Zalrir Krarom
Zalrir Krarom
Sheet
AC 10 · HP 21 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalCHA
Armor
Weapons
Tools
Languages
Features
16 featuresAlways on
- Eldritch Blast
When Action
Zalrir fires a beam of crackling red-black force. On a hit, the target takes 1d10 force damage plus 4 damage from Agonizing Blast. Repelling Blast can push the target up to 10 feet away if it is Large or smaller.
- Hex
When Bonus Action
Zalrir marks one creature with an infernal curse. The target takes an extra 1d6 Necrotic damage whenever Zalrir hits it with an attack, and Zalrir has advantage on ability checks to find it.
- Armor of Agathys
When Action
Zalrir conjures spectral frost around himself. A creature that hits him with a melee attack takes 10 Cold damage.
- Misty Step
When Bonus Action
Zalrir briefly steps through a fold in shadow and teleports up to 30 feet to an unoccupied space he can see.
- Dark One's BlessingLevel 3
When When a hostile creature reaches 0 Hit Points
When Zalrir reduces a hostile creature to 0 Hit Points, infernal warmth briefly surrounds him and grants 7 temporary Hit Points.
- Otherworldly PatronLevel 1
Zalrir has made a pact with an otherworldly patron and can use Charisma as his spellcasting ability for Warlock spells. He can use a magical focus for his Warlock spells.
- Pact MagicLevel 1
Zalrir knows two Warlock cantrips and has four prepared Warlock spells. He has two 2nd-level Pact Magic spell slots, and expended slots return when he finishes a Short or Long Rest.
- Eldritch InvocationsLevel 1
Zalrir has learned three Eldritch Invocations. His chosen invocations are Agonizing Blast, Repelling Blast, and Pact of the Tome.
- Pact of the TomeLevel 3
Zalrir has created a Book of Shadows. He gains three cantrips from any class spell list, and one 1st-level spell from any class spell list that can be cast as a Ritual. Charisma is his spellcasting ability for these spells.
- Fiend PatronLevel 3
Zalrir has chosen the Fiend as his Warlock subclass.
- TraitTieflingDarkvision, 60 feet.
- Fiendish Legacy, InfernalTieflingZalrir has Resistance to Fire damage.
- Infernal Legacy spellsTieflingHe knows Thaumaturgy. At level 3, he always has Hellish Rebuke prepared and can cast it once without a spell slot per Long Rest. At level 5, he will gain Darkness, which he can cast once without a spell slot per Long Rest.
- TraitTieflingCreature type Humanoid.
- TraitTieflingSpeed, 30 feet.
- Magic Initiate, ClericAcolyte
Magic Initiate, Cleric. Zalrir knows two cantrips from the Cleric spell list and always has one 1st-level Cleric spell prepared. He can cast that spell once without expending a spell slot, and can also cast it using spell slots. Wisdom is his spellcasting ability for these spells.
Spells
13 spellsSpellcasting. Zalrir Krarom casts with Charisma (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , , , , ,
1st level: , , , ,
2nd level (2 slots):
Gear
9 itemsWeapons
- 2×DaggersSlim blades balanced for throwing or close defense.
Armor
- Leather armorBlackened leather armor reinforced with narrow iron strips, sized for a tiefling frame.
Gear
- Arcane focus, brass censerA small brass censer that serves as Zalrir's arcane focus and personal prayer object.
- Scholar's packA pack containing ink, parchment, books, candles, and other supplies for research and travel.
- Book of prayersA book of copied prayers and theological notes, its cover softened by years of handling.
- Holy symbolA silver holy symbol of Zalrir's former shrine.
- 10×ParchmentTen sheets for copying prayers, contracts, and arcane observations.
- RobeA plain gray robe worn over his armor during religious duties.
Purse
- 23×Gold piecesCoin remaining from his background and class starting equipment.
Appearance
Zalrir is a lean, long-limbed tiefling with deep umber-red skin, swept-back black horns, and pale gold eyes that seem brighter when he invokes magic. His tail is narrow and expressive, usually curled around one ankle while he reads or listens. He dresses in a weathered charcoal robe over black leather armor, with a blue prayer cord tied around his left wrist. Within a minute of meeting him, most people notice the scent of clove smoke and old parchment that follows him everywhere. He carries a small brass censer, heavily worn smooth on one side where his thumb constantly rubs it during prayer or concentration.
Mannerisms
Zalrir touches the worn side of his brass censer whenever someone mentions gods, devils, or promises. He listens with his head slightly inclined, as if receiving a sermon, and answers difficult questions by first straightening the nearest crooked object. When casting a spell, he often begins with the first line of a familiar prayer before letting the words change into something older and less comforting.
Personality
Zalrir is gentle, observant, and unfailingly polite, especially toward people who are frightened or ashamed. He prefers quiet conversations to displays of authority, but his calm becomes startlingly firm when someone threatens the helpless. He treats magic as both a sacred responsibility and a dangerous appetite, and he carefully records every supernatural bargain he witnesses.
Ideals
Mercy must be deliberate. The frightened, the guilty, and the corrupted still deserve the chance to choose better, even when protecting them demands confronting the powers that made them dangerous.
Bonds
The shrine that sheltered Zalrir still protects dozens of displaced people, and he will risk almost anything to keep its doors open. He also owes a final, unfulfilled promise to the priest who trusted him, to discover what truly answered from the dead brazier.
Flaws
Zalrir assumes that every kindness creates a debt, including his own. He is slow to trust generosity and can become controlling when frightened, disguising his need for reassurance as religious duty. He also believes he can negotiate with his patron indefinitely, despite mounting evidence that the entity considers their pact a possession rather than a partnership.
Quirks
Background
Zalrir Krarom was raised in a shrine whose priests believed that compassion was most meaningful when offered to those who expected none. His infernal appearance made him a frequent object of suspicion, so he learned early to answer fear with patience, careful study, and useful service. He copied prayers, tended the sick, and became the shrine's keeper of forbidden theological texts. The brass censer at his belt belonged to the old high priest, who taught Zalrir that even a corrupted flame could still give warmth if it was carefully tended. During a winter famine, Zalrir discovered that the shrine's protective rites had been quietly failing for years. Desperate to save the refugees sheltering there, he answered a voice within the temple's extinguished brazier. The entity offered power enough to defend the helpless, but demanded that Zalrir carry its whispers into the wider world. He accepted, becoming a warlock bound to an infernal patron whose motives remain uncertain. Zalrir now travels as a wandering minister and occult investigator, using eldritch power alongside the humble rites of his former faith. He is determined to prove that a pact made with darkness does not require a person to become cruel.
“His infernal appearance made him a frequent object of suspicion, so he learned early to answer fear with patience, careful study, and useful service.”
- Background
- Acolyte
Connections
Species
Tiefling
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