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Téahtli - AI-generated fantasy Character

Téahtli

Elf, Wood Elf · Ranger (Hunter) · Level 4 · Outlander

Téahtli

Téahtli is quiet, practical, and difficult to impress.
AC16
HP36/36
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 36 · 35 ft.
AlignmentNeutral GoodGenderFemaleAgeApproximately 126 years old, still considered young by elven standards
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Longswords,
Shortswords,
Shortbows,
Longbows

Tools

Drum,
Herbalism kit

Languages

Common,
Elvish,
Orcish

Features

18 features

Action

  • Primeval AwarenessLevel 3

    Téahtli can use an action and expend a ranger spell slot to focus awareness on the surrounding region. For 1 minute per level of the expended slot, she can sense whether certain creature types are present within 1 mile, or within 6 miles in her favored terrain. This feature does not reveal their exact location or number.

Always on

  • Colossus Slayer

    When Hits a damaged creature with a weapon attack

    Once per turn, when Téahtli hits a creature below its hit point maximum with a weapon attack, she deals an extra 1d8 damage.

  • Favored EnemyLevel 1

    Téahtli has chosen orcs as a favored enemy. She has advantage on Wisdom (Survival) checks to track them and on Intelligence checks to recall information about them. She also knows Orcish.

  • Natural ExplorerLevel 1

    Téahtli is especially familiar with forests and grasslands. When traveling for an hour or more in her favored terrain, she gains the benefits listed for the Natural Explorer feature, including difficult terrain not slowing the group, remaining alert to danger, and improved foraging and navigation.

  • Fighting Style, ArcheryLevel 2

    Téahtli adopts Archery as her fighting style, gaining a +2 bonus to attack rolls made with ranged weapons.

  • SpellcastingLevel 2

    Téahtli can cast ranger spells using Wisdom as her spellcasting ability. She knows three 1st-level ranger spells and has three 1st-level spell slots.

  • Ranger Archetype, HunterLevel 3

    Téahtli has chosen the Hunter archetype. She can select one option from the Hunter features whenever she gains a feature from this archetype.

  • Hunter, Colossus SlayerLevel 3

    When Téahtli hits a creature with a weapon attack, and that creature is below its hit point maximum, she can deal an extra 1d8 damage once per turn.

  • Ability Score ImprovementLevel 4

    Téahtli increases her Wisdom score by 1, increasing it from 17 to 18.

  • TraitElf, Wood ElfDarkvision, can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitElf, Wood ElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put Téahtli to sleep.
  • TraitElf, Wood ElfTrance, Téahtli meditates deeply for 4 hours instead of sleeping for 8 hours.
  • TraitElf, Wood ElfKeen Senses, proficiency in the Perception skill.
  • TraitElf, Wood ElfFleet of Foot, walking speed is 35 feet.
  • TraitElf, Wood ElfMask of the Wild, Téahtli can attempt to hide when lightly obscured by natural phenomena.
  • TraitElf, Wood ElfWood elf ability score increase, Dexterity increases by 2 and Wisdom increases by 1.
  • TraitElf, Wood ElfWood elf weapon training, proficiency with longswords, shortswords, shortbows, and longbows.
  • WandererOutlander

    Téahtli has an excellent memory for maps and geography. She can recall the general layout of terrain, settlements, and other features around her, and she can find food and fresh water for herself and up to five other people each day, provided the land offers suitable resources.

Spells

3 spells

Spellcasting. Téahtli casts with Wisdom (spell save DC 14, to hit with spell attacks).

1st level (3 slots): , ,

Gear

10 items

Weapons

  • 2×
    Shortsword
    A simple one-handed blade suitable for close combat.
  • Longbow
    A martial ranged weapon with a 1d8 piercing damage die.

Armor

  • Scale mail
    Medium armor made from overlapping metal plates, providing a base AC of 14 plus Dexterity modifier, to a maximum of +2.

Tools

  • Drum
    A musical instrument chosen as part of the Outlander background.

Gear

  • 20×
    Arrows
    Ammunition for the longbow.
  • Explorer's pack
    A sturdy pack containing wilderness gear, including a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Hunting trap
    A hunting trap used to restrain or injure a creature that steps on it.
  • Trophy from a slain animal
    A trophy taken from an orcish raiding party, kept as a reminder of the people she failed to save.
  • Traveler's clothes
    A traveler's clothing suitable for long journeys through the wilderness.

Purse

  • 10×
    Gold pieces
    Currency remaining from the Outlander starting package.

Appearance

Téahtli is a lean, long-limbed wood elf woman with weathered copper-red hair usually braided close to her head. Her green eyes are bright and watchful, and a pale scar cuts through her left eyebrow. She wears practical scale mail beneath a green-gray cloak, both repaired many times. A raven named Tlakolli often perches on her shoulder or circles above her camp. Her hands are callused from bowstring, travel, and hard work.

Mannerisms

Téahtli pauses before entering any room or clearing, studying exits and the wind. She speaks to Tlakolli in quiet clicks and short whistles, often answering the raven before answering other people. When angry, she becomes unnervingly polite.

Personality

Téahtli is quiet, practical, and difficult to impress. She prefers useful work to ceremony and trusts people who keep their promises when no one is watching. Beneath her guarded manner is a patient kindness, especially toward frightened travelers, injured animals, and anyone who feels lost. She has a dry sense of humor that appears most often when danger is at its worst.

Ideals

Protection. The wild does not belong only to those strong enough to claim it. Every traveler, child, and frightened creature deserves a path home.

Bonds

Tlakolli, the raven she rescued from the ruins of her destroyed settlement, is her closest companion. She also carries a broken arrow from her family’s old guard post and intends to return it to the rebuilt settlement she hopes to establish.

Flaws

Téahtli’s hatred of orcs can overwhelm her judgment. She is quick to assume the worst, slow to accept mercy from an orc, and sometimes risks innocent lives to pursue a hated enemy. She also has difficulty admitting when she is frightened, choosing silence and stubbornness instead.

Quirks

Tlakolli receives the first bite of any freshly cooked meal, even when Téahtli is hungry.
She collects broken arrowheads and sorts them by shape beside the fire.
She refuses to sleep with her back facing an open doorway.
She names trails and landmarks after the people who taught her about them.

Background

Téahtli was born among a wood elf settlement that guarded a stretch of old forest where the roads ended and the hills began. Her mother taught her to read tracks, wind, and birdsong, while her father worked as a bowyer for travelers and hunters. As a child, Téahtli learned that survival was less about strength than attention. The forest always warned you before danger arrived, if you were humble enough to listen. When she was still young, an orc war band descended on the settlement during a winter migration. Téahtli survived by hiding beneath a collapsed root cellar, but many of her kin did not. Days later, she found an injured raven trapped in the ruins and nursed it back to health. She named the bird Tlakolli, after an old family word for a stubborn little survivor. Since then, the two have traveled together, guiding caravans, scouting wilderness trails, and hunting orcs whenever their tracks cross. Téahtli knows hatred can become a chain, but she has not yet learned how to put it down. For now, she turns it toward protecting those who cannot defend themselves.

“Her mother taught her to read tracks, wind, and birdsong, while her father worked as a bowyer for travelers and hunters.”
From their backstory
Background
Outlander

Connections

Species

Elf, Wood Elf

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