Lady Elara Valerius
Lady Elara Valerius
Sheet
AC 22 · HP 285 · 40 ft.Saving throws
Skills
- AthleticsSTR
- HistoryINT
- IntimidationCHA
- PersuasionCHA
Armor
Weapons
Tools
Languages
Features
17 featuresAction
- Intimidation PresenceLevel 10
You can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC 19) or be frightened of you until the end of your next turn.
Bonus action
- RageLevel 1
In battle, you fight with primordial ferocity. On your turn, you can enter a rage as a bonus action. While raging, you have advantage on Strength checks and Strength saving throws, a +4 bonus to damage rolls, and resistance to bludgeoning, piercing, and slashing damage. Your rage is unlimited at 20th level.
- FrenzyLevel 3
When you are raging, you can choose to go into a frenzy. If you do so, for the duration of your rage, you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.
Reaction
- RetaliationLevel 14
When you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.
Always on
- Unarmored DefenseLevel 1
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
- Reckless AttackLevel 2
When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
- Danger SenseLevel 2
You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you must not be blinded, deafened, or incapacitated.
- Fast MovementLevel 5
Your speed increases by 10 feet while you aren't wearing heavy armor.
- Mindless RageLevel 6
You can't be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.
- Feral InstinctLevel 7
You have advantage on initiative rolls. Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.
- Brutal CriticalLevel 17
You can roll three additional weapon damage dice when determining the extra damage for a critical hit with a melee attack.
- Relentless RageLevel 11
If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead. Each time you use this feature after the first, the DC increases by 5.
- Persistent RageLevel 15
Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.
- Indomitable MightLevel 18
If your total for a Strength check is less than your Strength score, you can use that score in place of the total.
- Primal ChampionLevel 20
Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.
- Ability Score IncreaseHumanAll ability scores increase by 1.
- Position of PrivilegeNoble
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. Common folk make every effort to avoid your displeasure, and you can secure audiences with other nobles easily.
Gear
6 itemsWeapons
- Gilded GreataxeA massive, heirloom axe decorated with gold leaf and Valerius family engravings. 1d12 slashing.
- 2×HandaxeBalanced throwing axes with obsidian heads. 1d6 slashing.
Gear
- Fine ClothesHigh-fashion silks designed to be durable yet strikingly beautiful.
- Signet RingThe symbol of House Valerius, used to seal letters or leave imprints on foes.
- Explorer's PackEssential gear for survival in the wilderness.
Purse
- PurseA silk pouch containing 25 gold pieces.
Appearance
Elara is a vision of dangerous elegance. She stands six feet tall with an athletic build. Her auburn hair is kept in a tight, practical braid that reveals a series of intricate tribal scars on her neck. She wears bespoke velvet and leather armor that looks like it belongs at a gala but functions perfectly on a battlefield. Her eyes are a piercing, icy blue.
Mannerisms
Elara frequently checks her reflection in the blade of her axe. She maintains perfect, rigid posture even when sitting in a forest, and she speaks with a dry, sarcastic wit that suggests she is always one word away from a frenzy.
Personality
I treat every combat like a high stakes negotiation. I am polished, witty, and profoundly arrogant until the first drop of blood is spilled. Once I enter the frenzy, the veneer of civilization vanishes, leaving only a calculated and terrifying force of nature. I expect absolute obedience from my social inferiors and a good fight from my peers.
Ideals
Noblesse Oblige. It is my duty to lead, and the duty of the weak to follow my banner. Strength is the only true currency in any social circle.
Bonds
My family name is my armor. I will spill every drop of blood in my body to ensure House Valerius remains at the top of the food chain.
Flaws
I am prone to fits of narcissistic rage if I feel ignored or disrespected in the slightest. I struggle to relate to anyone who cannot match my intensity.
Quirks
Background
Lady Elara Valerius was born into one of the most powerful modern merchant houses in the realm. While her siblings learned to wield contracts and bribes, Elara found that the ancient fury of her ancestors called to her more than ledgers. She was expelled from three finishing schools for breaking the furniture and the bones of anyone who questioned her lineage. To save face, her family officially designated her as their high marshal and champion. Her parents view her as a wild card, a nuclear option for political disputes that require more than just a firm handshake. Elara spent her twenties traveling to the northern reaches to master the path of the Berserker, proving that her noble blood made her rage more focused, not less. Now, she navigates the modern world with an axe in one hand and a glass of expensive vintage wine in the other, destroying anyone who dares suggest that a lady shouldn't get her hands dirty.
“While her siblings learned to wield contracts and bribes, Elara found that the ancient fury of her ancestors called to her more than ledgers.”
- Background
- Noble
Connections
Species
Human
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