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Katik Sairi - AI-generated fantasy Character

Katik Sairi

Aasimar · Wizard (Evoker) · Level 17 · Criminal

Katik Sairi

Katik is controlled, observant, and aggressively practical.
AC11
HP121/121
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 121 · 30 ft.
AlignmentChaotic EvilGenderFemaleAgeThirty-seven years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • ReligionWIS
  • Sleight of HandDEX
  • StealthDEX

Weapons

Simple Weapons

Tools

Thieves’ Tools,
Gaming Set

Languages

Common,
Celestial,
Thieves’ Cant

Features

29 features

Action

  • Healing HandsAasimarAs an Action, touch a creature and restore a number of Hit Points equal to your Proficiency Bonus. You can use this feature a number of times equal to your Proficiency Bonus per Long Rest.

Bonus action

  • Celestial RevelationAasimarStarting at character level 3, as a Bonus Action you can reveal your celestial nature for 1 minute. Once per Long Rest, choose Heavenly Wings, Inner Radiance, or Necrotic Shroud when you use it.

Always on

  • Celestial Revelation

    When Bonus Action

    Katik invokes her celestial heritage for 1 minute. Depending on the form chosen, she manifests spectral wings and gains a Fly Speed equal to her Speed, or deals extra Radiant damage once per turn, or deals extra Necrotic damage once per turn and frightens a nearby target when she deals that damage.

  • Healing Hands

    When Action

    Katik touches a creature and restores hit points equal to 17. She can use this feature 6 times per Long Rest, and one use can target herself.

  • Light

    When Action

    Katik casts Light, creating bright illumination from a touched object.

  • SpellcastingLevel 1

    You cast Wizard spells using Intelligence. You know five cantrips, maintain a spellbook, can prepare up to twenty-two Wizard spells, and regain expended spell slots after a Long Rest. Your spellbook can also serve as a spellcasting focus.

  • Ritual AdeptLevel 1

    You can cast any Wizard spell in your spellbook as a Ritual if it has the Ritual tag, even if it is not prepared, provided you read from the book.

  • Arcane RecoveryLevel 1

    Once per Long Rest after a Short Rest, you recover expended spell slots with a combined level of up to nine, none of which can be 6th level or higher.

  • ScholarLevel 2

    Choose one Wizard skill in which you are proficient. You have Expertise in that skill. Katik has Expertise in Arcana.

  • Wizard SubclassLevel 3

    You gain the Evoker subclass and its features.

  • Ability Score ImprovementLevel 4

    You gain an Ability Score Improvement or another feat for which you qualify.

  • Memorize SpellLevel 5

    After a Short Rest, you can replace one prepared Wizard spell with another Wizard spell from your spellbook.

  • Sculpt SpellsLevel 3

    When you cast an Evocation spell affecting other creatures that you can see, you can choose a number of those creatures equal to 1 plus the spell’s level. Chosen creatures automatically succeed on their saving throws against the spell and take no damage if they would normally take half damage.

  • Potent CantripLevel 6

    When a creature succeeds on a saving throw against one of your cantrips, it takes half the cantrip’s damage, if any, but suffers no other effect.

  • Empowered EvocationLevel 10

    You can add your Intelligence modifier to one damage roll of any Wizard Evocation spell you cast.

  • OverchannelLevel 14

    When you cast a Wizard spell of 1st through 5th level that deals damage, you can deal maximum damage with that spell instead of rolling. After using this feature, you cannot use it again until you finish a Long Rest. Each time you use it again before finishing a Long Rest, you suffer 2d12 Necrotic damage per spell level immediately after casting the spell.

  • Ability Score ImprovementLevel 8

    You gain an Ability Score Improvement or another feat for which you qualify.

  • Ability Score ImprovementLevel 12

    You gain an Ability Score Improvement or another feat for which you qualify.

  • Ability Score ImprovementLevel 16

    You gain an Ability Score Improvement or another feat for which you qualify.

  • Celestial ResistanceAasimarResistance to Necrotic and Radiant damage.
  • DarkvisionAasimarYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Light BearerAasimarYou know the Light cantrip. Charisma is your spellcasting ability for it.
  • Heavenly WingsAasimarGain a Fly Speed equal to your Speed for the duration.
  • Inner RadianceAasimarOnce on each of your turns, when you deal damage with an attack or spell, deal extra Radiant damage to one target.
  • Necrotic ShroudAasimarOnce on each of your turns, when you deal damage with an attack or spell, deal extra Necrotic damage to one target. When you deal this extra damage, a creature within 10 feet that can see you must succeed on a Charisma saving throw or become Frightened of you until the end of your next turn.
  • Creature TypeAasimarHumanoid.
  • SizeAasimarMedium.
  • SpeedAasimar30 feet.
  • Criminal ContactCriminal

    You have a reliable contact in criminal circles. You know how to get messages to and receive messages from that contact, even across cities, though the contact cannot guarantee secrecy or safety.

Spells

22 spells

Spellcasting. Katik Sairi casts with Intelligence (spell save DC 14, to hit with spell attacks).

