Sheshun
Sheshun
Sheet
AC 12 · HP 15 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
6 featuresBonus action
- RageLevel 1
As a bonus action, enter a rage for up to 1 minute. While raging, gain advantage on Strength checks and Strength saving throws, a +2 bonus to melee weapon damage using Strength, and resistance to bludgeoning, piercing, and slashing damage. Rage ends early if you are knocked unconscious or if your turn ends without attacking a hostile creature or taking damage since your previous turn. You can rage twice per long rest.
Reaction
- Stone's EnduranceGoliathAs a reaction, reduce damage from an attack by 1d12 + your Constitution modifier. You can use this trait once per short or long rest.
Always on
- Unarmored DefenseLevel 1
While not wearing armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can still use a shield and gain this benefit.
- Powerful BuildGoliathYou count as one size larger when determining carrying capacity and the weight you can push, drag, or lift.
- Mountain BornGoliathYou are acclimated to high altitude, including elevations above 20,000 feet, and are naturally adapted to cold climates.
- Ship's PassageSailor
You can secure free passage on sailing ships for yourself and your adventuring companions in exchange for performing duties aboard ship. You can also recognize ships, their crews, and their approximate ports of origin.
Gear
9 itemsWeapons
- GreataxeA massive two-handed martial melee weapon with a broad chopping blade.
- 2×HandaxeLight thrown martial melee weapons, useful for close combat or throwing from a ship's deck.
- 4×JavelinThrown martial melee weapons, each fitted with a sturdy shaft and iron head.
- Belaying PinA stout wooden club traditionally used aboard ships as a belaying pin.
Gear
- Explorer's PackA pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- Silk RopeStrong, flexible rope suitable for rigging, climbing, and securing cargo.
- Lucky CharmA small token of good fortune, a sea-smoothed stone wrapped in blue thread.
- Common ClothesPlain working garments suited to life aboard a merchant vessel.
Purse
- 10×Gold PiecesLoose starting coin from wages and shipboard pay.
Appearance
A towering goliath with broad shoulders, thick arms, and the heavy, practical build of a lifelong deckhand. His slate-gray skin is weathered by salt, sun, and cold spray, with pale patches across his forearms where rope burns healed into roughened skin. He stands with his weight planted wide, as if the deck might roll beneath him at any moment. His black hair is tied back with bits of colored cord, and his beard is unevenly trimmed because he cuts it himself with a sailor's knife. He wears a grin that arrives a little too quickly and carries a greataxe that looks almost comically large, even in his hands.
Mannerisms
Sheshun plants his feet wide whenever he stops, sways gently as though still on a ship, and squints at small objects as if they have personally offended him. He gives every explanation with absolute confidence, often while gesturing toward the wrong horizon.
Personality
Sheshun is cheerful, fearless, and blessed with a heroic lack of foresight. He loves strong drink, loud songs, dangerous weather, and anyone who can tell a good story. He assumes every stranger is either a future crewmate or a future opponent, and he is equally happy with either possibility. Despite his dim reasoning, he is observant about practical dangers, fiercely protective of people who earn his trust, and surprisingly gentle with frightened animals and inexperienced sailors.
Ideals
Freedom. No captain, king, or mountain elder owns my back. A person should go where the wind points and fight anyone who tries to tie them down.
Bonds
The crew of the Dawn Kettle once pulled me from a freezing sea, and I will answer any call for their help. I also keep the ship's cracked brass compass, which belonged to a sailor who never came home.
Flaws
I am confidently wrong about nearly everything, especially directions. I also solve problems by lifting them, breaking them, or throwing them overboard, often before anyone has finished explaining the problem.
Quirks
Background
Sheshun was born among the high stoneholds where goliath children learn early that every hand must be useful. He was strong enough to haul sledges and stubborn enough to keep trying after everyone else had stopped, but he never had much talent for remembering routes, counting supplies, or understanding why the elders kept asking him to think before lifting things. When a coastal trading crew visited his settlement, Sheshun signed on after mistaking a discussion about seasonal work for a promise of unlimited stew. The captain discovered that the goliath was an excellent anchor-hauler, mast-climber, and emergency battering ram, even if he was a poor reader of charts.
- Background
- Sailor
Connections
Species
Goliath
Media
0 imagesNo images yet.
Turn Sheshun into a sheet
A high-res, share-ready sheet you can post or print.