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omy - AI-generated fantasy Character

omy

Dragonborn · Rogue · Level 1 · Criminal

omy

Omy is clever, playful, curious, and emotionally immature.
AC15
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 10 · 30 ft.
AlignmentNeutral EvilGenderFemaleAge23 years old, a young adult by dragonborn standards
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • PerceptionWIS
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Martial weapons with the Finesse or Light property,
Dagger,
Shortsword,
Shortbow,
Longsword,
Rapier,
Scimitar,
Hand Crossbow

Tools

Thieves' Tools,
Gaming Set

Languages

Common,
Draconic,
Thieves' Cant

Features

12 features

Bonus action

  • Cunning ActionLevel 1

    When On Omy's turn

    As a Bonus Action, Omy takes the Dash, Disengage, or Hide action.

Always on

  • Sneak AttackLevel 1

    When When Omy hits with an eligible weapon attack and has Advantage, or an eligible ally is within 5 feet of the target

    Once per turn, Omy deals an extra 1d6 damage when she hits an eligible target with a Finesse or Ranged weapon.

  • Cold Breath

    When As an Action

    Omy exhales freezing energy in a 15-foot cone. Each creature in the area makes a DC 12 Constitution saving throw, taking 1d10 Cold damage on a failed save or half as much on a successful one. Omy can use this trait twice per Long Rest.

  • ExpertiseLevel 1

    Omy has Expertise in Sleight of Hand and Stealth, doubling her Proficiency Bonus for those skills.

  • Thieves' CantLevel 1

    Omy knows the secret language of thieves and can recognize coded messages and hidden signs used by criminal networks.

  • Weapon MasteryLevel 1

    Omy can use Mastery properties with two weapons she is proficient with. She has chosen the Dagger and Shortbow.

  • TraitDragonbornDraconic Ancestry, Omy's ancestry is Chromatic Dragonborn with a White Dragon ancestry.
  • TraitDragonbornBreath Weapon, Omy can exhale cold in a 15-foot cone. Creatures in the area make a DC 12 Constitution saving throw, taking 1d10 Cold damage on a failed save and half damage on a success. She can use this ability twice per Long Rest.
  • TraitDragonbornChromatic Warding, Omy has Resistance to Cold damage.
  • TraitDragonbornDarkvision, Omy can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, though she sees darkness in shades of gray.
  • TraitDragonbornDraconic Flight becomes available at level 5 and is not yet active for Omy.
  • AlertCriminal

    Omy has Alert training. She adds her Proficiency Bonus to Initiative rolls, and she can swap her Initiative with a willing ally at the start of combat when neither of them is Incapacitated.

Gear

13 items

Weapons

  • 2×
    Dagger
    A pair of balanced blades suitable for close combat or throwing
  • Shortsword
    A light, finesse martial weapon used for precise strikes
  • Shortbow
    A compact ranged weapon with a quiver containing 20 arrows

Armor

  • Studded Leather Armor
    Light armor reinforced with metal studs

Tools

  • Thieves' Tools
    A specialized set for opening locks and disabling traps

Gear

  • 20×
    Arrow
    Arrows carried in a leather quiver
  • Burglar's Pack
    A pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope
  • Crowbar
    Useful for prying open doors, crates, and stubborn floorboards
  • 2×
    Pouch
    Small containers for coins, gems, and stolen objects
  • Hooded Lantern
    A hooded lantern that provides controlled illumination
  • 2×
    Oil Flask
    Fuel for the hooded lantern
  • Dark Common Clothes
    Dark common clothing suited to moving unnoticed at night

Purse

  • 16×
    Gold Pieces
    Money left from the Frost Den's coffers

Appearance

Omy is a small, pale icy-blue dragonborn woman with nearly white scales, silver-white horns, and bright frost-blue eyes. Her breath fogs even in warm air, and delicate frost gathers along her snout and claws when she is excited or angry. She wears well-fitted studded leather beneath a dark, oversized cloak, with several hidden pockets sewn into the lining. Her belt carries twin daggers, thieves' tools, a pouch of glittering trinkets, and a stolen noble's hat that she insists is lucky.

Mannerisms

Omy tilts her head dramatically when confused, sniffs suspicious objects, and whispers encouragement to her lockpicks. She calls nearly everyone by a nickname, counts her coins aloud when nervous, and smiles brightly just before doing something extremely illegal.

Personality

Omy is clever, playful, curious, and emotionally immature. She treats danger like a game until someone threatens her family. She loves shiny objects, dramatic entrances, secret passages, snacks, and anyone who shows her genuine affection. Beneath her childish enthusiasm is a calculating thief who notices every exit, loose purse, hidden weapon, and change in tone.

Ideals

Possession. If I can steal something, I deserve to have it. The world belongs to whoever is clever enough to take what they want.

Bonds

The Frost Den is my family, and Grakka is the person who saved me. Anyone who threatens either of them becomes my enemy forever.

Flaws

Omy is terrified of being abandoned and reacts badly to rejection, betrayal, or being left alone. She steals from people who annoy her, takes insults personally, and often creates unnecessary danger simply because something shiny caught her attention.

Quirks

Names every valuable item she steals
Believes stealing one shoe is a fair response to rudeness
Collects silver objects and bits of ice
Writes cheerful letters to Grakka after dangerous jobs
Tries to befriend monsters before attempting to rob them

Background

Omy hatched alone beneath a moonless winter sky in a cavern buried deep beneath the mountains. There was no mother, father, or clutch waiting for her, only broken eggshells, frozen bones, and a strange silver scale buried beneath the ice. Her pale scales and constant frost marked her as the last known descendant of an ancient frost dragon bloodline, but Omy understood none of the legends. She only knew that she was cold, hungry, and desperately wanted someone to carry her. That someone was Grakka, a wandering orc who found her curled around a piece of eggshell. When Omy reached up and said, "Up," Grakka sighed, lifted her, and became her guardian, teacher, and family. Grakka taught Omy the practical arts of survival and crime. She learned to read locks, pockets, guard patrols, and frightened faces. Together they established the Frost Den, a traveling refuge for thieves, smugglers, runaways, and other unwanted people. Omy became its smallest and most talented infiltrator, slipping through narrow windows, freezing troublesome mechanisms with her breath, and stealing valuables from people who never noticed her arrival. She rarely kills, not from mercy, but because Grakka taught her that living victims make better lessons and more entertaining chases. Now Omy has left the Frost Den to seek treasure, fame, and new friends, carrying letters for Grakka and a backpack full of snacks, lockpicks, and objects she considers important. She has not yet realized that hunters seeking the last frost dragon may be following her trail.

“There was no mother, father, or clutch waiting for her, only broken eggshells, frozen bones, and a strange silver scale buried beneath the ice.”
From their backstory
Background
Criminal

Connections

Species

Dragonborn

Media

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