Mekhrun Vasker
Mekhrun Vasker
Sheet
AC 10 · HP 12 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresBonus action
- RageLevel 1
When As a bonus action while not wearing heavy armor
Mekhrun enters a primal fury, gaining the benefits of rage according to the barbarian rules.
Reaction
- Stone's EnduranceGoliathAs a reaction, reduce damage from an attack by 1d12 + Constitution modifier, usable once per short or long rest.
Always on
- Unarmored DefenseLevel 1
While not wearing armor, Mekhrun's Armor Class equals 10 + his Dexterity modifier + his Constitution modifier. He can still use a shield and gain this benefit.
- Natural AthleteGoliathProficiency in the Athletics skill.
- Powerful BuildGoliathCounts as one size larger when determining carrying capacity and the weight he can push, drag, or lift.
- Mountain BornGoliathResistance to cold damage and acclimated to high altitude, including elevations above 20,000 feet.
- LanguagesGoliathCommon and Giant.
- Military RankSoldier
He retains the respect of soldiers who recognize his rank and former service. He can invoke that authority to influence other soldiers, request simple assistance, and gain access to military camps and fortresses where his rank is acknowledged.
Gear
9 itemsWeapons
- GreataxeA massive two-handed martial melee weapon with a broad, single-edged blade.
- 2×HandaxeLight martial melee weapons suitable for throwing or close combat.
- 4×JavelinSimple thrown spears useful at range or for setting a defensive perimeter.
Gear
- Explorer's PackA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and other basic adventuring supplies.
- Insignia of RankA metal insignia showing his former military service.
- Trophy from a Fallen EnemyA captured enemy banner fragment kept as a reminder of the campaign.
- Bone Dice Gaming SetA bone gaming set used to pass time around campfires and barracks.
- Common ClothesA practical set of common clothing, faded from military travel.
Purse
- 10×Gold PiecesThe remaining money from his military service and personal savings.
Appearance
A broad-shouldered goliath standing just over seven feet tall, with slate-gray skin marked by irregular charcoal mottling across his arms, neck, and cheekbones. His black hair is kept in several short braids bound with copper wire, and a pale scar cuts through his left eyebrow. He wears a weathered leather harness over simple traveling clothes, with a red military sash tied around his waist. His eyes are dark brown and unusually attentive, giving him the watchful expression of someone who studies every battlefield before choosing where to stand.
Mannerisms
Mekhrun crouches slightly when speaking to shorter people, though he forgets and rises to his full height when annoyed. Before danger, he checks the knots on his sash, touches the scar in his eyebrow, and quietly counts everyone nearby.
Personality
Quietly observant and unexpectedly patient, Mekhrun prefers to listen before speaking. He has a dry sense of humor, treats promises as serious things, and is gentler with frightened people than his intimidating appearance suggests. In combat, his restraint vanishes into focused, deliberate violence.
Ideals
Protection. Power means nothing unless it is used to shield those who have less of it. A command that abandons the helpless has already surrendered its honor.
Bonds
The villagers he saved are scattered across the frontier, and he sends part of every reward to help rebuild their homes. He also keeps his former unit's torn red sash, determined to prove that his soldiers were not cowards for choosing lives over orders.
Flaws
He distrusts unquestioned authority and can turn a reasonable disagreement into open defiance. He also has difficulty admitting fear, exhaustion, or uncertainty, often pushing himself until someone else must force him to rest.
Quirks
Background
Mekhrun Vasker was raised among a highland goliath clan that measured worth through endurance, judgment, and the willingness to carry more than one's share. He was never the clan's strongest hunter, despite his considerable size. Instead, he was the one who remembered trails, counted provisions, and noticed when a distant ridge had one bird too few upon it. His elders considered his sharp mind useful, but his questions about clan customs often made him difficult to place. Mekhrun believed strength should protect people, not merely prove itself against them. When a lowland border war reached the mountain passes, Mekhrun joined a human levy as a standard-bearer and scout. He learned formation fighting, siege discipline, and the grim arithmetic of keeping frightened people alive. During one disastrous retreat, his commander ordered the soldiers to abandon a village caught between two advancing forces. Mekhrun disobeyed, rallying a handful of troops and leading civilians through a frozen ravine while the main army withdrew. The villagers survived, but Mekhrun's refusal cost him his rank and left him unwelcome in the army. He now travels as a sellsword and protector, carrying the old unit's torn red sash. He still becomes terrifyingly calm before a fight, because to him rage is not the opposite of discipline. It is discipline stripped down to its final purpose.
“He was never the clan's strongest hunter, despite his considerable size.”
- Background
- Soldier
Connections
Species
Goliath
Media
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