Jose
Jose
Sheet
AC 18 · HP 88 · 50 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
29 featuresAction
- Martial Arts Attack
When After taking the Attack action with a monk weapon or unarmed strike.
Jose makes two attacks with a monk weapon or unarmed strike, then can make one unarmed strike as a bonus action.
- Stillness of MindLevel 7
Jose can use an action to end one effect causing them to be charmed or frightened.
Bonus action
- Flurry of Blows
When After taking the Attack action and spending 1 ki point.
Jose makes two unarmed strikes as a bonus action and can apply Open Hand Technique to each hit.
- Wholeness of BodyLevel 6
When On Jose's turn.
Jose spends 3 ki points to regain 36 hit points.
- Martial ArtsLevel 1
While unarmored and not wielding a shield, Jose can use Dexterity instead of Strength for monk weapons and unarmed strikes. Their unarmed strikes deal 1d8 damage. When taking the Attack action with a monk weapon or unarmed strike, Jose can make one unarmed strike as a bonus action.
- Patient DefenseLevel 2
Jose can use a bonus action to spend 1 ki point and take the Dodge action.
- Step of the WindLevel 2
Jose can spend 1 ki point to take the Dash or Disengage action as a bonus action, and their jump distance is doubled for the turn.
- Extra AttackLevel 5
Jose can use a bonus action to make two unarmed strikes instead of one after taking the Attack action.
Reaction
- Deflect MissilesLevel 3
When When hit by a ranged weapon attack.
Jose uses a reaction to reduce damage from a ranged weapon attack by 1d10 + 12, potentially catching and throwing the projectile.
- EvasionLevel 7
Jose can use a reaction to take no damage on a successful Dexterity saving throw against an effect that normally deals half damage, and half damage on a failed save.
Always on
- Monk Strike
When When taking the Attack action.
Jose makes a Dexterity-based melee attack with their quarterstaff or unarmed strike. Attack bonus +9, damage 1d8 + 5 bludgeoning with the quarterstaff or 1d8 + 5 bludgeoning unarmed.
- Stunning StrikeLevel 5
When When Jose hits a creature with a melee weapon attack and spends 1 ki point.
Jose attempts to stun a creature hit by a melee weapon attack. The target makes a DC 16 Constitution saving throw.
- KiLevel 2
Jose has 12 ki points, regained after a short or long rest. Ki options include Flurry of Blows, Patient Defense, and Step of the Wind. Ki save DC is 16.
- Unarmored MovementLevel 2
While unarmored, Jose's speed increases by 20 feet. They can move along vertical surfaces and across liquids during their movement without falling during that movement.
- Monastic Tradition: Way of the Open HandLevel 3
Jose can choose the Way of the Open Hand, gaining techniques that turn precise strikes into control and protection rather than simple destruction.
- Open Hand TechniqueLevel 3
When Jose hits a creature with Flurry of Blows, they can impose one effect on each hit: knock the target prone, push it up to 15 feet, or prevent it from taking reactions until the end of Jose's next turn.
- Ki-Empowered StrikesLevel 6
Jose's unarmed strikes count as magical for overcoming resistance and immunity to nonmagical attacks and damage.
- Purity of BodyLevel 10
Jose is immune to disease and poison and no longer suffers the effects of either.
- Diamond SoulLevel 12
Jose gains proficiency in all saving throws. When they fail a saving throw, they can spend 1 ki point to reroll it and must use the new result.
- Tongue of the Sun and MoonLevel 13
Jose can understand any spoken language, and any creature that can understand a language can understand Jose when they speak.
- Ability Score ImprovementLevel 4
Jose gains an Ability Score Improvement or another eligible feat. Their supplied ability scores are treated as the finalized manual scores for this character.
- Ability Score ImprovementLevel 8
Jose gains an additional Ability Score Improvement or another eligible feat. Their supplied ability scores are treated as the finalized manual scores for this character.
- Ability Score ImprovementLevel 12
Jose gains an additional Ability Score Improvement or another eligible feat. Their supplied ability scores are treated as the finalized manual scores for this character.
