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Nahla Meriem - AI-generated fantasy Character

Nahla Meriem

Human · Warlock 13 / Rogue 7 (Hexblade / Swashbuckler) · Level 20 · Noble

Nahla Meriem

Nahla is warm, poised, and incisively observant.
AC19
HP160/160
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 19 · HP 160 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge38 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Martial weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Revolvers, by campaign setting equipment rules,
Whips, by campaign setting equipment rules

Tools

Thieves' tools,
Gaming set

Languages

Common,
Celestial,
Infernal,
Thieves' Cant

Features

36 features

Action

  • Armor of HexesLevel 10

    She can use an action to banish a creature touched by her pact weapon to a harmless demiplane until the end of her next turn, once per long rest.

  • Second-Story Work and Thief-like Recovery trainingLevel 3

    She can use an action to regain hit points equal to 4d6 + 7, once per short or long rest.

Bonus action

  • Relentless Hex

    When Bonus action

    She teleports to a creature cursed by her Hexblade's Curse and can make a bonus action attack against it.

  • Master of HexesLevel 14

    When a creature cursed by her Hexblade's Curse dies, she can transfer the curse to another creature within 30 feet without using a bonus action.

  • Cunning ActionLevel 2

    She can use Cunning Action to Dash, Disengage, or Hide as a bonus action.

Always on

  • Eldritch Blast

    When Action

    She adds her Charisma modifier to the damage of each eldritch blast beam and can fire four beams at 20th character level.

  • Thirsting Blade Volley

    When Action

    She makes two attacks with her pact whip or revolver when taking the Attack action.

  • Hexblade's CurseLevel 1

    When Bonus action

    She curses one creature within 30 feet, improving damage, critical range, and healing against it.

  • PanacheLevel 9

    When Action

    She taunts a creature with cutting charm. On a successful Persuasion check, the target has disadvantage attacking anyone else and cannot willingly move more than 30 feet away from her.

  • Fancy FootworkLevel 3

    When After melee attack

    She makes a melee attack against a creature she attacked without provoking opportunity attacks from that creature.

  • Uncanny DodgeLevel 5

    When Reaction

    She halves the damage from one attack that hits her.

  • Warlock SpellcastingLevel 1

    She has d8 Hit Dice. She is proficient in Wisdom and Charisma saving throws, light armor, simple weapons, and all weapons granted by her Hexblade pact.

  • Pact MagicLevel 1

    She can regain all expended pact spell slots during a short or long rest. Her pact magic slots are 5th level.

  • Pact of the BladeLevel 3

    She can use Charisma instead of Strength or Dexterity for attack and damage rolls with one chosen weapon, and she can summon a pact weapon that counts as magical.

  • Eldritch InvocationsLevel 2

    She has learned eldritch invocations, including Agonizing Blast, Devil's Sight, Eldritch Mind, Improved Pact Weapon, Lifedrinker, Relentless Hex, Thirsting Blade, and Whispers of the Grave.

  • Find Familiar through Pact of the Chain style trainingLevel 3

    She can summon an unseen spectral servant to perform simple tasks for her.

  • Hexblade Expanded ProficienciesLevel 1

    She gains proficiency with medium armor, shields, and martial weapons, though her usual armor remains light and her signature weapons are magitech revolvers and whips.

  • Hexblade Expanded Spell ListLevel 1

    She can learn spells from the expanded Hexblade spell list, including shield, wrathful smite, blur, branding smite, blink, elemental weapon, phantasmal killer, staggering smite, banishing smite, and cone of cold.

  • Thirsting BladeLevel 5

    She can attack twice whenever she takes the Attack action with her pact weapon.

  • Accursed SpecterLevel 6

    She can attack a creature with her pact weapon and cause it to have disadvantage on attacks against targets other than her until her next turn.

  • Accursed SpecterLevel 6

    When she reduces a creature to 0 hit points, she can create a specter under her control, once per long rest.

  • Rogue Multiclass FeaturesLevel 1

    She gains proficiency in Dexterity saving throws and four rogue skills, and she gains expertise in two proficient skills.

  • Sneak AttackLevel 7

    She can use Sneak Attack to deal an extra 4d6 damage once per turn when attacking with a finesse or ranged weapon under the normal conditions.

  • ExpertiseLevel 6

    She gains proficiency with thieves' tools and can add double proficiency to four proficient skills through rogue expertise.

  • EvasionLevel 7

    She gains proficiency in Dexterity saving throws and has advantage on saving throws against being frightened.

  • Rakish AudacityLevel 3

    When she rolls initiative and has no superiority over another creature, she can add her Charisma modifier to the roll.

  • Ability Score ImprovementsLevel 4

    She has an Ability Score Improvement from rogue level 4 and another from rogue level 7, represented by her extraordinary Dexterity and Charisma.

  • High-Level Pact MasteryLevel 13

    She can choose four invocations and use her pact weapon as a focus. Her eldritch blast fires four beams at 20th character level.

  • Mystic ArcanumLevel 11

    She gains Mystic Arcanum, allowing her to cast one 6th-level, one 7th-level, one 8th-level, and one 9th-level warlock spell once per long rest.

  • Warlock Spell SlotsLevel 13

    Her pact magic slots are 5th level, with three slots available and recovered on a short or long rest.

