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Gideon Beltz - AI-generated fantasy Character

Gideon Beltz

High Elf · Artificer (Battle Smith) · Level 3 · Sage

Gideon Beltz

Gideon is exacting, observant, and quietly compassionate.
AC18
HP24/24
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 24 · 30 ft.
AlignmentNeutral GoodGenderMaleAge127 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Longswords,
Shortswords,
Shortbows,
Longbows

Tools

Thieves' tools,
Tinker's tools,
Smith's tools

Languages

Common,
Elvish,
Draconic,
Undercommon

Features

18 features

Bonus action

  • Morrow's Latch

    When When an ally is within reach of Morrow's target.

    Gideon directs Morrow to lunge and clamp onto an enemy, creating an opening for an ally. Morrow makes a Force-Empowered Rend attack, and Gideon uses his bonus action to command it.

Always on

  • Dawnbreak Flash

    When When a hostile creature within 30 feet begins a dangerous action.

    Gideon releases a prepared flash of concentrated radiant energy through his arcane focus. The target must succeed on a Dexterity saving throw or be blinded until the start of Gideon's next turn.

  • Resin Snare

    When When a creature attempts to leave an area Gideon is guarding.

    Gideon throws a small alchemical capsule that bursts into sticky resin, slowing a fleeing creature.

  • Magical TinkeringLevel 1

    Gideon can infuse tiny nonmagical objects with a minor magical property, such as producing light, recording a message, emitting an odor, or displaying a visual effect.

  • Infuse ItemLevel 2

    Gideon knows four artificer infusions and can maintain two infused items at once. His known infusions are Enhanced Defense, Enhanced Arcane Focus, Repeating Shot, and Replicate Magic Item, Bag of Holding.

  • Tool ExpertiseLevel 6

    Gideon has proficiency with thieves' tools and tinker's tools. His proficiency bonus is doubled for ability checks using either proficiency.

  • The Right Tool for the JobLevel 2

    Gideon can use tinker's tools, thieves' tools, or another set of artisan's tools to construct a complete set of artisan's tools during a short or long rest, provided he has the raw materials.

  • Battle ReadyLevel 3

    Gideon is a Battle Smith, gaining proficiency with smith's tools. He can use Intelligence instead of Strength or Dexterity for attack and damage rolls with magic weapons.

  • SpellcastingLevel 1

    Gideon can cast artificer spells using Intelligence as his spellcasting ability. He can use thieves' tools or artisan's tools as a spellcasting focus.

  • Steel DefenderLevel 3

    Gideon creates a Steel Defender, Morrow, which obeys his commands and acts on his initiative. Morrow can attack, move, dodge, and use its Deflect Attack reaction to impose disadvantage on an attack against another creature within 5 feet.

  • Battle Smith ProficienciesLevel 3

    Gideon gains proficiency with martial weapons and can use his Intelligence modifier for attacks and damage with magic weapons.

  • TraitHigh ElfDarkvision, 60 feet
  • TraitHigh ElfKeen Senses, proficiency in Perception
  • TraitHigh ElfFey Ancestry, advantage on saving throws against being charmed and immunity to magical sleep
  • TraitHigh ElfTrance, four hours of meditation replaces eight hours of sleep
  • TraitHigh ElfElf Weapon Training, proficiency with longswords, shortswords, shortbows, and longbows
  • TraitHigh ElfOne additional wizard cantrip, chosen as Mending
  • ResearcherSage

    If Gideon does not know a piece of information, he usually knows where and from whom that information can be obtained. His research into vampires has led him to forgotten archives, retired monster hunters, temple record rooms, and eccentric collectors of occult texts.

Spells

6 spells

Spellcasting. Gideon Beltz casts with Intelligence (spell save DC 13, to hit with spell attacks).

Cantrips (at will): ,

1st level (3 slots): , , ,

Gear

12 items

Weapons

  • Repeating light crossbow
    A light crossbow modified with a self-loading magazine and a brass targeting frame. It is infused with Repeating Shot.
  • Silvered dagger
    A dagger with a silver-lined groove along the blade, useful for testing reactions to undead flesh.

Armor

  • Scale mail
    Reinforced medium armor made from overlapping steel plates and leather, bearing several removable tool brackets.
  • Shield
    A steel-rimmed shield marked with a simplified sunrise design, currently used as a portable test surface for warding diagrams.