- TraitElfDarkvision, Jose can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitElfKeen Senses, Jose is proficient in the Perception skill.
- TraitElfFey Ancestry, Jose has advantage on saving throws against being charmed, and magic cannot put Jose to sleep.
- TraitElfTrance, Jose meditates deeply for 4 hours instead of sleeping for 8 hours.
- TraitElfElf Weapon Training, Jose is proficient with the longsword, shortsword, shortbow, and longbow.
- DiscoveryHermit
Jose discovered a profound truth during years of isolation and spiritual study. This discovery concerns the hidden history of their people and the existence of surviving communities whose liberation may be possible. The details are known only to Jose, but the truth guides every journey they undertake.
Gear
8 itemsWeapons
- QuarterstaffA balanced quarterstaff used for training, travel, and focused combat.
- 10×DartLight thrown weapons carried in a fitted leather case.
Tools
- Herbalism KitA kit containing bandages, dried herbs, mortar and pestle, small jars, and basic remedies.
Gear
- Explorer's PackA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Wooden Family TokenA keepsake from Jose's adoptive family, worn beneath their robes.
- Scroll Case of Research NotesA scroll case containing notes from Jose's hermitage and fragments of their people's hidden history.
- Common ClothesPlain traveler's clothing suitable for a hermit and wandering monk.
Purse
- Coin PurseA small pouch of coins gathered through healing, travel, and occasional paid work.
Appearance
Jose is a slender wood-toned elf with warm brown skin, long black hair threaded with pale silver cords, and luminous green eyes that seem older than their face. Their left ear is notched from an old escape, and faint constellation-like scars mark their forearms, remnants of ritual branding from a former life. Jose wears layered gray and saffron monk robes beneath a weather-stained traveling cloak, with a simple wooden prayer bead bracelet and a quarterstaff polished smooth from constant use.
Mannerisms
Jose pauses before answering difficult questions, placing two fingers against their prayer beads as if weighing each word. They greet strangers with a slight bow, sit with their back to a wall, and instinctively count exits whenever entering a room.
Personality
Jose is calm, observant, and quietly compassionate. They listen intently to people who are ignored by others and prefer practical kindness to dramatic speeches. Beneath their serenity is a persistent urgency, the feeling that every peaceful moment must be used to prepare for the day when their people can finally stand openly and unafraid.
Ideals
Freedom is not a gift granted by the powerful. It is a truth that must be protected for everyone, especially those who have been taught to believe they do not deserve it.
Bonds
Jose is bound to the surviving descendants of their oppressed people, especially the children still being taught to hide their ancestry. They also owe everything to their adoptive family and the monk who taught them that compassion can be stronger than anger.
Flaws
Jose has difficulty accepting help, fearing that dependence will become another form of captivity. They can become dangerously single-minded when someone invokes the oppression of their people, and they sometimes mistake patience for permission to delay action.
Quirks
Background
Jose remembers dying beneath a red sky, surrounded by soldiers who spoke of their people as if they were a disease. They do not remember the exact shape of their former face, only the terror of being hunted and the final promise they made to those who could not escape. Years later, they were born again into an elven body and adopted by a quiet family far from the old territories. Their new parents offered safety, affection, and a name, but the world around them still treated elves from their ancestral homeland as lesser beings, useful only when obedient and invisible. When Jose came of age, they fled to a remote mountain hermitage rather than accept a life built on silence. There, an aging monk taught them to discipline grief without surrendering it. Jose learned that the body could become a weapon, a shield, and a message. During years of meditation, herbal study, and wandering dreams, they uncovered fragments of a suppressed history suggesting that their people were not defeated, but deliberately divided and hidden. Now Jose travels as a healer, pilgrim, and fighter, gathering allies and rescuing those who bear the same ancient marks. They do not seek revenge against every oppressor. They seek freedom, and they intend to live long enough to see their people choose their own future.
“Years later, they were born again into an elven body and adopted by a quiet family far from the old territories.”
- Background
- Hermit
Connections
Species
Elf
Media
0 imagesNo images yet.
Turn Jose into a sheet
A high-res, share-ready sheet you can post or print.