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Sarthyx Koael - AI-generated fantasy Character

Sarthyx Koael

Dragonborn · Monk (Way of the Open Hand) · Level 6 · Sage

Sarthyx Koael

Patient, analytical, and unexpectedly gentle, Sarthyx prefers listening to speaking and studying to boasting.
AC10
HP33/33
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 33 · 45 ft.
AlignmentLawful NeutralGenderMaleAge27
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • HistoryINT
  • StealthDEX

Weapons

Simple weapons,
Shortswords

Languages

Common,
Draconic,
Elvish,
Gnomish

Features

19 features

Action

  • Extra AttackLevel 5

    You can choose to take the Attack action twice, instead of once, whenever you take the Attack action on your turn.

  • Wholeness of BodyLevel 6

    As an action, you can regain hit points equal to 3 times your monk level. Once you use this feature, you cannot use it again until you finish a long rest.

  • TraitDragonbornBreath Weapon, you can use your action to exhale destructive energy in a 15-foot cone, each creature in the area makes a Dexterity saving throw against DC 11, taking 2d6 lightning damage on a failed save or half on a success. Usable once per short or long rest.

Bonus action

  • Ki FeaturesLevel 2

    You can spend 1 ki point to use Step of the Wind or Patient Defense as a bonus action, and to make Flurry of Blows after taking the Attack action.

Reaction

  • Deflect MissilesLevel 3

    When you are hit by a ranged weapon attack, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier + your monk level.

  • Slow FallLevel 4

    You can slow a fall by using your reaction to reduce falling damage by an amount equal to five times your monk level.

Always on

  • Breath Weapon

    When Action

    If you have advantage on the attack roll, it must use Strength because your dragonborn breath is tied to your body rather than your ki.

  • Martial ArtsLevel 1

    You are a master of unarmed combat and monk weapons. Your unarmed strikes use a d4 damage die, and you can use Dexterity instead of Strength for attack and damage rolls with monk weapons and unarmed strikes.

  • Unarmored DefenseLevel 1

    While wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

  • KiLevel 2

    You gain 2 ki points, which you can spend on monk features. Your ki save DC is 11.

  • Unarmored MovementLevel 2

    Your speed increases by 10 feet while you are not wearing armor or wielding a shield.

  • Ki-Empowered StrikesLevel 6

    Your unarmed strikes and monk weapon attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

  • Open Hand TechniqueLevel 3

    When you hit a creature with one of your Flurry of Blows attacks, you can impose one of three effects, knock it prone, push it up to 15 feet away, or prevent it from taking reactions until the end of your next turn.

  • Unarmored Movement ImprovementLevel 6

    Your speed bonus increases to 15 feet at 6th level.

  • TraitDragonbornAbility Score Increase, +2 Strength and +1 Charisma
  • TraitDragonbornDraconic Ancestry, bronze, choose lightning damage for breath weapon and resistance
  • TraitDragonbornDamage Resistance, resistance to lightning damage
  • TraitDragonbornLanguages, Common and Draconic
  • ResearcherSage

    If you do not know where to find the answer to a question, you often know who to ask or where to find it.

Gear

4 items

Weapons

  • Shortsword
    A monk weapon that can be wielded in one hand.
  • 10×
    Darts
    A bundle of 10 small throwing weapons for ranged attacks.

Gear

  • Explorer's Pack
    Bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin, plus 50 feet of hempen rope.
  • Sage's Equipment
    A bottle of black ink, a quill, a small knife, a letter from a dead colleague, a set of common clothes, and a belt pouch containing 10 gp.

Appearance

A bronze-scaled dragonborn with a lean, wiry frame, pale gold eyes, and ritual scars painted in ash along the jaw and forearms. He wears simple monastery wraps over travel-worn sage's robes, with prayer beads wrapped around one wrist and a short monk's sash tied at the waist. His expression is calm and watchful, like someone always measuring distance, breath, and intent.

Mannerisms

He pauses before speaking as though choosing precise ink for a page. When thinking, he drums two claws against his sternum in a steady four-count breath. In conversation, he often bows his head slightly before answering, like a student acknowledging a teacher.

Personality

Patient, analytical, and unexpectedly gentle, Sarthyx prefers listening to speaking and studying to boasting. He respects discipline above talent, and he admires anyone who can prove a principle through action rather than rhetoric.

Ideals

Truth. Knowledge is a discipline, not a treasure, and the world becomes better only when its lies are tested against reality.

Bonds

He carries a weathered letter from a dead colleague who begged him to continue the search for a lost martial manuscript, and he has never allowed himself to stop.

Flaws

He cannot resist correcting falsehoods, even when silence would serve him better. He also treats every mystery like a personal debt, which makes him stubborn, relentless, and slow to let go of dangerous obsessions.

Quirks

Counts his breaths in sets of four before making any important decision.
Keeps every scrap of paper, even broken notes and half-burned pages.
Reflexively squares his shoulders and bows whenever someone cites a source he respects.

Background

Sarthyx was hatched in a settlement that treated old words as living things. While the other young dragonborn were pushed toward strength, trade, or war, he was fascinated by ruined tablets, temple chants, and the geometry of breathing exercises traced in marginal notes. He learned to read before he learned to fight, and when he finally left home, it was not to seek glory, but to recover a lost discipline mentioned in the notes of a dead scholar. That search led him to a secluded monastery where monks believed the body could be trained like a text, every motion a sentence, every strike a lesson. The monastery made him into a monk, but the scholar in him never died. He studies scripture, battle manuals, and forgotten histories with equal devotion, convinced that all three describe the same truth in different languages. His dragonborn heritage gave him a voice that can shake stone and a breath like furnace smoke, yet his greatest strength is restraint. He fights only after careful observation, preferring to end conflict cleanly and then record what he learned. He travels now to compare living combat against the wisdom of old archives, and because one particular page from a destroyed library hinted at a teacher who knew how to master both dragonfire and ki.

“The monastery made him into a monk, but the scholar in him never died.”
From their backstory
Background
Sage

Connections

Species

Dragonborn

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