1st level (4 slots): , , ,

2nd level (3 slots): , ,

3rd level (3 slots): ,

4th level (3 slots): ,

5th level (2 slots): ,

6th level (1 slot): ,

7th level (1 slot): ,

8th level (1 slot): ,

9th level (1 slot): , ,

Gear

10 items

Weapons

  • 2×
    Dagger
    Two light finesse weapons, each capable of dealing 1d4 Piercing damage.
  • Arcane Focus, Quarterstaff
    A focus for Wizard spellcasting, carved from black mountain wood and capped with brass.

Tools

  • Crowbar
    Used for prying open crates, doors, and floorboards.
  • Thieves’ Tools
    A set of lockpicks and related tools. Katik is proficient with them.

Gear

  • Robe
    Simple clothing suitable for travel and spellcasting.
  • Spellbook
    A Tiny, three-pound book containing Katik’s known Wizard spells.
  • Scholar’s Pack
    A pack containing ordinary scholarly supplies, including parchment, ink, pens, books, and a small knife.
  • 2×
    Pouch
    Small containers for coins, components, stolen keys, and other concealed items.
  • Traveler’s Clothes
    Practical travel clothing with a deep red woven sash.

Purse

  • 21×
    Gold Pieces
    Loose starting currency and accumulated field money.

Appearance

Katik Sairi is a broad-shouldered aasimar woman with a compact, powerful build and weather-burnished copper-brown skin. Her black hair is cut close at the sides and gathered into a short, practical braid threaded with dull brass rings. Her eyes are dark brown in ordinary light, but flare gold when she invokes her celestial power. A pair of small, pale-gold wings appears only during her Celestial Revelation. She wears a soot-dark robe reinforced with leather at the shoulders, a red woven Andean sash, and a spellbook bound in cracked gray hide. Within a minute of meeting her, people notice that she never stands evenly. She waits with one foot planted forward and most of her weight on the back leg, as if every room were a street corner from which she may need to flee or strike. Her hands are rough from climbing, lockwork, and years of grinding spell components, while the skin around her knuckles is permanently stained with charcoal and silver dust.

Mannerisms

When waiting, Katik rests her weight on her rear foot and lightly taps two fingers against the spine of her spellbook. She speaks in short, exact sentences, rarely using contractions. Before casting a dangerous spell, she quietly names the material component and its price. When someone lies to her, she smiles first and asks a completely unrelated question.

Personality

Katik is controlled, observant, and aggressively practical. She enjoys exposing hidden motives more than winning arguments. She has a dry sense of humor, a patient predator’s attention span, and an unsettling habit of treating emotional reactions as evidence. She is not needlessly loud or theatrical. Her cruelty is usually quiet, efficient, and carefully documented.

Ideals

Power belongs to whoever has the nerve to seize it. Morality is a story the strong tell the weak to keep them predictable.

Bonds

Her spellbook contains the names of every employer, informant, and betrayer who helped shape her rise. She will destroy armies to recover it if it is stolen. She also keeps one brass ring from her family’s courier harness and secretly hopes to return to the mountain passes one day, not to reconcile with her relatives, but to make them acknowledge that she became more dangerous than anyone who abandoned her.

Flaws

Katik cannot leave a hierarchy intact if she can find its weakest joint. She sabotages leaders, humiliates protectors, and turns allies against one another even when cooperation would be safer. She assumes kindness is either manipulation or incompetence, and she is quick to punish both. Her greatest weakness is not cruelty but vanity. She must prove that she understood the hidden mechanism before anyone else noticed it, even when silence would serve her better.

Quirks

Keeps stolen keys sorted by the quality of the lock they opened.
Uses old mountain courier knots as bookmarks in her spellbook.
Refuses to sit with her back to an open doorway.
Collects the final words of people she has betrayed, recording them in shorthand.
Names every summoned or conjured creature after a former employer.

Background

Katik Sairi was born beneath the high, thin skies of a mountain trade city, where her family carried messages, contraband, and occasionally people through passes that ordinary merchants feared to cross. Her aasimar heritage was treated as both blessing and commodity. Priests wanted to display her, criminals wanted to exploit her, and wealthy patrons wanted to know whether the light in her eyes could be purchased. Katik learned early that a miracle was simply another kind of leverage. She became a burglar and courier, using her celestial gifts to survive locked monasteries, guarded storehouses, and winter roads where a normal traveler would have died. Her life changed when she stole a wizard's spellbook from a confiscated estate. The book contained more than formulas. It held a record of experiments in turning divine radiance into destructive force. Katik taught herself from its pages, then sought out the dying wizard and offered her service in exchange for instruction. He expected gratitude. Instead, she learned every secret he possessed, arranged his death, and took his laboratory for herself. Over the years she became an evoker of terrifying precision, selling magical sabotage to criminals, nobles, rebels, and anyone else who paid in information or power. She now travels because no city can contain her ambitions. Katik believes the world is governed by whoever is willing to break the most important rule first, and she intends to become the rule everyone else fears breaking.

“Her aasimar heritage was treated as both blessing and commodity.”
From their backstory
Background
Criminal

Connections

Species

Aasimar

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