Tifa Lockhart
Tifa Lockhart
Sheet
AC 15 · HP 67 · 45 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureCHA
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
22 featuresBonus action
- Martial ArtsLevel 1
Tifa can use Dexterity instead of Strength for her unarmed strikes and monk weapons. She can roll a d4 in place of the normal damage of her unarmed strike or monk weapon. When she uses the Attack action with an unarmed strike or monk weapon, she can make one unarmed strike as a bonus action.
Reaction
- Deflect MissilesLevel 3
When When hit by a ranged weapon attack
Tifa redirects an incoming projectile with precise timing.
Always on
- Focused Unarmed Strike
When When making an unarmed strike
Tifa makes a rapid unarmed strike using disciplined martial technique.
- Battlefield Footwork
When After taking the Attack action
Tifa follows a flurry of attacks with a sudden change in angle and footwork.
- Stunning StrikeLevel 5
When When hitting with a melee weapon attack
Tifa channels Focus through a successful melee strike to disrupt an enemy's body.
- Rebound Assault
When After moving at least 10 feet before an Unarmed Strike
Tifa uses nearby terrain to add momentum and an unexpected angle to an unarmed attack. The supplied profile does not define the complete numerical effect.
- Unarmored DefenseLevel 1
While wearing no armor and not wielding a shield, Tifa's AC equals 10 + her Dexterity modifier + her Wisdom modifier.
- Focus PointsLevel 2
Tifa has 8 Focus Points, which fuel her Monk and Martial Champion techniques. She regains all expended Focus Points when she finishes a short or long rest. Her Martial Champion save DC is 14, calculated as 8 + her proficiency bonus + her Wisdom modifier.
- Unarmored MovementLevel 2
Tifa's speed increases by 15 feet while she is not wearing armor or wielding a shield.
- Champion's DisciplineLevel 3
At 3rd level, Tifa becomes a Martial Champion and gains Champion's Discipline. She chooses one option from the Champion Paths list and one option from the Combat Frames list. The specific options are not provided in the supplied class profile, so no additional option-specific mechanics are added here.
- Ability Score ImprovementLevel 4
Tifa gains an Ability Score Improvement or another eligible feat. Her supplied ability scores already include the selected human species bonuses, and no additional feat choice was specified.
- Slow FallLevel 4
When Tifa takes falling damage, she can use her reaction to reduce the damage by 40.
- Extra AttackLevel 5
Tifa can attack twice, instead of once, whenever she takes the Attack action on her turn.
- EvasionLevel 7
If Tifa is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage on a successful save and half damage on a failed save.
- Stillness of MindLevel 7
Tifa can use her action to end one effect on herself causing her to be charmed or frightened.
- RingcraftLevel 6
If Tifa moves at least 10 feet immediately before making an Unarmed Strike, she can use a wall, pillar, railing, or similar solid surface as part of her attack. The supplied profile does not specify the complete mechanical outcome of this maneuver, so no additional numerical effect is added.
- Ability Score IncreaseHuman+1 to all ability scores.
- SizeHumanMedium.
- SpeedHuman30 feet.
- TraitHumanOne additional language of choice.
- TraitHumanOne additional skill proficiency of choice.
- WandererOutlander
Tifa has an excellent memory for maps and geography, and she can find food and fresh water for herself and up to five other people each day, provided the land offers natural resources.
Gear
8 itemsWeapons
- ShortswordA simple melee weapon used for disciplined close combat.
- Light CrossbowA light crossbow with 20 bolts, suitable for limited ranged attacks.
Tools
- Hunting TrapA keepsake from her former life in the wilderness, such as a hunting trap.
Gear
- 20×Crossbow BoltsA quiver containing bolts for the light crossbow.
- Dungeoneer's PackA dungeoneer's pack containing essential adventuring supplies.
- TrophyA trophy taken from a fallen animal or dangerous creature.
- Traveler's ClothesA traveler's outfit suited to wilderness journeys.
Purse
- 10×Gold PiecesA pouch containing starting adventuring funds.
Appearance
Tifa is a striking human woman with long dark hair, warm brown eyes, a powerful athletic build, and the poised physicality of a seasoned martial artist. She wears a white sleeveless crop top, black gloves, a short black skirt over fitted shorts, black thigh-high stockings, and sturdy red-and-black boots. Her clothing is practical enough for movement while retaining the distinctive style of a confident traveling fighter. Her expression is usually gentle and approachable, but her posture becomes intensely focused the moment danger appears.
Mannerisms
Tifa keeps her hands relaxed but ready, often rolling her shoulders or flexing her fingers before a difficult conversation. She listens with steady eye contact, lowers her voice when offering comfort, and becomes almost perfectly still before a fight.
Personality
Tifa is warm, protective, practical, and quietly courageous. She is quick to offer food, shelter, or encouragement, but she is not naïve about the dangers of the world. She prefers to de-escalate conflict and gives people every reasonable chance to walk away. Once someone threatens her companions or the innocent, her kindness becomes unshakable resolve.
Ideals
Compassion. Strength exists to protect others, not to dominate them. The best victory is the one that leaves fewer people hurt.
Bonds
I will protect the people and places that have no champion of their own. I carry a weathered token from my destroyed mountain home and will one day rebuild a place where others can feel safe.
Flaws
I push myself past exhaustion because I fear that resting will leave someone else unprotected. I also have difficulty forgiving myself for the people I could not save.
Quirks
Background
Tifa was born in a remote human settlement surrounded by steep ravines, pine forests, and old mountain roads. As a child, she learned to climb, hunt, read weather signs, and travel for days with little more than a bedroll and a waterskin. When raiders and monsters drove her family from their home, she survived by crossing the wilderness alone. The experience taught her that endurance was not merely the ability to keep moving, but the willingness to stand between danger and those who could not withstand it themselves. She eventually found shelter with a secluded martial school whose instructors taught that every surface, obstacle, and opening on a battlefield could become a weapon. Tifa mastered their direct, disciplined style, combining explosive strikes with footwork, grapples, rebounds, and carefully controlled Focus Points. She now travels as an Outlander and protector, helping isolated villages, guiding caravans through dangerous country, and seeking the people responsible for the destruction of her first home. Though she prefers peace, she has learned that compassion sometimes requires stepping forward and refusing to yield.
“As a child, she learned to climb, hunt, read weather signs, and travel for days with little more than a bedroll and a waterskin.”
- Background
- Outlander
Connections
Species
Human
Media
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