwarf woman with a round face, high cheekbones, and a square jaw. Her chestnut hair is tied in a loose braid that falls past her shoulders. Her dark brown eyes are sharp as flint, often carrying equal parts irritation and reluctant amusement. Her skin is darker than that of most dwarves in the city, with a warm olive undertone, though still lighter than her father's. She has a sturdy, muscular frame shaped by hard labor and military discipline. A brass ring adorns her right ear. Out of armor, she favors a deep blue tunic, a linen shirt, worn trousers held by thick leather braces, and heavy boots polished at the shins but scuffed at the toes. She is notably attractive, with a grounded, self-possessed presence.

Mannerisms

Senna checks doors, ceilings, and floor seams without seeming to look. When annoyed, she rubs the brass ring in her right ear with her thumb. She speaks plainly, rarely wastes words, and addresses frightened people more gently than confident ones.

Personality

Senna is observant, blunt, and difficult to impress, but her irritation usually masks concern. She has a dry sense of humor and a strong instinct to protect people who are being overlooked. She prefers practical competence to noble speeches, though she secretly enjoys well-told stories and becomes surprisingly playful around people she trusts.

Ideals

Duty. Strength is not proven by never bending. It is proven by standing where others need you, even when the order is wrong and no one will praise you for it.

Bonds

The miners and young soldiers she saved during the tunnel collapse are her responsibility, even years later. She also carries her father's old brass command token and intends to return home only after earning a reputation that cannot be dismissed as inherited privilege.

Flaws

She has a hard time admitting fear, uncertainty, or simple exhaustion. When challenged by authority, especially her father's, she becomes stubborn enough to turn a disagreement into a personal contest. She also judges undisciplined people too quickly and secretly worries that without her family name or military rank, she may not know who she is.

Quirks

She counts steps between important doors and landmarks.
She silently taps a rhythm against her thumb when planning an ambush.
She keeps the best portion of any meal for the newest or most frightened person present.
She can identify several kinds of stone by the sound they make when struck.
She dislikes chairs with uneven legs and fixes them before sitting down.

Background

Senna Ulaneg was born beneath the chief's hall, the only child of a dwarf clan leader whose word carried through every stone passage in the settlement. Her father expected her to inherit a council seat, manage the clan's work crews, and marry advantageously. Senna instead learned to read the tunnels by sound, judge the strength of a support beam by touch, and settle disputes with the stubborn patience of someone who had grown up surrounded by miners. When a neighboring hold challenged her father's authority, she joined the clan guard to prove that command was more than a family inheritance. Military life suited her better than ceremony ever had. Senna became a shield bearer, patrol leader, and eventually a field sergeant trusted to hold narrow passages against creatures that could not be allowed into the lower halls. She learned that victory often belonged to the soldier who noticed the loose stone, the frightened recruit, or the enemy who thought everyone was watching the obvious door. Her service ended after she disobeyed an order to abandon an isolated mining crew during a tunnel collapse. She saved most of them, but the choice cost her rank and created a lasting rift with her father. Now she travels as a professional fighter, carrying the habits of a soldier and the quiet hope that one day her father will admit she was right.

“Her father expected her to inherit a council seat, manage the clan's work crews, and marry advantageously.”
From their backstory
Background
Soldier

Connections

Species

Hill Dwarf

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