Tools

  • Thieves' tools
    A set of thieves' tools, including picks, probes, tension wires, and a vial of oil.
  • Tinker's tools
    A set of tinker's tools containing pliers, wire, screws, lenses, springs, and miniature hammers.

Gear

  • 20×
    Crossbow bolt
    Bolts sized for Gideon's modified crossbow.
  • Scholar's pack
    A scholar's pack containing a backpack, book of lore, ink, pen, ten sheets of parchment, a little sand, and a small knife.
  • Book of occult lore
    A bound research journal containing copied passages from Julian Graves and Gideon's diagrams of The Dawnbreak.
  • Sage's research kit
    A bottle of black ink, a quill, a small knife, a letter from a deceased colleague, and common clothes.
  • Morrow, Steel Defender
    A magical construct shaped like a lean mechanical wolf, assembled from dark iron, silvered hinges, and salvaged Dawnbreak components.

Purse

  • 10×
    Gold pieces
    A small pouch containing 10 gold pieces.

Appearance

Gideon is a lean high elf with copper-brown skin, dark auburn hair cut short around the ears, and pale gray eyes that constantly track moving parts, exits, and shadows. He wears reinforced scale mail beneath a soot-stained green traveling coat, with brass fittings, leather tool loops, and a compact crossbow built into his gear. His most noticeable habit is the quiet, repeated checking of a thumb-sized brass dial at his wrist. When calm, his voice is precise and nearly whisper-soft. When frightened or angry, his breath catches between words and the dial begins clicking rapidly beneath his fingers.

Mannerisms

Gideon checks the brass dial at his wrist whenever someone says the word safe. He speaks in compact technical phrases, pauses to count under his breath before making dangerous decisions, and unconsciously leans toward mechanical noises as if they were whispers meant only for him.

Personality

Gideon is exacting, observant, and quietly compassionate. He remembers the names of ordinary people more readily than the names of famous heroes. He distrusts grand promises, prefers demonstrated competence, and becomes unexpectedly gentle around frightened children, injured animals, and anyone who is embarrassed by a mistake.

Ideals

Protection must be proven, not promised. A device, doctrine, or hero that cannot survive testing has no right to decide who lives.

Bonds

Morrow carries a small engraved plate bearing the names of the people lost in Auln Reith. Gideon will risk almost anything to recover the original Dawnbreak components and learn whether his town can be restored.

Flaws

Gideon treats every setback as proof that he has not suffered enough consequences yet. He withholds unfinished theories from allies, convinced that sharing incomplete work will only put more people at risk. In a crisis, he is prone to choosing the cleverest solution over the safest one.

Quirks

Labels every tool with both its intended use and its worst possible failure mode.
Collects broken clockwork parts from places where vampires have been sighted.
Sleeps with Morrow's head against the door so its internal sensors can detect movement.
Refuses to call a failed invention useless, calling it an uncooperative lesson instead.

Background

Gideon was raised in Auln Reith, a small high elf settlement built around old silver mines and increasingly threatened by vampires. The attacks began as isolated disappearances, then became organized raids. While the town elders debated patrols and warding rituals, Gideon built. He designed The Dawnbreak, a magical engine meant to project a protective barrier around the settlement and repel undead creatures. Neighbors brought him copper, crystal, old lenses, and patient encouragement. For the first time in years, the town believed survival could be engineered. The Dawnbreak did activate, but its geometry inverted the warding field. Instead of creating a wall that drove vampires away, it broadcast the settlement's living essence like a beacon. The vampires came from miles away. Gideon escaped through a maintenance tunnel beneath the engine, carrying only his tools and a half-burned notebook. He emerged to silence, smoke, and the knowledge that every person who trusted him had paid for his mistake. Since then, he has devoted himself to artificery, vampiric anatomy, and the reconstruction of The Dawnbreak's failure. Old texts repeatedly mention Julian Graves, a relentless vampire hunter who documented weaknesses, feeding patterns, and methods of containment. Gideon has never met Graves, but treats his writings as the closest thing he has to a teacher. His mechanical wolf, Morrow, is both a field companion and a memorial, built from salvaged components recovered beneath the ruined device. Gideon now hunts vampires wherever they surface, seeking the materials and knowledge needed to understand The Dawnbreak, protect others, and eventually rebuild a safe home for the survivors who may still exist.

“The attacks began as isolated disappearances, then became organized raids.”
From their backstory
Background
Sage

Connections

Species

High Elf

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