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Colt Dregsun - AI-generated fantasy Character

Colt Dregsun

Tiefling · Sorcerer (Draconic Bloodline) · Level 3 · Urchin

Colt Dregsun

Gritty and quiet, Colt speaks with a dry rasp and avoids eye contact unless he is ready to draw.
AC15
HP20/20
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 20 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge24
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • InsightWIS
  • Sleight of HandDEX
  • StealthDEX

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Tools

Disguise kit,
Thieves' tools

Languages

Common,
Infernal,
Draconic

Features

9 features

Bonus action

  • Metamagic: Quickened SpellLevel 3

    Spend 2 sorcery points to cast a spell with a casting time of 1 action as a bonus action.

Always on

  • Dragon AncestorLevel 1

    Your draconic heritage is Red (Fire). You can speak, read, and write Draconic.

  • Draconic ResilienceLevel 1

    Your hit point maximum increases by 1 per level. While not wearing armor, your AC is 13 + Dex modifier.

  • Font of MagicLevel 2

    You have 3 sorcery points used to create spell slots or fuel Metamagic.

  • Metamagic: Twinned SpellLevel 3

    Spend sorcery points equal to a spell's level to target a second creature with a single-target spell.

  • TraitTieflingDarkvision (60 ft.)
  • TraitTieflingHellish Resistance (Fire)
  • TraitTieflingInfernal Legacy (Thaumaturgy, Hellish Rebuke at 3rd level)
  • City SecretsUrchin

    You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss.

Spells

10 spells

Spellcasting. Colt Dregsun casts with Charisma (spell save DC 10, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (4 slots): , ,

2nd level (2 slots): ,

Gear

8 items

Weapons

  • 2×
    Dagger
    Simple melee weapon.

Tools

  • Thieves' Tools
    Used to pick locks.

Gear

  • Component Pouch
    A small pouch for spell materials.
  • Explorer's Pack
    A backpack with basic survival supplies.
  • Pet Mouse
    A small friend from the streets.
  • Token of Parents
    A small brass ring.
  • Dusty Poncho
    Weathered travel gear.
  • Cowboy Hat
    Customized hat with holes for horns.

Appearance

Colt is a rugged Tiefling with pale red skin and a pair of thick, black horns that curve back from his brow. He wears a tattered, dusty brown poncho and a wide-brimmed hat with holes cut specifically to accommodate his horns. His yellow eyes are often squinted as he smokes a hand rolled cigarillo, and his fingers are blackened at the tips as if from gunpowder residue.

Mannerisms

Colt frequently adjusts his hat and tends to squint one eye as if lining up a shot when he is deep in thought.

Personality

Gritty and quiet, Colt speaks with a dry rasp and avoids eye contact unless he is ready to draw. He is fiercely independent and views the world through a lens of survival, showing little respect for titles or tradition. While he acts like he does not care for others, he has a soft spot for outcasts and the exploited.

Ideals

Independence. I will never be under anyone else's thumb again. The only law I follow is the one I make for myself.

Bonds

I carry a charred silver coin given to me by an old man in the gutters, the only person who treated me like a human being.

Flaws

I am incredibly suspicious of anyone in a uniform or position of authority, assuming they are corrupt until proven otherwise.

Quirks

Blows imaginary smoke from his fingers after casting a spell.
Always sits with his back against a wall.
Collects the matches of every inn he visits.

Background

Colt was born into the gutters of a high walled city where Tieflings were viewed as bad luck at best and demons at worst. He survived by picking pockets and living in the shadows of the elite, but when his sorcerous powers manifested as violent sparks from his fingertips, the local authorities deemed him a public menace. They attempted to brand him as a criminal, but Colt managed to escape into the wild frontier, leaving his past and his humanity behind. He spent years wandering the dust trails, realizing that the law is nothing more than a weapon used by the rich. He taught himself to focus his magic through the gestures he saw frontier lawmen use with their steel, turning his hands into the very weapons his enemies feared. Now he wanders without a home, occasionally stopping in towns just long enough to dispense his own brand of justice before the smoke clears and he vanishes again.

“They attempted to brand him as a criminal, but Colt managed to escape into the wild frontier, leaving his past and his humanity behind.”
From their backstory
Background
Urchin

Connections

Species

Tiefling

Media

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