Garrick Ironhand
Garrick Ironhand
Sheet
AC 13 · HP 12 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresAlways on
- RageLevel 1
When As a bonus action
Garrick enters a battle fury, gaining the benefits of his Rage feature for up to 1 minute.
- Unarmored DefenseLevel 1
While not wearing armor, Garrick's Armor Class equals 10 + his Dexterity modifier + his Constitution modifier. He can still use a shield and gain this benefit.
- DarkvisionDwarfGarrick can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
- Dwarven ResilienceDwarfGarrick has advantage on saving throws against poison and resistance to poison damage.
- Dwarven Combat TrainingDwarfGarrick is proficient with battleaxes, handaxes, light hammers, and warhammers.
- StonecunningDwarfWhenever Garrick makes an Intelligence (History) check related to the origin of stonework, he is considered proficient and adds double his proficiency bonus.
- Dwarven ToughnessDwarfGarrick's hit point maximum increases by 1, and it increases by 1 every time he gains a level.
- Guild MembershipGuild Artisan
Garrick can secure lodging, food, and basic assistance from members of his guild, provided he pays the necessary dues and does not bring the guild into disrepute. Guild halls and fellow artisans recognize his standing and are willing to help with ordinary requests.
Gear
8 itemsWeapons
- GreataxeA heavy two-handed martial weapon forged in dwarven style, suitable for devastating Strength-based attacks.
- 2×HandaxeLight thrown axes useful in close combat or at range.
- 4×JavelinBalanced spears designed for throwing or melee combat.
Tools
- Smith's ToolsA complete set of smithing tools, including hammers, tongs, files, punches, and measuring implements.
Gear
- Explorer's PackA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, rope, and other travel necessities.
- Common ClothesSturdy clothing suitable for guild work and travel.
- Letter of IntroductionA sealed letter of introduction from the guild, bearing Garrick's maker's mark and attesting to his training.
Purse
- 15×Gold PiecesSavings accumulated through guild work and recent contracts.
Appearance
Garrick Ironhand is a broad-shouldered mountain dwarf with weathered bronze skin, a square black beard threaded with gray, and keen blue eyes beneath heavy brows. His left hand is encased in a rune-etched iron gauntlet, a replacement forged after a smithing accident. He wears practical travel clothes beneath a battered leather harness, with a red-brown cloak pinned by a guild emblem. His arms and neck bear old burns, hammer scars, and a blacksmith's careful tattoos.
Mannerisms
Garrick rubs the iron fingers of his replacement gauntlet when thinking, taps rhythms against tables as if checking the ring of good metal, and addresses weapons as though they are stubborn apprentices. When angered, he grows quieter rather than louder until his final word is spoken like a hammer blow.
Personality
Garrick is direct, dependable, and fiercely protective of anyone who works with their hands. He judges people by what they do when no one is watching, not by titles or polished speeches. Beneath his stern exterior is a dry sense of humor and a surprising tenderness toward damaged objects, injured animals, and anyone trying to start over.
Ideals
Craftsmanship. Anything worth doing deserves the strength, patience, and honesty to do it properly. A blade, a bargain, and a life should all hold an edge without breaking.
Bonds
The Ironhand forge and its honest workers are his family. He carries the broken head of the ceremonial axe that ruined his life and intends to reforge it into a weapon that exposes the quartermaster's crimes.
Flaws
Garrick is slow to forgive incompetence, especially when it endangers others. He becomes reckless when someone insults his craft or questions the honor of his family, and he would rather take a painful burden upon himself than admit he needs help.
Quirks
Background
Garrick was born beneath the hammering bells of a dwarven forge-city, the third generation of Ironhands to shape weapons, hinges, horseshoes, and ceremonial blades for the local guild. His father taught him that a well-made object was a promise made visible, and Garrick took that lesson seriously. He became a gifted smith, known for strength, precision, and an unsettling willingness to test his work against his own armor. His signature was a fist stamped into hot iron, a mark that earned him both respect and more than a few arguments with wealthy patrons who wanted beauty without durability. Everything changed when a shipment of inferior ore caused a ceremonial axe to shatter during a clan demonstration, injuring several workers and destroying Garrick's left hand. The guild's corrupt quartermaster tried to blame him, but Garrick discovered the ore had been deliberately substituted to cover theft. When the quartermaster's hired thugs came to silence him, Garrick answered with a forge hammer and a rage he had never before understood. Though the truth eventually surfaced, Garrick left the city rather than let the guild's politics define him. He now travels as a mercenary and troubleshooter, seeking honest work, worthy materials, and the people responsible for selling dangerous lies as quality craftsmanship.
“His father taught him that a well-made object was a promise made visible, and Garrick took that lesson seriously.”
- Background
- Guild Artisan
Connections
Species
Dwarf
Media
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