Garnthu Shieldcrown
Garnthu Shieldcrown
Sheet
AC 13 · HP 155 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
24 featuresAction
- Intimidating PresenceLevel 10
When Action
Use an action to attempt to frighten one creature within 30 feet. The target makes a DC 13 Wisdom saving throw.
Bonus action
- RageLevel 1
When Bonus action
As a bonus action, enter a rage, gaining resistance to bludgeoning, piercing, and slashing damage, advantage on Strength checks and Strength saving throws, and +3 damage on melee weapon attacks using Strength.
- Frenzy Attack
When Bonus action while raging
While raging, make one melee weapon attack as a bonus action on each turn after entering a frenzy. When the rage ends, gain one level of exhaustion.
- FrenzyLevel 3
When raging, Garnthu can enter a frenzy as a bonus action. For the duration of that rage, he can make a single melee weapon attack as a bonus action on each of his turns after this one. When the rage ends, he suffers one level of exhaustion.
Reaction
- RetaliationLevel 14
When Reaction
When a creature within 5 feet damages Garnthu, make one melee weapon attack against it as a reaction.
- Stone's EnduranceGoliathAs a reaction, when he takes damage, Garnthu can reduce that damage by 1d12 + 3. He can use this trait once per short or long rest.
Always on
- Extra AttackLevel 5
When Attack action
After taking the Attack action, make two weapon attacks instead of one.
- Relentless RageLevel 11
When When reduced to 0 hit points while raging
If Garnthu drops to 0 hit points while raging, make a Constitution saving throw to drop to 1 hit point instead. The first save is DC 10, increasing by 5 for each later use before a rest.
- Unarmored DefenseLevel 1
While not wearing heavy armor, Garnthu adds his Constitution modifier to his Armor Class. His unarmored AC is 13.
- Reckless AttackLevel 2
Garnthu has advantage on Strength (Athletics) checks.
- Danger SenseLevel 2
Garnthu has advantage on Dexterity saving throws against effects he can see, such as traps and spells. He does not gain this benefit while blinded, deafened, or incapacitated.
- Primal Path, Path of the BerserkerLevel 3
Garnthu follows the Path of the Berserker, gaining the Frenzy, Mindless Rage, Intimidating Presence, and Retaliation features.
- Fast MovementLevel 5
Garnthu's speed increases by 10 feet while he is not wearing heavy armor.
- Feral InstinctLevel 7
Garnthu has advantage on initiative rolls.
- Feral Instinct, Surprise ProtectionLevel 7
If Garnthu is surprised at the start of combat and is not incapacitated, he can act normally on his first turn if he enters a rage before doing anything else.
- Brutal CriticalLevel 9
Once per turn when he scores a critical hit with a melee weapon attack, Garnthu rolls two additional weapon damage dice when determining the extra damage from the critical hit.
- Mindless RageLevel 6
Garnthu is immune to being charmed or frightened while raging. If he is charmed or frightened when he enters his rage, the effect is suspended for the duration.
- Persistent RageLevel 15
Garnthu has advantage on saving throws against being frightened while raging and is immune to being frightened while raging through Mindless Rage. He can remain raging regardless of whether he attacks or takes damage, and his rage ends only if he chooses to end it or falls unconscious.
- Indomitable MightLevel 18
Garnthu can add his Strength modifier to any Strength check he makes. If his total for a Strength check is less than his Strength score, he can use that score in place of the total.
- Ability Score ImprovementLevel 4
Garnthu can improve three ability scores at levels 4, 8, and 12. No specific improvements were assigned because the requested ability scores were supplied as final character values.
- Mountain BornGoliathGarnthu is acclimated to high altitude, including elevations above 20,000 feet, and is naturally adapted to cold climates.
- Powerful BuildGoliathGarnthu counts as one size larger when determining carrying capacity and the weight he can push, drag, or lift.
- Athletic proficiencyGoliathGarnthu is proficient in Athletics as a goliath of the classic 2014 rules profile.
