Muerte An
Muerte An
Sheet
AC 19 · HP 123 · 30 ft.Saving throws
Skills
- ArcanaINT
- HistoryINT
- InsightWIS
- MedicineWIS
Armor
Weapons
Tools
Languages
Features
19 featuresBonus action
- Circle of MortalityLevel 3
When you heal a creature at 0 HP, use the highest possible number for each die. You learn Spare the Dying with a 30ft range as a bonus action.
Reaction
- Sentinel at Death's DoorLevel 6
As a reaction, negate a critical hit against you or a creature within 30 feet.
Always on
- Divine Order: ProtectorLevel 1
You gain proficiency with Heavy Armor and Martial Weapons.
- Divine SparkLevel 1
Magic action to heal a creature or force a Constitution save against 3d8 radiant or necrotic damage.
- Channel DivinityLevel 2
4 uses per short or long rest. Used for Turn Undead or Subclass features.
- Eyes of the GraveLevel 3
Sense the presence of undead within 60 feet until the end of your next turn.
- Path to the GraveLevel 2
Channel Divinity to curse a creature. The next time it is hit, it has vulnerability to all of that attack's damage.
- Smite UndeadLevel 5
When you use Turn Undead, undead that fail their save take 4d8 Radiant damage.
- Blessed StrikesLevel 7
Add 1d8 radiant damage to weapon attacks or cantrips.
- Divine InterventionLevel 10
Call upon your deity for aid. In 2024 rules, this allows you to cast any Cleric spell of level 5 or lower without a slot or components.
- Keeper of SoulsLevel 17
When an enemy dies within 60 feet, you or a creature of your choice regains HP equal to the number of the dead creature's Hit Dice.
- Greater Divine InterventionLevel 20
Your Divine Intervention can now cast Wish or any Cleric spell, and its cooldown is reduced.
- Epic Boon: Boon of FateLevel 19
When you or another creature within 60 feet makes a d20 roll, you can add or subtract 2d4 from the roll.
- Celestial ResistanceAasimarYou have resistance to Necrotic and Radiant damage.
- DarkvisionAasimar60 feet.
- Healing HandsAasimarMagic action to touch a creature and restore HP equal to 1d4 per PB.
- Light BearerAasimarYou know the Light cantrip (Charisma).
- Celestial Revelation (Necrotic Shroud)AasimarLevel 3+ transformation, creates a 10ft aura of frightening energy and adds necrotic damage to one attack or spell per turn.
- Magic Initiate (Wizard)Sage
You know the Prestidigitation and Mage Hand cantrips, and the Shield spell (which you can cast once per long rest without a slot).
Spells
6 spellsSpellcasting. Muerte An casts with Wisdom (spell save DC 16, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots):
2nd level (3 slots): no spells
3rd level (3 slots):
4th level (3 slots):
5th level (3 slots): no spells
6th level (2 slots): no spells
7th level (2 slots): no spells
8th level (1 slot): no spells
9th level (1 slot):
Gear
5 itemsWeapons
- Longsword (The Bond-Cutter)1d8 slashing, versatile (1d10).
Armor
- Plate ArmorHeavy armor offering 18 AC.
- Shield+2 AC.
Gear
- Holy SymbolA silver sickle shaped like a crescent moon.
- Scholar's PackBackpack, book of lore, ink, pen, parchment, little bag of sand, and a small knife.
Appearance
Muerte An is a striking woman with deep, dark brown skin and stark white hair woven into tight, neat cornrows. Her eyes are perhaps her most haunting feature, possessing irises as black as an endless void. She wears polished heavy plate armor etched with symbols of passing time and carries a longsword that hums with a faint, somber energy. She often carries a gentle smile, contrasting her macabre equipment.
Mannerisms
She tilts her head slightly to the side when listening, as if hearing a heartbeat that no one else can perceive.
Personality
Muerte is unexpectedly friendly and possesses the patience of a mountain. She views death not as a tragedy, but as a quiet, inevitable neighbor. She speaks in a melodic, soothing voice and never seems to be in a rush, often stating that all things end eventually, so there is no need for haste.
Ideals
Balance. The cycle of life and death is the only absolute truth, and it must be protected from those who would tip the scales.
Bonds
I am fiercely protective of my younger twin brother, who represents the life I must eventually see to its end.
Flaws
I am so detached from the urgency of mortal life that I often fail to act when immediate speed is required.
Quirks
Background
Muerte An was born the fourth child of the prestigious An clan, a lineage tied to the spirits of the land. She is the older twin of her brother, though their births were marked by a strange omen. While her brother embodied the vitality of the harvest, Muerte was born from the concept of the land spirit's eventual rest. She was a child of the quiet transition between life and nothingness, a status that granted her celestial heritage as an Aasimar of the Grave. Throughout her youth, she spent her time in the clan's archives, studying the history of things that have passed, earning her the reputation of a Sage. She discovered early on that her soul was linked to a blade that could sever the bonds between spirits and the material world. Rather than fearing this power, she embraced it as a sacred duty. She serves now as a high priestess of entropy, traveling the world to ensure that those who are meant to pass do so with dignity, and those who seek to defy the natural cycle through undeath are corrected by her blade. Her patience is her greatest weapon, as she knows she is simply waiting for the inevitable conclusion of every story she encounters.
“She is the older twin of her brother, though their births were marked by a strange omen.”
- Background
- Sage
Connections
Species
Aasimar
Media
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