omy
omy
Sheet
AC 15 · HP 10 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- InvestigationINT
- PerceptionWIS
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
12 featuresBonus action
- Cunning ActionLevel 1
When On Omy's turn
As a Bonus Action, Omy takes the Dash, Disengage, or Hide action.
Always on
- Sneak AttackLevel 1
When When Omy hits with an eligible weapon attack and has Advantage, or an eligible ally is within 5 feet of the target
Once per turn, Omy deals an extra 1d6 damage when she hits an eligible target with a Finesse or Ranged weapon.
- Cold Breath
When As an Action
Omy exhales freezing energy in a 15-foot cone. Each creature in the area makes a DC 12 Constitution saving throw, taking 1d10 Cold damage on a failed save or half as much on a successful one. Omy can use this trait twice per Long Rest.
- ExpertiseLevel 1
Omy has Expertise in Sleight of Hand and Stealth, doubling her Proficiency Bonus for those skills.
- Thieves' CantLevel 1
Omy knows the secret language of thieves and can recognize coded messages and hidden signs used by criminal networks.
- Weapon MasteryLevel 1
Omy can use Mastery properties with two weapons she is proficient with. She has chosen the Dagger and Shortbow.
- TraitDragonbornDraconic Ancestry, Omy's ancestry is Chromatic Dragonborn with a White Dragon ancestry.
- TraitDragonbornBreath Weapon, Omy can exhale cold in a 15-foot cone. Creatures in the area make a DC 12 Constitution saving throw, taking 1d10 Cold damage on a failed save and half damage on a success. She can use this ability twice per Long Rest.
- TraitDragonbornChromatic Warding, Omy has Resistance to Cold damage.
- TraitDragonbornDarkvision, Omy can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, though she sees darkness in shades of gray.
- TraitDragonbornDraconic Flight becomes available at level 5 and is not yet active for Omy.
- AlertCriminal
Omy has Alert training. She adds her Proficiency Bonus to Initiative rolls, and she can swap her Initiative with a willing ally at the start of combat when neither of them is Incapacitated.
Gear
13 itemsWeapons
- 2×DaggerA pair of balanced blades suitable for close combat or throwing
- ShortswordA light, finesse martial weapon used for precise strikes
- ShortbowA compact ranged weapon with a quiver containing 20 arrows
Armor
- Studded Leather ArmorLight armor reinforced with metal studs
Tools
- Thieves' ToolsA specialized set for opening locks and disabling traps
Gear
- 20×ArrowArrows carried in a leather quiver
- Burglar's PackA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope
- CrowbarUseful for prying open doors, crates, and stubborn floorboards
- 2×PouchSmall containers for coins, gems, and stolen objects
- Hooded LanternA hooded lantern that provides controlled illumination
- 2×Oil FlaskFuel for the hooded lantern
- Dark Common ClothesDark common clothing suited to moving unnoticed at night
Purse
- 16×Gold PiecesMoney left from the Frost Den's coffers
Appearance
Omy is a small, pale icy-blue dragonborn woman with nearly white scales, silver-white horns, and bright frost-blue eyes. Her breath fogs even in warm air, and delicate frost gathers along her snout and claws when she is excited or angry. She wears well-fitted studded leather beneath a dark, oversized cloak, with several hidden pockets sewn into the lining. Her belt carries twin daggers, thieves' tools, a pouch of glittering trinkets, and a stolen noble's hat that she insists is lucky.
Mannerisms
Omy tilts her head dramatically when confused, sniffs suspicious objects, and whispers encouragement to her lockpicks. She calls nearly everyone by a nickname, counts her coins aloud when nervous, and smiles brightly just before doing something extremely illegal.
Personality
Omy is clever, playful, curious, and emotionally immature. She treats danger like a game until someone threatens her family. She loves shiny objects, dramatic entrances, secret passages, snacks, and anyone who shows her genuine affection. Beneath her childish enthusiasm is a calculating thief who notices every exit, loose purse, hidden weapon, and change in tone.
Ideals
Possession. If I can steal something, I deserve to have it. The world belongs to whoever is clever enough to take what they want.
Bonds
The Frost Den is my family, and Grakka is the person who saved me. Anyone who threatens either of them becomes my enemy forever.
Flaws
Omy is terrified of being abandoned and reacts badly to rejection, betrayal, or being left alone. She steals from people who annoy her, takes insults personally, and often creates unnecessary danger simply because something shiny caught her attention.
Quirks
Background
Omy hatched alone beneath a moonless winter sky in a cavern buried deep beneath the mountains. There was no mother, father, or clutch waiting for her, only broken eggshells, frozen bones, and a strange silver scale buried beneath the ice. Her pale scales and constant frost marked her as the last known descendant of an ancient frost dragon bloodline, but Omy understood none of the legends. She only knew that she was cold, hungry, and desperately wanted someone to carry her. That someone was Grakka, a wandering orc who found her curled around a piece of eggshell. When Omy reached up and said, "Up," Grakka sighed, lifted her, and became her guardian, teacher, and family. Grakka taught Omy the practical arts of survival and crime. She learned to read locks, pockets, guard patrols, and frightened faces. Together they established the Frost Den, a traveling refuge for thieves, smugglers, runaways, and other unwanted people. Omy became its smallest and most talented infiltrator, slipping through narrow windows, freezing troublesome mechanisms with her breath, and stealing valuables from people who never noticed her arrival. She rarely kills, not from mercy, but because Grakka taught her that living victims make better lessons and more entertaining chases. Now Omy has left the Frost Den to seek treasure, fame, and new friends, carrying letters for Grakka and a backpack full of snacks, lockpicks, and objects she considers important. She has not yet realized that hunters seeking the last frost dragon may be following her trail.
“There was no mother, father, or clutch waiting for her, only broken eggshells, frozen bones, and a strange silver scale buried beneath the ice.”
- Background
- Criminal
Connections
Species
Dragonborn
Media
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