- Military RankSoldier
Garnthu can recognize the military rank and insignia of soldiers and knows the basic customs of military organizations. He can find shelter and aid among soldiers, former soldiers, and sympathetic civilians, though such help may come with expectations.
Gear
8 itemsWeapons
- LongswordA versatile one-handed martial weapon used with a shield or wielded with two hands.
- Light crossbow and 20 boltsA martial ranged weapon with twenty arrows, used when closing with an enemy is impossible.
Armor
- ShieldA stout wooden shield reinforced with iron, bearing Garnthu's worn shield-crown emblem.
Gear
- Explorer's packA practical field kit containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- Insignia of rankA military badge from Garnthu's former command, showing his rank as a fortress guard commander.
- Trophy from a fallen enemyA polished iron clasp taken from the mantle of Garnthu's former commander.
- Traveler's clothesA set of common clothing appropriate for travel and military service.
Purse
- Belt pouch with 10 gpA pouch containing the modest savings of a career soldier.
Appearance
Garnthu is a towering goliath with pale stone-colored skin, a broad frame, and a carefully maintained crest of dark hair bound behind his head with iron rings. He wears the weathered blue-gray mantle of a guard commander over practical battle gear, and his left shoulder bears a polished shield-crown emblem, the symbol of his old command. Within a minute of meeting him, most people notice the battered iron clasp at his throat, worn smooth where his thumb has repeatedly rubbed it during moments of thought. Before speaking, Garnthu takes a slow breath through his nose, pauses as if weighing the safety of every word, and then answers in a deep, measured voice.
Mannerisms
Before speaking, Garnthu inhales slowly, pauses, and touches the worn iron clasp at his throat. He addresses frightened people in the same calm tone he uses to issue battlefield orders. When entering a room, he automatically counts exits, windows, and the people closest to danger.
Personality
Garnthu is patient, protective, and deliberate. He listens longer than most warriors expect, remembers the names of ordinary people, and treats a well-kept camp as evidence of moral character. In battle he becomes terrifyingly direct, not cruel, driving enemies away from the vulnerable with the controlled fury of a collapsing mountain.
Ideals
Duty. Strength has meaning only when it is used to shelter those who cannot protect themselves. A commander's first obligation is to the people behind the shield, not to the honor of the shield.
Bonds
The people evacuated from the Ironstone border forts are Garnthu's living oath. He will cross kingdoms, defy rulers, and risk his life to protect them or restore the homes they lost. He also carries the iron clasp from his former commander's mantle, a reminder that rank can be taken away but responsibility cannot.
Flaws
Garnthu assumes every failure is his responsibility, even when the situation was impossible. He is slow to trust officers, nobles, and anyone who treats civilians as acceptable losses. Once he has chosen a course of action, persuasion rarely moves him, and he may continue protecting someone who has betrayed him simply because he gave his word.
Quirks
Background
Garnthu Shieldcrown was raised in the Ironstone Kingdom, where goliath clans measure a life by the burdens one is strong enough to carry for others. He was not the fastest climber or the most celebrated wrestler, but he possessed an unusual patience. Garnthu listened to arguments until he understood what each person feared losing, then placed himself between those fears before they became violence. That talent brought him into the kingdom's border guard, where he rose from shield bearer to captain and eventually became commander of a fortress road protecting caravans, pilgrims, and isolated mountain settlements. His command ended when a warband attacked during a winter evacuation. Garnthu held the gate long enough for hundreds to escape, but refused to abandon a group of civilians trapped beyond the outer wall. He led a countercharge into the snow, broke the attackers' formation, and returned with the survivors. The victory cost him his post, because the fortress itself was lost and several officers blamed his decision to protect civilians for the defeat. Garnthu accepted the judgment without bitterness. Now he travels as a wandering soldier and barbarian champion, believing that command is not a privilege granted by rank, but a promise to stand where danger is greatest. His rage is the old discipline of the guard stripped of ceremony, a storm summoned whenever someone weaker is threatened.
“He was not the fastest climber or the most celebrated wrestler, but he possessed an unusual patience.”
- Background
- Soldier
Connections
Species
Goliath
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