  • Ability Score IncreaseHuman+1 to all ability scores, included in the baseline human-adjusted scores.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language.
  • TraitHumanVersatile and adaptable, gaining broad training suitable to a noble warlock and duelist.
  • Position of PrivilegeNoble

    She can secure an audience with local nobility, and commoners are inclined to treat her as a person of importance. She is also welcomed in high society, though her reputation as an armed occult duelist makes her an unusual guest.

Spells

16 spells

Spellcasting. Nahla Meriem casts with Charisma (spell save DC 24, to hit with spell attacks).

Cantrips (at will): ,

1st level: , ,

2nd level: ,

3rd level: ,

4th level:

5th level (3 slots): ,

6th level (1 slot):

7th level (1 slot):

8th level (1 slot):

9th level (1 slot):

Gear

11 items

Weapons

  • Vesper Lash
    A pact-bound magitech whip with a segmented metal core, a leather grip, and a blade-like arcane edge.
  • 2×
    Twin magitech revolvers
    A pair of rune-etched magitech revolvers capable of firing mundane or magically enhanced ammunition.
  • Dagger
    A silvered dagger concealed in a boot sheath.

Armor

  • Magitech studded leather armor and black duster
    Black magitech studded leather armor with brass reinforcement, concealed arcane channels, and a reinforced black duster jacket worn over it.

Tools

  • Thieves' tools
    Thieves' tools in a velvet-lined brass case.

Gear

  • Component pouch
    A component pouch used for spells that do not use her pact weapon as a focus.
  • Scholar's pack
    A scholar's pack containing a backpack, books, ink, parchment, a bottle of ink, pens, tinderbox, and a small knife.
  • Signet ring
    A signet ring bearing her family's interrupted gear-and-star crest.
  • Fine clothes
    Fine but practical clothing, tailored for travel beneath her duster.
  • Rogue starting gear
    A small set of elegant traveling clothes and a keepsake from her former household.

Purse

  • Purse of gold
    A purse containing 25 gp, the standard noble starting wealth.

Appearance

A striking human woman with warm brown skin, softly rounded features, and dark auburn hair worn in a loose braid beneath a broad-brimmed black hat. Her eyes are deep hazel with faint silver glints that appear whenever her patron's power stirs. She wears fitted black studded leather armor beneath a long black duster jacket, both reinforced with delicate brass channels and glowing blue-violet magitech circuitry. A rune-etched revolver rests at each hip, while a black leather whip coils at her side like a sleeping serpent.

Mannerisms

She rolls a revolver cylinder with her thumb when thinking, tilts her head before delivering an insult, and treats every duel as if it were a formal dance. She smooths one lapel of her duster before casting a spell and always offers an opponent one chance to walk away.

Personality

Nahla is warm, poised, and incisively observant. She speaks to servants and nobles with the same deliberate courtesy, but her politeness becomes razor-sharp when someone abuses authority. She enjoys theatrical entrances, clever wagers, and impossible escapes. Beneath her confidence is a fiercely protective woman who remembers every name, debt, and kindness.

Ideals

Freedom is meaningless if the powerful can purchase everyone else's safety. Wealth, rank, and magic should be tools for protecting people, never excuses for owning them.

Bonds

She will protect the workers and travelers who depend on magitech infrastructure, especially those abandoned by wealthy patrons. She is determined to uncover the mastermind behind the destruction of her family's foundry and reclaim the Vesper Edge before it falls into cruel hands.

Flaws

She cannot resist humiliating arrogant people in public, even when discretion would serve her better. She distrusts institutions so deeply that she sometimes rejects genuine help, and she is terrified that the Vesper Edge is slowly turning her righteous anger into cruelty.

Quirks

She names every firearm and refuses to lend them out.
She keeps a handwritten ledger of favors owed and favors freely given.
She taps the butt of her revolver twice before entering dangerous rooms.
She collects broken pieces of enemy magitech and turns them into jewelry.
She never sits with her back to a door, even at formal banquets.

Background

Nahla Meriem was born into a respected human mercantile house whose wealth came from building arcane rail lines, clockwork lifts, and warded firearms for the city-states of the eastern coast. She was expected to inherit a polished estate and a network of profitable contracts, but Nahla preferred the workshops beneath the family manor, where she learned to repair mechanisms, tune black-powder chambers, and practice with a whip used by the household caravan guards. Her talent for movement and precision made her a celebrated duelist, though her refusal to fight by aristocratic convention often embarrassed her family. When a sabotaged magitech convoy exploded beneath the family foundry, Nahla descended into the wreckage to rescue trapped workers. There she found a weapon forged from a shard of sentient shadow-metal, an artifact called the Vesper Edge. It offered her the power to protect the helpless, but demanded that she expose the people who had profited from the disaster. The pact transformed her into a Hexblade warlock, while years spent as a daring escort, infiltrator, and pistol duelist led her into the roguish life of a Swashbuckler. Nahla eventually abandoned her inheritance, taking only her duster, her revolvers, and the unfinished obligation to discover who truly ordered the bombing. She now travels as a noble outlaw, dismantling predatory conspiracies with a smile, a crack of thunder, and a whip that moves faster than most eyes can follow.

“When a sabotaged magitech convoy exploded beneath the family foundry, Nahla descended into the wreckage to rescue trapped workers.”
From their backstory
Background
Noble

Connections

Species

Human

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