Daisy
Daisy
Sheet
AC 11 · HP 15 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- AthleticsSTR
- IntimidationCHA
- NatureINT
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
11 featuresBonus action
- RageLevel 1
When Bonus Action, while not wearing heavy armor
Daisy enters a battle frenzy, gaining resistance to Bludgeoning, Piercing, and Slashing damage, Advantage on Strength checks and Strength saving throws, and a +2 bonus to Strength-based melee weapon damage. The rage ends if she fails to attack or take damage during a turn, unless she uses a Bonus Action to maintain it.
- Adrenaline Rush
When Bonus Action
As a Bonus Action, Daisy can take the Dash action and gain Temporary Hit Points equal to her Proficiency Bonus. She can use this trait twice, regaining all expended uses after a Long Rest.
- Adrenaline RushOrcAs a Bonus Action, Daisy can take the Dash action and gain Temporary Hit Points equal to her Proficiency Bonus. She can use this trait twice per Long Rest.
Always on
- Cleave
When Once per turn after hitting with a Greataxe
If Daisy hits a creature with a Greataxe, she can make a melee attack with the same weapon against a different creature within 5 feet of the original target, taking a -1d12 penalty to the new attack's damage roll if it hits. She can use this only once per turn.
- Vex
When After hitting with a Handaxe
After Daisy hits a creature with a Handaxe, she has Advantage on her next attack roll against that creature before the end of her next turn.
- Relentless Endurance
When When reduced to 0 Hit Points
When Daisy would be reduced to 0 Hit Points but not killed outright, she drops to 1 Hit Point instead. She can use this trait once, regaining the ability after a Long Rest.
- Unarmored DefenseLevel 1
While not wearing armor, Daisy's Armor Class equals 10 + her Dexterity modifier + her Constitution modifier. She can use a shield and still gain this benefit.
- Weapon MasteryLevel 1
Daisy can use the mastery properties of two kinds of weapons she is proficient with. She has chosen Greataxe with Cleave and Handaxe with Vex.
- DarkvisionOrcDaisy can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light.
- Relentless EnduranceOrcWhen Daisy would be reduced to 0 Hit Points but not killed outright, she drops to 1 Hit Point instead. Once used, this trait is unavailable until she finishes a Long Rest.
- Military RankSoldier
Daisy retains the respect and authority associated with her former military rank. Soldiers and veterans recognize her service, defer to her within military circles, and may provide limited assistance when they are not risking their lives or breaking the law.
Gear
11 itemsWeapons
- GreataxeHeavy two-handed martial weapon, damage 1d12 Slashing.
- 4×HandaxeLight thrown martial weapons, damage 1d6 Slashing, range 20/60.
- SpearSimple spear used as a backup weapon and marching symbol.
- ShortbowMartial ranged weapon, damage 1d6 Piercing, range 80/320.
Tools
- Gaming SetA set of gaming pieces used to maintain military comradeship and settle disputes.
Gear
- Explorer's PackIncludes a bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
- 20×ArrowsAmmunition for the shortbow.
- Healer's KitAllows Daisy to stabilize and tend wounded creatures.
- QuiverCarries the arrows for Daisy's shortbow.
- Traveler's ClothesRugged clothing suitable for travel and military marches.
Purse
- 29×Gold PiecesUnspent starting currency from her military and adventuring kit.
Appearance
Daisy is a massive, broad-shouldered orc woman with a semi-mutated cevran lineage that gives her an unusually tall frame, elongated limbs, and small ridges of coarse fur along her neck and forearms. Her green-gray skin is marked by old butcher burns, ritual scars, and pale patches where the mutation has altered her flesh. One tusk is capped in iron, her uneven black hair is shaved on one side, and her yellow eyes rarely blink. She wears practical travel gear stained with old blood and carries an oversized cleaver-like greataxe with professional pride.
Mannerisms
Daisy stands too close when speaking, stares without blinking, and addresses everyone as if they are junior soldiers. She checks the edge of her greataxe with one thumb while thinking, counts portions of food aloud, and gives blunt tactical observations in situations where reassurance would be more appropriate.
Personality
Daisy is intensely practical, disciplined, and uncomfortable with ambiguity. She speaks in clipped statements, interprets figurative language literally, and assumes that silence means agreement. She is frighteningly calm around blood and gore, but becomes visibly confused when people cry, flirt, or expect an apology without explaining exactly what rule she broke.
Ideals
Order. Every group needs a chain of command, and every chain needs someone strong enough to enforce it.
Bonds
Her old military insignia is sewn inside her coat, and she will kill to recover the regiment's lost standard, which she believes proves that her service was honorable.
Flaws
Daisy treats obedience as morality and assumes anyone who questions her orders is either weak, treacherous, or both. She has no sense of social boundaries, openly discusses butchering techniques during meals, and becomes vindictive when mocked for her appearance or intelligence.
Quirks
Background
Daisy was born in a frontier slaughterhouse where orc blood mixed with the strange, horned lineage of her cevran mother. The result was a towering, semi-mutated child who frightened customers, unsettled priests, and fascinated military surgeons. Her family taught her the butcher's trade, but Daisy learned more from the soldiers who bought their meat. She admired their structure, their uniforms, and the simple certainty that orders separated the living from the dead. She eventually enlisted as a camp butcher and logistical soldier, where her strength made her valuable and her social ineptitude made her dangerous. Daisy could divide a carcass with perfect efficiency, but she never understood jokes, hints, or the difference between a private thought and an appropriate public statement. During a brutal campaign, she obeyed an order that saved the army's supplies while sacrificing an entire civilian settlement. Her commanders praised her discipline, then quietly dismissed her when the survivors began calling for her execution. Daisy now works as an adventurer because it offers food, violence, rankless authority, and opportunities to build a reputation no one can take away. She regards her companions as an unruly squad that must eventually learn obedience.
“The result was a towering, semi-mutated child who frightened customers, unsettled priests, and fascinated military surgeons.”
- Background
- Soldier
Connections
Species
Orc
Media
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