Skip to content
CreatePricing
Nura Kett - AI-generated fantasy Character

Nura Kett

Dwarf · Rogue · Level 1 · Criminal

Nura Kett

Nura is observant, playful, and intensely practical.
AC10
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 9 · 25 ft.
AlignmentChaotic GoodGenderFemaleAge58 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Battleaxes,
Handaxes,
Light hammers,
Warhammers

Tools

Thieves' tools,
One type of gaming set

Languages

Common,
Dwarvish

Features

12 features

Always on

  • Weapon Attack with Sneak Attack

    When Once per turn when Nura hits with a qualifying finesse or ranged weapon attack.

    Nura makes one weapon attack with a rapier, shortsword, dagger, or shortbow. If the attack qualifies, she adds 1d6 Sneak Attack damage once per turn.

  • Change Persona

    When When entering a guarded, formal, theatrical, or unfamiliar social environment.

    Nura uses her disguise, posture, clothing, and voice to pass as someone more appropriate to the location, then attempts a Deception or Performance check as needed.

  • ExpertiseLevel 1

    Nura chooses Stealth and thieves' tools for Expertise. Her proficiency bonus is doubled for any ability check using either proficiency.

  • Sneak AttackLevel 1

    Once per turn, Nura can deal an extra 1d6 damage to one creature she hits with an attack if she has advantage on the attack roll, or if an eligible enemy of the target is within 5 feet of it and Nura does not have disadvantage. The attack must use a finesse or ranged weapon.

  • Thieves' CantLevel 1

    Nura knows the secret language of thieves, including coded marks, signs, and hidden meanings used to conceal messages.

  • DarkvisionDwarfNura can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Dwarven ResilienceDwarfNura has advantage on saving throws against poison and resistance to poison damage.
  • Dwarven Combat TrainingDwarfNura is proficient with battleaxes, handaxes, light hammers, and warhammers.
  • StonecunningDwarfWhenever Nura makes an Intelligence (History) check related to the origin of stonework, she is considered proficient in History and adds double her proficiency bonus to the check.
  • Dwarven ToughnessDwarfHer hit point maximum increases by 1, and it increases by 1 every time she gains a level.
  • Hill Dwarf Ability Score IncreaseDwarfHer Constitution increases by 2 and her Wisdom increases by 1.
  • Criminal ContactCriminal

    Nura has a reliable and discreet criminal contact who can pass messages, arrange introductions, and provide information about local illicit activity, though the contact cannot guarantee safety or success.

Gear

11 items

Weapons

  • Rapier
    A light, balanced finesse weapon suitable for close combat.
  • Shortsword
    A finesse weapon kept as a backup and easily concealed beneath clothing.
  • Shortbow and arrows
    A ranged weapon with a quiver holding twenty arrows.
  • 2×
    Dagger
    Small blades useful for combat, cutting cords, and practical disguise work.

Armor

  • Leather armor
    Flexible fitted armor worn beneath or beneath one of Nura's disguises.

Tools

  • Thieves' tools
    Professional tools for opening locks and disabling traps.
  • Gaming set
    A set of weighted dice, used for gambling and for maintaining her criminal cover.

Gear

  • Burglar's pack
    A leather pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin, plus fifty feet of hempen rope.
  • Crowbar
    A sturdy iron bar useful for forcing doors and crates.
  • Dark common clothes with hood
    A set of common clothes with a deep hood and several hidden alterations and pockets.

Purse

  • 15×
    Gold pieces
    Starting currency carried in a concealed belt pouch.

Appearance

Nura Kett is a sturdy hill dwarf woman with a broad, expressive face, a round nose, very thick lips, and warm brown eyes that seem to measure every room she enters. Her long black hair is parted into two enormous braids, each braid half black and half white. She changes her clothing constantly, shifting between servant's garb, merchant's finery, pilgrim's robes, guard uniforms, and theatrical costumes. Her makeup kit is carefully arranged by color and use, and she carries hidden pockets in nearly every outfit.

Mannerisms

Nura tests every disguise by turning her head three different ways, checking how the hair, makeup, and collar move together. When thinking, she taps a fingertip against her lower lip and silently mouths possible replies in other people's voices.

Personality

Nura is observant, playful, and intensely practical. She treats clothing as a language and accents as tools, but beneath her humor is a serious dislike of bullies, exploitative officials, and anyone who uses respectability as an excuse for cruelty. She is generous with frightened people and suspicious of anyone who claims they have nothing to hide.

Ideals

Freedom. No law deserves obedience merely because it is written down. People should be judged by the harm they cause, not by the rules they break.

Bonds

She owes her freedom and her first proper disguise kit to an aging theater caravan that was ruined by a corrupt magistrate. Nura is determined to expose that magistrate's network and repay the performers who protected her, even if doing so means stealing from powerful people.

Flaws

Nura cannot resist improving another person's appearance, costume, or accent, even when doing so is dangerous. She also lies about small things when the truth would be easier, because she enjoys proving that she can make anyone believe her.

Quirks

Keeps a tiny labeled jar of makeup pigment for every major disguise.
Can imitate the laugh, cough, and walking rhythm of people she has watched for several minutes.
Names each outfit and speaks to it as though it were a trusted partner.
Collects buttons, ribbons, and scraps of fabric from places where she has successfully infiltrated.
Always checks whether a room has a second exit before sitting down.

Background

Nura Kett grew up in a crowded hill dwarf settlement where everyone knew the sound of everyone else's footsteps. She had no gift for quiet movement, with her slow, deliberate stride and heavy dwarf's build, so she learned to make people look in the wrong direction instead. An aunt who performed in traveling dramas taught Nura the arts of cosmetics, posture, voice, and imitation. Nura discovered that a little charcoal around the eyes, a false scar, and the right stoop could turn her into almost anyone. The costumes began as play, then became a way to carry messages, slip past watchmen, and enter places where an ordinary dwarf girl would never be welcomed.

“An aunt who performed in traveling dramas taught Nura the arts of cosmetics, posture, voice, and imitation.”
From their backstory
Background
Criminal

Connections

Species

Dwarf

Media

0 images

No images yet.

Visual sheet

Turn Nura Kett into a sheet

A high-res, share-ready sheet you can post or print.