Shesh Suytu
Shesh Suytu
Sheet
AC 14 · HP 81 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
26 featuresBonus action
- Cunning ActionLevel 2
When Your turn
As a bonus action, Dash, Disengage, or Hide.
- Fast HandsLevel 3
When Your turn
As a bonus action, use thieves' tools for a Dexterity check, use an object, or activate a magic item requiring a bonus action.
- Nimble EscapeLevel 1
You can take the Hide or Disengage action as a bonus action on each of your turns.
- TraitGoblinNimble Escape, Hide or Disengage as a bonus action
Reaction
- Uncanny DodgeLevel 5
When A visible attacker hits you
As a reaction when a visible attacker hits you, halve the attack's damage.
- Reliable TalentLevel 13
You can make certain attacks of opportunity without using your reaction. You can also make an opportunity attack when a creature within 5 feet of you takes an action other than Disengage.
Always on
- Sneak AttackLevel 1
When Hit a qualifying target with a finesse or ranged weapon
Once per turn, deal an additional 7d6 damage when meeting the Sneak Attack requirements with a finesse or ranged weapon.
- Fury of the SmallLevel 1
When You damage a creature larger than you
If a creature of a larger size category is within 5 feet, deal extra damage equal to your level once per short or long rest.
- ExpertiseLevel 1
You have expertise in two of your proficient skills or with thieves' tools. Your proficiency bonus is doubled for checks using those chosen proficiencies. Chosen proficiencies: Stealth and thieves' tools.
- Thieves' CantLevel 1
You know thieves' cant, a secret mix of dialect, jargon, and code used by rogues and criminals.
- Rogue ProficienciesLevel 1
You gain proficiency with disguise kits and forgery kits. You can use thieves' tools to disarm traps and open locks, and you add your proficiency bonus to checks made with them.
- Ability Score ImprovementLevel 4
Increase one ability score by 2 or two ability scores by 1. This character increases Dexterity by 2, already reflected in the ability scores.
- Thief ArchetypeLevel 3
When you choose the Thief archetype at 3rd level, you gain proficiency with disguise kits and forgery kits.
- Second-Story WorkLevel 3
You gain the ability to climb faster than normal. Climbing no longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.
- Ability Score ImprovementLevel 8
Increase one ability score by 2 or two ability scores by 1. This character increases Dexterity by 2, already reflected in the ability scores.
- ExpertiseLevel 6
You gain proficiency in two additional skills or expertise with two proficiencies. Chosen proficiencies: Perception and Investigation. The proficiency bonus is doubled for checks using those proficiencies.
- Ability Score ImprovementLevel 10
Increase one ability score by 2 or two ability scores by 1. This character increases Constitution by 1 and Charisma by 1, already reflected in the ability scores.
- Reliable TalentLevel 11
Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.
- EvasionLevel 7
If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage on a successful save, and half damage on a failed save.
- DarkvisionLevel 1
You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
- TraitGoblinDarkvision, 60 feet
- TraitGoblinFury of the Small, once per short or long rest, deal extra damage equal to your level to a creature larger than you when you damage it
- TraitGoblinAdvantage on saving throws against being frightened
- TraitGoblinSmall size
- TraitGoblinWalking speed 30 feet
- Criminal ContactCriminal
Shesh has a reliable criminal contact who acts as his link to the underworld, passing messages, arranging introductions, and providing rumors or warnings when it serves their mutual interests.
Gear
10 itemsWeapons
- RapierA finesse melee weapon suitable for close work and concealed attacks.
- ShortswordA second finesse weapon for emergencies or throwing.
- ShortbowA ranged weapon with ammunition.
Armor
- Leather armorLight protective armor made from cured leather.
Tools
- Thieves' toolsTools for opening locks and disabling traps.
- Gaming setA small set used for games of chance and marked dice.
Gear
- 20×ArrowsAmmunition for the shortbow.
- Burglar's packA burglar's pack containing a backpack, ball bearings, string, bell, candles, crowbar, hammer, pitons, hooded lantern, tinderbox, rations, tinder, and waterskin.
- Traveler's clothesA dark common outfit suitable for blending into alleys and crowds.
Purse
- 15×Gold piecesMoney retained from criminal work.
Appearance
Shesh Suytu is a wiry male goblin with ochre-green skin, a narrow face, oversized ears, and sharp amber eyes that rarely stop moving. His black hair is shaved close except for a thin braided strip behind one ear, threaded with colored cord and tiny stolen beads. He wears scuffed leather armor beneath a soot-dark cloak, soft boots, and a belt crowded with slim blades, lockpicks, wire, and small pouches. A pale scar cuts across his lower lip, giving his habitual grin a crooked, unpleasant edge.
Mannerisms
Shesh speaks in a low, breathy rasp and often repeats the last word of another person's sentence before answering. He keeps his back near walls, counts exits aloud under his breath, and smiles whenever a conversation becomes dangerous.
Personality
Shesh is watchful, sly, and unfailingly practical. He is quick to notice weakness, quicker to exploit it, and genuinely entertained by elaborate plans that make powerful people look foolish. He can be unexpectedly protective of outcasts, but he disguises concern as insults, demands, and threats.
Ideals
Power. The world respects the person who can take what they want and survive the consequences. Mercy is a luxury for people who already own the door, the lock, and the house behind it.
Bonds
I still possess the stolen ledger that destroyed my first gang, and I will kill anyone who tries to recover it or expose the names written inside.
Flaws
I assume every kindness is a trap, and when someone proves me wrong, I become suspicious of them for being unusual.
Quirks
Background
Shesh Suytu grew up in a crowded goblin warren beneath the streets, where survival depended on being quieter, quicker, and meaner than the person beside you. His first lessons came from a gang that used goblin children as pickpockets and lookouts. Shesh learned to slip through market crowds, open purses without slowing his step, and vanish into spaces no larger than a chest. When the gang's leaders began selling their own people to debt collectors, Shesh betrayed them, stole their ledger, and traded it to a city fence for a place in the wider criminal network. He became a burglar, courier, and occasional killer for hire, favoring jobs that embarrassed powerful people as much as they enriched him. His reputation grew after he robbed a magistrate's fortified townhouse without leaving a footprint, then returned three nights later to steal the magistrate's boots from beneath his bed. Shesh now travels with adventurers because dangerous ruins contain rarer valuables than city vaults, and because a competent group is useful camouflage. He does not mistake cooperation for friendship, but he has begun to suspect that the people beside him may be harder to replace than he expected.
“His first lessons came from a gang that used goblin children as pickpockets and lookouts.”
- Background
- Criminal
Connections
Species
Goblin
Media
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