Samira Anaociana Khan
Samira Anaociana Khan
Sheet
AC 16 · HP 52 · 45 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- InsightWIS
- PerceptionWIS
Armor
Weapons
Tools
Languages
Features
16 featuresAction
- Extra AttackLevel 5
You can attack twice instead of once when you take the Attack action.
- Stillness of MindLevel 7
Use an action to end one effect on yourself that is causing you to be charmed or frightened.
Bonus action
- Martial ArtsLevel 1
Use Dex for monk weapons and unarmed strikes. Die is 1d6. Can make unarmed strike as bonus action after attack.
Always on
- Unarmored DefenseLevel 1
Your AC equals 10 + Dex mod + Wis mod while wearing no armor and no shield.
- KiLevel 2
7 points per short rest. Can use Flurry of Blows, Patient Defense, and Step of the Wind.
- Unarmored MovementLevel 2
Speed increases by 15 feet while not wearing armor or shield.
- Deflect MissilesLevel 3
Use reaction to reduce missile damage by 1d10 + Dex mod + monk level.
- Arms of the Astral SelfLevel 3
Spend 1 ki to manifest spectral gorilla arms. Use Wisdom for Str checks/saves, reach is +5ft, deal force damage.
- Slow FallLevel 4
Reduce falling damage by 5 times your monk level (35).
- Stunning StrikeLevel 5
Spend 1 ki to attempt to stun a target hit by a melee weapon attack (DC 15).
- Ki-Empowered StrikesLevel 6
Unarmed strikes count as magical for overcoming resistance/immunity.
- Visage of the Astral SelfLevel 6
Spend 1 ki to manifest spectral mask. Grants magical darkvision (120ft) and advantage on Insight/Intimidation.
- EvasionLevel 7
When subjected to an effect allowing a Dex save for half damage, you take no damage on success and half on failure.
- TraitHumanAbility Score Increase (+1 to all scores)
- TraitHumanExtra Language (Primordial)
- Ship's PassageSailor
You can secure free passage on a sailing ship for yourself and your companions.
Spells
3 spellsSpellcasting. Samira Anaociana Khan casts with Wisdom (spell save DC 15, to hit with spell attacks).
Cantrips (at will):
2nd level: ,
Gear
6 itemsWeapons
- ShortswordA light, piercing blade.
Armor
- Iron Back GreavesToughened leg guards for protection and climbing.
Tools
- Alchemist's SuppliesUsed for creating sacred powders and war paint.
Gear
- Explorer's PackIncludes a backpack, bedroll, mess kit, and more.
- 2×Irontree Bark VambracesVambraces with spikes for fighting and climbing.
- Silk Rope (50ft)Sturdy rope from her sailing days.
Appearance
Samira stands unusually tall with a powerful, athletic build hinting at her titan ancestry. Her skin is deep ebony, providing a sharp contrast to her midnight black dreadlocks, which are intricately woven with sea shells and colorful glass beads. She wears a yellow handmade bandana with green and blue embroidery over her brow, and her attire consists of form-fitting yellow shorts and a matching tankini top. On her forearms, spiked irontree bark vambraces add a menacing edge to her otherwise calm silhouette, while her shins are protected by reinforced greaves and heavy sandals. Her most striking feature is her silvery eyes, which seem to hold a clarity and wisdom far beyond her years.
Mannerisms
Samira moves with a deliberate, heavy grace and has a habit of closing her eyes and breathing deeply before making any significant decision, as if consulting the ebb and flow of the world around her.
Personality
Samira is a visionary who balances the raw power of her gorilla spirit with the fluid grace of the ocean tides. She is calm but fiercely determined, speaking only when necessary and usually with a weight that demands attention. She feels a deep responsibility toward the future of her tribe and is willing to challenge long standing traditions if it means ensuring their collective survival.
Ideals
Survival requires constant evolution, and the wisdom of spirits must be used to better our material world.
Bonds
My loyalty lies with the children of my village and the guardian gorilla spirit that guides my ki.
Flaws
I am often so focused on future threats and spirit whispers that I seem cold and distant to the people in front of me.
Quirks
Background
Samira was born in an ocean village where the rhythm of existence was as predictable as the rising tide. However, she was different from the start, growing taller and stronger than even the boys of her age, a trait whispered to be the blood of ancient titans. While she fulfilled her duties as a sailor and protector, her true connection was not just to the physical sea but to the spirits that dwelled within the world's natural flow. She forged a bond with a massive silverback gorilla spirit, an entity of raw grounded energy that serves as her constant guardian and guide through the spiritual planes. Now recognized as a Sentinel, she spends her days patrolling the coast and teaching the village youth the importance of both physical strength and spiritual connection. She has mastered the art of creating sacred powders and war paints for dreaming rituals, allowing her to walk through the collective dreams of her people to find answers to current threats. Her life is a constant push against the static nature of tradition. She believes that the tribe's salvation lies in innovation and the courageous merging of old spirit wisdom with new practical techniques. She often leads fishing trips into dangerous waters, demonstrating that a well trained mind and an open spirit can overcome any storm.
“Her life is a constant push against the static nature of tradition.”
- Background
- Sailor
Connections
Species
Human
Media
0 imagesNo images yet.
Turn Samira Anaociana Khan into a sheet
A high-res, share-ready sheet you can post or print.